Digital Lighting & Rendering


Author: Jeremy Birn
Publisher: Pearson Education
ISBN: 0321928989
Category: Computers
Page: 453
View: 6027
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Provides information on lighting and rendering techniques to create realistic illumination, shadows, and textures.

Advanced Maya Texturing and Lighting


Author: Lee Lanier
Publisher: John Wiley & Sons
ISBN: 1118983548
Category: Computers
Page: 456
View: 9420
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Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.

Illuminated Pixels

The Why, What, and How of Digital Lighting
Author: Virginia Wisslar
Publisher: Cengage Learning
ISBN: 143545636X
Category: COMPUTERS
Page: 448
View: 386
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Illuminated Pixels: The Why, What, and How of Digital Lighting teaches digital artists how to apply the foundational principles of lighting to digital lighting and design. The book explores the why, what, and how of lighting, integrating classic concepts

Maya Studio Projects Texturing and Lighting


Author: Lee Lanier
Publisher: John Wiley & Sons
ISBN: 1118091477
Category: Computers
Page: 352
View: 770
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Aesthetic 3D Lighting

History, Theory, and Application
Author: Lee Lanier
Publisher: Taylor & Francis
ISBN: 1351733648
Category: Art
Page: 224
View: 7513
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Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems

Digital Modeling


Author: William Vaughan
Publisher: New Riders
ISBN: 0321712641
Category: Computers
Page: 432
View: 9786
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Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Digital texturing & painting


Author: Owen Demers,Christine Urszenyi
Publisher: New Riders Publishing
ISBN: 9780735709188
Category: Computers
Page: 334
View: 5812
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This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Digital Character Animation 3


Author: George Maestri
Publisher: New Riders
ISBN: 9780132798198
Category: Computers
Page: 320
View: 9587
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Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

Maya Studio Projects

Game Environments and Props
Author: Michael McKinley
Publisher: John Wiley & Sons
ISBN: 9780470609330
Category: Computers
Page: 288
View: 9719
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Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Mastering Autodesk 3ds Max Design 2010


Author: Mark Gerhard,Jeffrey Harper,Jon McFarland
Publisher: John Wiley & Sons
ISBN: 9781118059418
Category: Computers
Page: 912
View: 1193
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The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.

3D Lighting

History, Concepts, and Techniques
Author: Arnold Gallardo
Publisher: N.A
ISBN: 9781584500384
Category: Computers
Page: 492
View: 8171
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Examines 3D lighting techniques in relation to computer graphics, photography and cinematography.

Essential CG Lighting Techniques with 3ds Max


Author: Darren Brooker
Publisher: Taylor & Francis
ISBN: 1136138935
Category: Art
Page: 416
View: 7285
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Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Lighting for Animation

The Art of Visual Storytelling
Author: Jasmine Katatikarn,Michael Tanzillo
Publisher: CRC Press
ISBN: 1317699939
Category: Art
Page: 272
View: 3752
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Lighting for Animation?is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: ? • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist ? This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.? That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.?

Light, Gesture, and Color


Author: Jay Maisel
Publisher: New Riders
ISBN: 0134032322
Category: Photography
Page: 264
View: 1749
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Jay Maisel, hailed as one of the most brilliant, gifted photographers of all time, is much more than that. He is a mentor, teacher, and trailblazer to many photographers, and a hero to those who feel Jay’s teaching has changed the way they see and create their own photography. He is a living legend whose work is studied around the world, and whose teaching style and presentation garner standing ovations and critical acclaim every time he takes the stage. Now, for the first time ever, Jay puts his amazing insights and learning moments from a lifetime behind the lens into a book that communicates the three most important aspects of street photography: light, gesture, and color. Each page unveils something new and challenges you to rethink everything you know about the bigger picture of photography. This isn’t a book about f-stops or ISOs. It’s about seeing. It’s about being surrounded by the ordinary and learning how to find the extraordinary. It’s about training your mind, and your eyes, to see and capture the world in a way that delights, engages, and captivates your viewers, and there is nobody that communicates this, visually or through the written word, like Jay Maisel. Light, Gesture & Color is the seminal work of one of the true photographic geniuses of our time, and it can be your key to opening another level of understanding, appreciation, wonder, and creativity as you learn to express yourself, and your view of the world, through your camera. If you’re ready to break through the barriers that have held your photography back and that have kept you from making the types of images you’ve always dreamed of, and you’re ready to learn what photography is really about, you’re holding the key in your hands at this very moment.

Creative Problem Solving

Thinking Skills for a Changing World
Author: Edward Lumsdaine
Publisher: McGraw-Hill College
ISBN: 9780070390911
Category: Psychology
Page: 491
View: 8098
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Creative ability in business.

MENTAL RAY, FOR MAYA, 3DS MAX, AND XSI: A 3D ARTIST'S GUIDE TO RENDERING (With CD )


Author: Boaz Livny
Publisher: John Wiley & Sons
ISBN: 9788126515721
Category:
Page: 768
View: 4930
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Market_Desc: · Video Game Artists· Animators· Effects Specialists· Game Developers· Industrial And Architectural Designers· Broadcast And Multimedia Designers· Instructors · Students Special Features: · The only book that covers the art of mental ray, the leading digital rendering program distributed with every major 3D software package. Estimated reach is over 500,000 users· mental ray is the built-in renderer for Maya, 3ds max, and XSI 3D software solutions, the three most popular digital animation and effects programs on the market· The book is aimed at high-end professionals and students anxious to master mental ray· A 16-page color insert showcases final rendered images of the studio quality seen in films like The Brothers Grimm, The Day After Tomorrow, and The Matrix Revolutions· The CD includes models, textures, and fully rendered samples. It also provides value-added HD images (worth $50 apiece in other packages), MEL plug-ins for Maya and XSI to convert cameras for generating terrains ($100 value), and other valuable plug-ins · Curriculum guides are also available for training centers and schools that teach mental ray About The Book: This is a one-stop resource for the keys to rendering with mental ray that 3D artists can t get any where else. The book shows how to create stunning, highly realistic images with mental ray using the most popular 3D programs, with a focus on helping artists make informed decisions on advanced lighting and workflow issues that will transform their creations into studio quality photo-realistic characters, objects, and landscapes. The tutorials have been developed and tested in the author s professional studio, as well as in the classroom, providing artists with the level of expertise they need to stay current and students with cutting-edge know-how to take to their job hunt.

Digital Compositing for Film and Video

Production Workflows and Techniques
Author: Steve Wright
Publisher: Taylor & Francis
ISBN: 1315283999
Category: Performing Arts
Page: 550
View: 3033
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Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists. This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry. Workflow examples for: Grain Management Lens Distortion Management Merging CGI Render Passes Blending Multiple Keys Photorealistic Color Correction Rotoscoping Production Techniques for: Keying Difficult Greenscreens Replicating Optical Lens Effects Advanced Spill Suppression Fixing Discoloured Edges Adding Interactive Lighting Managing Motion Blur With brand new information on: Working in linear ACES Color Management Light Field Cinematography Planar Tracking Creating Color Difference Keys Premultiply vs. Unpremultiply Deep Compositing VR Stitching 3D Compositing from 2D Images How Color Correction ops Effect Images Color Spaces Retiming Clips Working with Digital Cinema Images OpenColorIO A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.

1984


Author: George Orwell
Publisher: Houghton Mifflin Harcourt
ISBN: 0547249640
Category: Fiction
Page: 648
View: 8933
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George Orwell’s 1984 takes on new life with extraordinary relevance and renewed popularity. “Orwell saw, to his credit, that the act of falsifying reality is only secondarily a way of changing perceptions. It is, above all, a way of asserting power.”—The New Yorker In 1984, London is a grim city in the totalitarian state of Oceania where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith is a man in grave danger for the simple reason that his memory still functions. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be. Lionel Trilling said of Orwell’s masterpiece, “1984 is a profound, terrifying, and wholly fascinating book. It is a fantasy of the political future, and like any such fantasy, serves its author as a magnifying device for an examination of the present.” Though the year 1984 now exists in the past, Orwell’s novel remains an urgent call for the individual willing to speak truth to power.

One Flew Over the Cuckoo's Nest


Author: Ken Kesey
Publisher: Penguin
ISBN: 0143129511
Category: FICTION
Page: 304
View: 7004
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"Boisterous, ribald, and ultimately shattering, Ken Kesey's One Flew Over the Cuckoo's Nest is a seminal novel of the 1960s. Here is the unforgettable story of a mental ward and its inhabitants--a counterculture classic that inspired the 1975 film adaptation, widely considered one of the greatest movies ever made"--

The Art of Game Design

A Book of Lenses, Second Edition
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Category: Computers
Page: 600
View: 3370
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.