Coding Club Level 1 Python Basics


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107658551
Category: Juvenile Nonfiction
Page: 83
View: 6422
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A unique series that provides a framework for teaching coding skills.

Coding Club Level 2 Python: Next Steps


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107623251
Category: Education
Page: 106
View: 1944
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A unique series that provides a framework for teaching coding skills.

Coding Club Level 3 Python: Building Big Apps


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107666872
Category: Education
Page: 132
View: 8847
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Presents a guide for object-oriented programming for readers to become comfortable building classes and using those found in popular code libraries.

Coding Club Black Flag


Author: Matt Langley
Publisher: Cambridge University Press
ISBN: 110767140X
Category: Education
Page: 205
View: 4015
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A unique series that provides a framework for teaching coding skills. In Black Flag - A Coding Club Mission, your problem solving skills are tested as you join Cal on a dangerous adventure into the underground world of the anarchists who are fighting to restore freedom to the citizens of New Edgehill. Explore the companion website to complete the puzzles introduced through the chapters and don't forget to use your rig data for hints and support. If you have completed Python Basics then you will have studied all of the necessary programming skills needed to solve the challenges. Good luck and keep your eyes open!

Cambridge IGCSE® and O Level Computer Science Programming Book for Python


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1316617823
Category: Juvenile Nonfiction
Page: 216
View: 8833
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This resource is written to follow the updated IGSCE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.

Coding Club Python: Interactive Adventures Supplement 2


Author: N.A
Publisher: N.A
ISBN: 1316634116
Category:
Page: N.A
View: 1241
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Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 6926
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Ruby Wizardry

An Introduction to Programming for Kids
Author: Eric Weinstein
Publisher: No Starch Press
ISBN: 159327663X
Category: Computers
Page: 352
View: 3925
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The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons? Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Ruben and Scarlet, you’ll learn real programming skills, like how to: –Use fundamental concepts like variables, symbols, arrays, and strings –Work with Ruby hashes to create a programmable breakfast menu –Control program flow with loops and conditionals to help the Royal Plumber –Test your wild and crazy ideas in IRB and save your programs as scripts –Create a class of mini-wizards, each with their own superpower! –Organize and reuse your code with methods and lists –Write your own amazing interactive stories using Ruby Along the way, you’ll meet colorful characters from around the kingdom, like the hacker Queen, the Off-White Knight, and Wherefore the minstrel. Ruby Wizardry will have you (or your little wizard) hooked on programming in no time. For ages 10+ (and their parents!)

Python For Kids For Dummies


Author: Brendan Scott
Publisher: John Wiley & Sons
ISBN: 1119110858
Category: Computers
Page: 320
View: 1424
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The kid-friendly way to learning coding with Python Calling all wanna-be coders! Experts point to Python as one of the best languages to start with when you're learning coding, and Python For Kids For Dummies makes it easier than ever. Packed with approachable, bite-sized projects that won't make you lose your cool, this fun and friendly guide teaches the basics of coding with Python in a language you can understand. In no time, you'll be installing Python tools, creating guessing games, building a geek speak translator, making a trivia game, constructing a Minecraft chat client, and so much more. Whether you don't have the opportunity to take coding classes at school or in camp—or just simply prefer to learn on your own—Python For Kids For Dummies makes getting acquainted with this popular coding language fast and easy. It walks you step-by-step through basic coding projects and provides lots of hands-on tasks that give you a sweet sense of accomplishment when you complete them. What's not to love about that? Navigate the basics of coding with the Python language Create your own applications and games Find help from other Python users Expand your technology skills with Python If you're a pre-to-early-teen looking to add coding skills to your creativity toolbox, Python For Kids For Dummies is your sure-fire weapon for getting up and running with one of the hottest programming languages around.

Kodu for Kids

The Official Guide to Creating Your Own Video Games
Author: James Floyd Kelly
Publisher: Que Publishing
ISBN: 0133381005
Category: Computers
Page: 528
View: 7335
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DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category: Computers
Page: 336
View: 7689
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Python Projects for Kids


Author: Jessica Ingrassellino
Publisher: Packt Publishing Ltd
ISBN: 1785285858
Category: Computers
Page: 192
View: 3217
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Unleash Python and take your small readers on an adventurous ride through the world of programming About This Book Learn to start using Python for some simple programming tasks such as doing easy mathematical calculations. Use logic and control loops to build a nice interesting game. Get to grips with working with data and, once you're comfortable with that, you'll be introduced to Pygame, which will help you wrap up the book with a cool game. Who This Book Is For This book is for kids (aged 10 and over). This is book is intended for absolute beginners who lack any knowledge of computing or programming languages and want to get started in the world of programming. What You Will Learn Start fiddling with Python's variables, build functions and interact with users Build your own calculator using the Math Library Train Python to make logical decisions Work with moving 2D objects on-screen Understand the Pygame Library and build your very own game! Write a cool program to manage inventories in your backpack In Detail Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience. Style and approach The book will take a light approach in guiding the little readers through the world of Python. The main idea is to teach by example and let the readers have as much exercises to do, so that they learn faster and can apply their own ideas to the existing examples. The book should get them thinking, by the end, on where they can go next with such a powerful tool at their disposal.

Coding for Beginners

Using Python
Author: Louie Stowell
Publisher: N.A
ISBN: 9781409599340
Category: Coding theory
Page: 95
View: 4778
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An introduction to coding for complete beginners, this friendly and accessible book will teach children the basics of Python (a widely used programming language), allowing them to get inside the code of their computer and create simple games and animations on screen. A companion text to Usborne's Codiing for Beginners Using Scratch.

Adventures in Minecraft


Author: David Whale,Martin O'Hanlon
Publisher: John Wiley & Sons
ISBN: 1119439558
Category: Computers
Page: 320
View: 4934
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Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Python Programming

An Introduction to Computer Science
Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category: Computers
Page: 517
View: 7289
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This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Learning Python

Powerful Object-Oriented Programming
Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."
ISBN: 1449355692
Category: Computers
Page: 1600
View: 5599
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Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing

Hello World!

Computer Programming for Kids and Other Beginners
Author: Warren Sande,Carter Sande
Publisher: Manning Publications
ISBN: 9781617290923
Category: Computers
Page: 464
View: 6221
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Presents a guide for beginners on the fundamentals of computer programming using the Python language.

Computer Coding Python Games for Kids


Author: DK
Publisher: Dorling Kindersley Ltd
ISBN: 0241365767
Category: Juvenile Nonfiction
Page: 224
View: 4507
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Learn how to code in Python by building and playing your own computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3D graphics. Whether you're a seasoned programmer or a beginner hoping to learn Python, you'll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows how to construct a complete working game in simple numbered steps. Using freely available resources, such as PyGame Zero and Blender, you can add animations, music, scrolling backgrounds, 3D scenery, and other exciting professional touches. After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes! Along the way, you'll master the key concepts that programmers need to write code - not just in Python but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game - and then play it to destruction as you test and debug it. Before you know it, you'll be a coding genius!

Python

The Ultimate Beginner's Guide!
Author: Andrew Johansen
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530918157
Category: Computer programming
Page: 83
View: 3492
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2nd Edition - Revised, Improved and New Content! Python: The Ultimate Beginner's Guide provides all essential programming concepts and information you need to start developing your own Python program. The book provides a comprehensive walk-through of Python programming in a clear, straightforward manner that beginners will appreciate. Important concepts are introduced through a step-by-step discussion and reinforced by relevant examples and illustrations. You can use this book as a guide to help you explore, harness, and gain appreciation of the capabilities and features of Python.

Coding Club Level 1 Python: Programming Art


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107631092
Category: Education
Page: 108
View: 4596
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A unique series that provides a framework for teaching coding skills.