Beginning RPG Maker MV


Author: Darrin Perez
Publisher: Apress
ISBN: 1484219678
Category: Computers
Page: 372
View: 5662
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Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>

Beginning RPG Maker VX Ace


Author: Darrin Perez
Publisher: Apress
ISBN: 148420784X
Category: Computers
Page: 336
View: 4370
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Beginning RPG Maker VX Ace takes you through the process of using the RPG Maker VX Ace game development engine to create your very own role playing game. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker VX Ace is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker VX Ace equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine.

Beginning RPG Maker MV


Author: Darrin Perez
Publisher: Apress
ISBN: 9781484219669
Category: Computers
Page: 372
View: 9805
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Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Beginning RPG Maker MV is for novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>

Make a 2D RPG in a Weekend

Second Edition: With RPG Maker MV
Author: Darrin Perez
Publisher: Apress
ISBN: 1484217934
Category: Computers
Page: 241
View: 6912
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Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player’s character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.

Make a 2D RPG in a Weekend

Second Edition: With RPG Maker MV
Author: Darrin Perez
Publisher: Apress
ISBN: 9781484217924
Category: Computers
Page: 241
View: 2147
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Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player’s character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.

RPG Maker for Teens


Author: Michael Duggan
Publisher: Course Technology
ISBN: 9781435459663
Category: Computers
Page: 340
View: 9149
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Contains instructions and advice for teen and beginning game developers to create fun and exciting role-playing games.

Learning FPGAs

Digital Design for Beginners with Mojo and Lucid HDL
Author: Justin Rajewski
Publisher: "O'Reilly Media, Inc."
ISBN: 1491965452
Category: Computers
Page: 230
View: 6956
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Learn how to design digital circuits with FPGAs (field-programmable gate arrays), the devices that reconfigure themselves to become the very hardware circuits you set out to program. With this practical guide, author Justin Rajewski shows you hands-on how to create FPGA projects, whether you’re a programmer, engineer, product designer, or maker. You’ll quickly go from the basics to designing your own processor. Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects. Set up your environment by installing Xilinx ISE and the author’s Mojo IDE Learn how hardware designs are broken into modules, comparable to functions in a software program Create digital hardware designs and learn the basics on how they’ll be implemented by the FPGA Build your projects with Lucid, a beginner-friendly hardware description language, based on Verilog, with syntax similar to C/C++ and Java

The King's Best Highway

The Lost History of the Boston Post Road, the Route That Made America
Author: Eric Jaffe
Publisher: Simon and Schuster
ISBN: 9781439176108
Category: History
Page: 336
View: 6752
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A VIVID AND FASCINATING LOOK AT AMERICAN HISTORY THROUGH THE PRISM OF THE COUNTRY’S MOST STORIED HIGHWAY, THE BOSTON POST ROAD During its evolution from Indian trails to modern interstates, the Boston Post Road, a system of over-land routes between New York City and Boston, has carried not just travelers and mail but the march of American history itself. Eric Jaffe captures the progress of people and culture along the road through four centuries, from its earliest days as the king of England’s “best highway” to the current era. Centuries before the telephone, radio, or Internet, the Boston Post Road was the primary conduit of America’s prosperity and growth. News, rumor, political intrigue, financial transactions, and personal missives traveled with increasing rapidity, as did people from every walk of life. From post riders bearing the alarms of revolution, to coaches carrying George Washington on his first presidential tour, to railroads transporting soldiers to the Civil War, the Boston Post Road has been essential to the political, economic, and social development of the United States. Continuously raised, improved, rerouted, and widened for faster and heavier traffic, the road played a key role in the advent of newspapers, stagecoach travel, textiles, mass-produced bicycles and guns, commuter railroads, automobiles—even Manhattan’s modern grid. Many famous Americans traveled the highway, and it drew the keen attention of such diverse personages as Benjamin Franklin, Franklin D. Roosevelt, P. T. Barnum, J. P. Morgan, and Robert Moses. Eric Jaffe weaves this entertaining narrative with a historian’s eye for detail and a journalist’s flair for storytelling. A cast of historical figures, celebrated and unknown alike, tells the lost tale of this road. Revolutionary printer William Goddard created a postal network that united the colonies against the throne. General Washington struggled to hold the highway during the battle for Manhattan. Levi Pease convinced Americans to travel by stagecoach until, half a century later, Nathan Hale convinced them to go by train. Abe Lincoln, still a dark-horse candidate in early 1860, embarked on a railroad speaking tour along the route that clinched the presidency. Bomb builder Lester Barlow, inspired by the Post Road’s notorious traffic, nearly sold Congress on a national system of expressways twenty-five years before the Interstate Highway Act of 1956. Based on extensive travels of the highway, interviews with people living up and down the road, and primary sources unearthed from the great libraries between New York City and Boston—including letters, maps, contemporaneous newspapers, and long-forgotten government documents—The King’s Best Highway is a delightful read for American history buffs and lovers of narrative everywhere.

Create Your Own Game With Rpg Maker Mv


Author: Richard Bailey
Publisher: Lulu Press, Inc
ISBN: 132995016X
Category: Games
Page: N.A
View: 6186
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Have you ever had a really good story in your head that you want to share with others? What better way then to share your world in a game that other people can enjoy? Or if you've ever wanted to make your own game, now is the time to do it. Making a game with RPG Maker MV has never been so simple, and now you can export your games to play on mobile devices. This guide book will help you with creating your very first game. We start from scratch and by the end of the book you will have a playable game using only the resources that come with the RPG Maker MV software. The only thing you need is the RPG Maker MV software!

Practical GameMaker: Studio

Language Projects
Author: Ben Tyers
Publisher: Apress
ISBN: 148422373X
Category: Computers
Page: 313
View: 1180
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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Polished Game Development

From First Steps to Final Release
Author: Steven Goodwin
Publisher: Apress
ISBN: 1484221222
Category: Computers
Page: 259
View: 5591
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Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will Learn Learn what essential elements are often missed Stay on-brand, visually and verbally Use audio to enhance your game Improve game balance Test effectively Who This Book Is For Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.

Department of Defense Dictionary of Military and Associated Terms


Author: LIGHTNING SOURCE INC
Publisher: Ross & Perry Incorporated
ISBN: 9781931641326
Category: Political Science
Page: 604
View: 1525
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Mostly Codeless Game Development

New School Game Engines
Author: Robert Ciesla
Publisher: Apress
ISBN: 1484229703
Category: Computers
Page: 219
View: 6212
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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

India's New Capitalists

Caste, Business, and Industry in a Modern Nation
Author: H. Damodaran
Publisher: Springer
ISBN: 0230594123
Category: Business & Economics
Page: 341
View: 7067
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In order to do business effectively in contemporary South Asia, it is necessary to understand the culture, the ethos, and the region's new trading communities. In tracing the modern-day evolution of business communities in India, this book uses social history to systematically document and understand India's new entrepreneurial groups.

Tooniversal Tour Guide


Author: Robert Cross,Jeff Koke
Publisher: N.A
ISBN: 9781556342165
Category: Games
Page: 208
View: 4786
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-- Nine different settings for more zany Toon fun! -- Lots and lots of very silly charts and tables! New, crazy settings for Toon cartoons...superheroes, "Star Toon", "Dungeons and Toons", and six more.

Generation Kill


Author: Evan Wright
Publisher: Penguin
ISBN: 9781101207611
Category: History
Page: 384
View: 8715
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Based on Evan Wright's National Magazine Award-winning story in Rolling Stone, this is the raw, firsthand account of the 2003 Iraq invasion that inspired the HBO® original mini-series. Within hours of 9/11, America’s war on terrorism fell to those like the twenty-three Marines of the First Recon Battalion, the first generation dispatched into open-ended combat since Vietnam. They were a new pop-culture breed of American warrior unrecognizable to their forebears—soldiers raised on hip hop, video games and The Real World. Cocky, brave, headstrong, wary and mostly unprepared for the physical, emotional and moral horrors ahead, the “First Suicide Battalion” would spearhead the blitzkrieg on Iraq, and fight against the hardest resistance Saddam had to offer. Hailed as “one of the best books to come out of the Iraq war”(Financial Times), Generation Kill is the funny, frightening, and profane firsthand account of these remarkable men, of the personal toll of victory, and of the randomness, brutality and camaraderie of a new American War.

Black Hearts

One Platoon's Descent into Madness in Iraq's Triangle of Death
Author: Jim Frederick
Publisher: Crown
ISBN: 9780307450982
Category: History
Page: 464
View: 2267
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This is the story of a small group of soldiers from the 101st Airborne Division’s fabled 502nd Infantry Regiment—a unit known as “the Black Heart Brigade.” Deployed in late 2005 to Iraq’s so-called Triangle of Death, a veritable meat grinder just south of Baghdad, the Black Hearts found themselves in arguably the country’s most dangerous location at its most dangerous time. Hit by near-daily mortars, gunfire, and roadside bomb attacks, suffering from a particularly heavy death toll, and enduring a chronic breakdown in leadership, members of one Black Heart platoon—1st Platoon, Bravo Company, 1st Battalion—descended, over their year-long tour of duty, into a tailspin of poor discipline, substance abuse, and brutality. Four 1st Platoon soldiers would perpetrate one of the most heinous war crimes U.S. forces have committed during the Iraq War—the rape of a fourteen-year-old Iraqi girl and the cold-blooded execution of her and her family. Three other 1st Platoon soldiers would be overrun at a remote outpost—one killed immediately and two taken from the scene, their mutilated corpses found days later booby-trapped with explosives. Black Hearts is an unflinching account of the epic, tragic deployment of 1st Platoon. Drawing on hundreds of hours of in-depth interviews with Black Heart soldiers and first-hand reporting from the Triangle of Death, Black Hearts is a timeless story about men in combat and the fragility of character in the savage crucible of warfare. But it is also a timely warning of new dangers emerging in the way American soldiers are led on the battlefields of the twenty-first century. From the Hardcover edition.

Day by Day Armageddon: Shattered Hourglass


Author: J. L. Bourne
Publisher: Simon and Schuster
ISBN: 1451628811
Category: Fiction
Page: 336
View: 3200
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Depicts the zombie apocalypse through the journal of a member of the military and descriptions of the other survivors he meets in the fourth book in the series following Origin to Exile and Beyond Exile. Original. 75,000 first printing.

The Last White Knight


Author: Tami Hoag
Publisher: Bantam
ISBN: 0553903179
Category: Fiction
Page: 224
View: 6406
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With her frayed jeans and cascade of tousled dark hair, Lynn Shaw looks more like one of the teenage residents of Horizon House than their counselor. So it’s no wonder State Senator Erik Gunther mistakes her for one. Not that he exactly fits the description of a politician, with his movie-star looks and athletic build. Even Lynn, cynical, stubborn, and decidedly not looking for a relationship, can’t ignore her body’s response to the man. Allegedly, he’s come to defend Lynn from angry locals who don’t want her home for delinquent girls in their neighborhood. But as far as Lynn is concerned, he’s looking for a photo op, a chance to play the hero–the last thing either she or her troubled girls need. What they need is understanding. Lynn knows teenage rebellion all too well. And she knows firsthand its heartbreaking price. She won’t touch the good senator with a ten-foot pole only to watch him disappear once he gets what he wants. Unfortunately, Erik refuses to go away. The moment Erik looks into her emerald eyes, his interest in work falls into serious competition with his interest in Lynn Shaw. Her rejection of his assistance only intrigues him further. He is determined to know her–and to help her. If that means practically moving into Horizon House, so be it. But as the two engage in a battle of hearts, it becomes clear that Lynn is waging a private war of her own, against demons of the past–and against her overwhelming desire for the one man who may be worth fighting for. From the Hardcover edition.