Coding Club Level 1 Python: Programming Art


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107631092
Category: Education
Page: 108
View: 9033
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A unique series that provides a framework for teaching coding skills.

Coding Club Level 1 Python Basics


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107658551
Category: Juvenile Nonfiction
Page: 83
View: 1002
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A unique series that provides a framework for teaching coding skills.

Coding Club Level 2 Python: Next Steps


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107623251
Category: Education
Page: 106
View: 5911
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A unique series that provides a framework for teaching coding skills.

Coding Club Level 3 Python: Building Big Apps


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1107666872
Category: Education
Page: 132
View: 5972
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Presents a guide for object-oriented programming for readers to become comfortable building classes and using those found in popular code libraries.

Cambridge IGCSE® and O Level Computer Science Programming Book for Python


Author: Chris Roffey
Publisher: Cambridge University Press
ISBN: 1316617823
Category: Juvenile Nonfiction
Page: 216
View: 9334
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This resource is written to follow the updated IGSCE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.

Coding Club Python: Interactive Adventures Supplement 2


Author: N.A
Publisher: N.A
ISBN: 1316634116
Category:
Page: N.A
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Coding Club Black Flag


Author: Matt Langley
Publisher: Cambridge University Press
ISBN: 110767140X
Category: Education
Page: 205
View: 6248
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A unique series that provides a framework for teaching coding skills. In Black Flag - A Coding Club Mission, your problem solving skills are tested as you join Cal on a dangerous adventure into the underground world of the anarchists who are fighting to restore freedom to the citizens of New Edgehill. Explore the companion website to complete the puzzles introduced through the chapters and don't forget to use your rig data for hints and support. If you have completed Python Basics then you will have studied all of the necessary programming skills needed to solve the challenges. Good luck and keep your eyes open!

Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 1520
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Ruby Wizardry

An Introduction to Programming for Kids
Author: Eric Weinstein
Publisher: No Starch Press
ISBN: 159327663X
Category: Computers
Page: 352
View: 3042
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The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons? Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Ruben and Scarlet, you’ll learn real programming skills, like how to: –Use fundamental concepts like variables, symbols, arrays, and strings –Work with Ruby hashes to create a programmable breakfast menu –Control program flow with loops and conditionals to help the Royal Plumber –Test your wild and crazy ideas in IRB and save your programs as scripts –Create a class of mini-wizards, each with their own superpower! –Organize and reuse your code with methods and lists –Write your own amazing interactive stories using Ruby Along the way, you’ll meet colorful characters from around the kingdom, like the hacker Queen, the Off-White Knight, and Wherefore the minstrel. Ruby Wizardry will have you (or your little wizard) hooked on programming in no time. For ages 10+ (and their parents!)

Hello World!

Computer Programming for Kids and Other Beginners
Author: Warren Sande,Carter Sande
Publisher: Manning Publications
ISBN: 9781617290923
Category: Computers
Page: 464
View: 1368
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Presents a guide for beginners on the fundamentals of computer programming using the Python language.

Python For Kids For Dummies


Author: Brendan Scott
Publisher: John Wiley & Sons
ISBN: 1119093104
Category: Computers
Page: 320
View: 7021
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Coding experts point to Python as one of the best languages to start with when you're learning coding. It's been a popular choice for schools and code camps who want to introduce coding to a younger audience. Python For Kids For Dummies helps teach the basics of coding and Python to kids who don't have the opportunity to take coding classes at school or in camp as well as those who simply prefer to learn on their own.

Invent Your Own Computer Games with Python, 4th Edition


Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category: Computers
Page: 376
View: 4221
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Learn Python 3 the Hard Way

A Very Simple Introduction to the Terrifyingly Beautiful World of Computers and Code
Author: Zed A. Shaw
Publisher: Addison-Wesley Professional
ISBN: 0134693906
Category: Computers
Page: 320
View: 6895
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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category: Computers
Page: 336
View: 3921
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

The Definitive Guide to SQLite


Author: Grant Allen,Mike Owens
Publisher: Apress
ISBN: 1430232269
Category: Computers
Page: 368
View: 1063
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Outside of the world of enterprise computing, there is one database that enables a huge range of software and hardware to flex relational database capabilities, without the baggage and cost of traditional database management systems. That database is SQLite—an embeddable database with an amazingly small footprint, yet able to handle databases of enormous size. SQLite comes equipped with an array of powerful features available through a host of programming and development environments. It is supported by languages such as C, Java, Perl, PHP, Python, Ruby, TCL, and more. The Definitive Guide to SQLite, Second Edition is devoted to complete coverage of the latest version of this powerful database. It offers a thorough overview of SQLite’s capabilities and APIs. The book also uses SQLite as the basis for helping newcomers make their first foray into database development. In only a short time you can be writing programs as diverse as a server-side browser plug-in or the next great iPhone or Android application! Learn about SQLite extensions for C, Java, Perl, PHP, Python, Ruby, and Tcl. Get solid coverage of SQLite internals. Explore developing iOS (iPhone) and Android applications with SQLite. SQLite is the solution chosen for thousands of products around the world, from mobile phones and GPS devices to set-top boxes and web browsers. You almost certainly use SQLite every day without even realizing it!

Coding Unlocked: Scratch and Python: the basics


Author: Hywel Carver
Publisher: Scholastic UK
ISBN: 1407164988
Category: Juvenile Nonfiction
Page: 136
View: 3920
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Coding Unlocked is a fun and accessible coding book, guiding children through simple coding concepts and equipping them with the knowledge and skills to become active participants in a digital world. In line with the new National Curriculum, the book will teach two programming languages in parallel, moving sequentially through key coding concepts.

Learn to Program with Minecraft

Transform Your World with the Power of Python
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Category: Computers
Page: 336
View: 8208
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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Python Programming

An Introduction to Computer Science
Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category: Computers
Page: 517
View: 4807
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This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math
Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Category: Computers
Page: 288
View: 3402
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Adventures in Python


Author: Craig Richardson
Publisher: John Wiley & Sons
ISBN: 1118951794
Category: Computers
Page: 280
View: 1256
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Designed for students who want to learn Python programming, an introduction to related open-source language fundamentals and concepts assumes no prior experience throughout nine video-supported, instructive projects that provide an entry into learning other programming languages. Original.