Drawn to Life

20 Golden Years of Disney Master Classes
Author: Walt Stanchfield
Publisher: Taylor & Francis
ISBN: 0240811070
Category: Art
Page: 354
View: 752
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"Drawn to life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form."--Back cover.

Drawn to Life: 20 Golden Years of Disney Master Classes Volume 1

Volume 1: The Walt Stanchfield Lectures
Author: Walt Stanchfield
Publisher: Taylor & Francis
ISBN: 1136138374
Category: Art
Page: 448
View: 6574
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Discover the lessons that helped bring about a new golden age of Disney animation! Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Dando Vida A Desenhos -


Author: Walt Stanchfield
Publisher: Taylor & Francis
ISBN: 1136138137
Category: Art
Page: 448
View: 3599
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Discover the lessons that helped bring about a new golden age of Disney animation! Published for the first time ever, Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form. Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Academy Award®-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

Timing for Animation


Author: Tom Sito
Publisher: Taylor & Francis
ISBN: 1136137092
Category: Art
Page: 192
View: 5535
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The classic work on animation principles, now fully updated for the digital age.

The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators


Author: Andreas Deja
Publisher: CRC Press
ISBN: 1135015856
Category: Performing Arts
Page: 408
View: 8856
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Learn from the men who changed animation forever Walt Disney’s team of core animators, who he affectionately called his "Nine Old Men," were known for creating Disney’s most famous works, as well as refining the 12 basic principles of animation. Follow master animator and Disney legend Andreas Deja as he takes you through the minds and works of these notable animators. An apprentice to the Nine Old Men himself, Deja gives special attention to each animator and provides a thoughtful analysis on their techniques that include figure drawing, acting, story structure, and execution. The in-depth analysis of each animator’s work will allow you to refine your approach to character animation. Rare sequential drawings from the Disney archives also give you unprecedented access and insight into the most creative minds that changed the course of animation. Instruction and analysis on the works of each of the Nine Old Men broaden your creative choices and approaches to character animation Original drawings, some never-before-seen by the public are explored in depth, giving you behind-the-scenes access into Disney animation history Gain first-hand insight into the foundation of timeless characters and scenes from some of Disney’s most memorable feature and short films

Elemental Magic

The Art of Special Effects Animation
Author: Joseph Gilland
Publisher: Taylor & Francis
ISBN: 1136137254
Category: Art
Page: 328
View: 5818
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Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects.

Quick Sketching with Ron Husband


Author: Ron Husband
Publisher: CRC Press
ISBN: 1134619367
Category: Art
Page: 368
View: 1681
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Quick sketching is the best technique you can use to stay finely tuned and to keep those creative juices flowing. To keep your sense of observation heightened, and to sharpen your hand-eye coordination, an animator needs to constantly draw and sketch. Quick Sketching with Ron Husband offers instruction to quick sketching and all its techniques. From observing positive and negative space and learning to recognize simple shapes in complex forms to action analysis and using line of action, this Disney legend teaches you how to sketch using all these components, and how to do it in a matter of seconds. On top of instruction and advice, you’ll also see Ron’s portfolio of select art representing his growth as an artist throughout the years. Watch his drawings as he grows from a young, talented artist, to a true Disney animator. Follow him as he goes around the world and sketches flamenco dancers, football players, bakers, joggers, lions, tigers, anyone, and anything. As if instruction and inspiration in one place weren’t enough, you’ll find a sketchbook included, so you can flip from Ron’s techniques and work on perfecting basic shapes. Or take your book on the road, read Ron’s advice, sketch away, capture the world around you.

Basics Animation 03: Drawing for Animation


Author: Paul Wells
Publisher: Bloomsbury Publishing
ISBN: 2940439559
Category: Performing Arts
Page: 192
View: 1367
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Basics Animation 03: Drawing for Animation introduces readers to the practice of drawing images for use in animation. It examines the thinking process and techniques involved with drawing characters, composition and movement, narrative and adaptation. Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts are envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-production work essential for producing great animation. It gives readers a real insight into this work through its outstanding range of images.

Directing Animation


Author: David B. Levy
Publisher: Skyhorse Publishing, Inc.
ISBN: 1581157754
Category: Performing Arts
Page: 256
View: 9957
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Both experienced and aspiring animation professionals will find Directing Animation a comprehensive and entertaining guide to understanding the director’s creative role in managing the entire animation process. An animation director doesn’t simply direct animation. He or she directs people who animate and must be equally able to relate to the crew, producers, writers, creators, and clients. Readers will learn how to: -- direct commercials, TV series, feature films, and Web features and series -- land their first big directorial break -- create realistic schedules and pipelines -- assemble the best crew for any job -- motivate animators and crew members -- give constructive feedback and notes -- maintain good relationships with producers, creators, writers, and network executives. In addition to over eighty photographs and illustrations, Directing Animation includes insider tips and firsthand experience from animators, directors, and producers, revealing the best ways to manage the production process while creating a workplace that is both efficient and fun. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.

Force: Animal Drawing

Animal locomotion and design concepts for animators
Author: Michael D. Mattesi
Publisher: Taylor & Francis
ISBN: 1136131736
Category: Art
Page: 237
View: 3311
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Many artists are unsure how to bridge the gap between the many basic 'how to draw' books and the more advanced ones dealing with the esoteric details of composition, perspective and anatomy. Force: Animal Drawing is the comprehensive guide to developing artistic animals that are creative, dynamic and anatomical, bridging the gap between foundational art and advanced techniques. Artists and animators alike all find animal inspiration when animating characters- be they human or inhuman. For a unique 'larger than life' character, readers will learn to apply the unique facets of animal movement, locomotion, expressions, facial features, physical build and personality to their traditional and digital art. Readers will also adapt key industry tricks and techniques to personify animal animations with key characteristics of a human's face. Explore the practical application of force theories and learn from today's leading character designers with the included artist interviews and an extended video tutorial via www.drawingforce.com.

Thinking Animation: Bridging the Gap Between 2D and CG


Author: Ron Suppa
Publisher: Cengage Learning
ISBN: 1598632612
Category: Computer animation
Page: 362
View: 1547
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Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators

Disney, Pixar, and the Hidden Messages of Children's Films


Author: M. Keith Booker
Publisher: ABC-CLIO
ISBN: 0313376727
Category: Performing Arts
Page: 214
View: 4439
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This work is a wide-ranging survey of American children's film that provides detailed analysis of the political implications of these films, as well as a discussion of how movies intended for children have come to be so persistently charged with meaning. * Provides chapter-by-chapter coverage of films from different studios, including two chapters on Disney, one on Pixar, and one on films from other studios (with a special focus on Dreamworks) * Offers bibliographical listings of both printed works cited and films cited in the text * Includes a comprehensive index

The Animator's Survival Kit

A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
Author: Richard Williams
Publisher: Macmillan
ISBN: 086547897X
Category: Art
Page: 392
View: 7731
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The Academy Award-winning artist behind Who Framed Roger Rabbit? draws on his master instruction classes to demonstrate essential techniques required of animators of any skill level or method, in an updated edition that provides expanded coverage of such topics as animal gaits and live action. Simultaneous.

Sketching for Animation

Developing Ideas, Characters and Layouts in Your Sketchbook
Author: Peter Parr
Publisher: Bloomsbury Publishing
ISBN: 135003391X
Category: Performing Arts
Page: 352
View: 4937
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Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Ideas for the Animated Short

Finding and Building Stories
Author: Karen Sullivan,Gary Schumer,Kate Alexander,Aubry Mintz,Ellen Besen
Publisher: Taylor & Francis
ISBN: 0240818725
Category: Computers
Page: 259
View: 2646
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Animated shorts constantly challenge our notion of animation and storytelling techniques with memorable moments, heartwarming characters and amusing plotlines. Pixar shorts like Andre and Wally B proved that computer animation was possible; Tin Toy laid the groundwork for what would become Toy Story; and Mike's New Car exposed Pixar's finely tuned funny bone. These short films, premiering in front of feature films or online laid the groundwork for new techniques, great storylines and engaged audiences around the world. From demo reel creation to festival shorts, students and professionals alike are creating animated shorts that are dynamic and eye catching but the time constraints of these shorts are challenging in their own right. The unique format of the animated short of two to five minutes in length presents a practical and aesthetic challenge that is rarely addressed in the classroom. Ideas for the Animated Short is a comprehensive and practical blueprint for creative and unique animated short creation with a focus on the strength of a compelling story. Ideas for the Animated Short is your answer. A comprehensive guide to the animated short, this title is an invaluable asset for aspiring animation professionals, students and independent filmmakers. Explore the process of developing a short from conception to final delivery and adapt the industry's best practices in your own workflow. Written by three leading animators, artists and professors, Ideas for the Animated Short is written from the unique perspective of a professional animator adapting creative stories into incredible animated shorts. . Follow from start to finish the creation of an animated short from the pre-production thought process to story development and character design. Explore the best practices and avoid the common pitfalls of creating two to five minute shorts. Watch a specially created animated short, demonstrating the core techniques and principles at the companion website! Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice this is your conceptual toolkit proven to meet the challenges of this unique art form. The companion website includes in-depth interviews with industry insiders, 18 short animations (many with accompanying animatics, character designs and environment designs) and an acting workshop to get your animated short off to a flying start! With all NEW content on script writing, acting, sound design and visual storytelling as well as stereoscopic 3D storytelling, further enhance your animated shorts and apply the industry best practices to your own projects and workflows. * This unique creative toolkit for idea generation and refinement is short and to the point, focused on the basic principles you need to know * The companion DVD contains professional and student animations (including preparatory sketches and storyboards) to demonstrate effective techniques and imaginative results * Packed with inspirational interviews and behind-the-scenes work from top professionals from Sony, Pixar and Disney

How to Make Animated Films

Tony White's Masterclass Course on the Traditional Principles of Animation
Author: Tony White
Publisher: Taylor & Francis
ISBN: 1136139338
Category: Art
Page: 512
View: 4813
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Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.

Character Animation Crash Course!


Author: Eric Goldberg
Publisher: N.A
ISBN: 9781879505971
Category: Performing Arts
Page: 218
View: 710
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Detailed text and drawings illuminate how to conceive animated characters.

Layout and Composition for Animation


Author: Ed Ghertner
Publisher: Taylor & Francis
ISBN: 1136129898
Category: Art
Page: 216
View: 6612
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This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists. With Beauty and the Beast examples and Simpson character layouts, readers will learn how to develop character layout and background layout as well as strengthen composition styles with a creative toolset of trick shot examples and inspirational case studies. A companion website will include further technique based tools, finalized layout and composition examples and tutorials for further artistic skill development.

Before Ever After

The Lost Lectures of Walt Disney s Animation Studio
Author: Don Hahn,Tracey Miller-Zarneke
Publisher: Disney Editions
ISBN: 9781484710814
Category: Art
Page: 448
View: 2888
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BEFORE EVER AFTER is a compilation of never-before-seen lecture notes from classes that were held in preparation for the production of Snow White. Walt knew that to fulfill his once-impossible dream of crafting a feature-length animated film,he had to establish an on-campus art school for his staff. He hand-picked Don Graham, a respected instructor from the Chouinard Art Institute, to hold classes on entertainment, drawing, and acting and was also innovative enough to document the thought process behind the nascent art form of feature animation.Guest lecturers included Frank Lloyd Wright who spoke about art philosophy and USC psychology professor Dr. Boris Morkovin who talked about humor. Previously unseen outside of the Disney studios, these lecture notes contain the wisdom behind the artistry that audiences generation after generation have come to appreciate in Snow White, and this wisdom also provided the artistic foundation for many films to come.

Technicolor Movies

The History of Dye Transfer Printing
Author: Richard W. Haines
Publisher: McFarland
ISBN: 9780786480753
Category: Performing Arts
Page: 168
View: 6510
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Using extensive research and interviews with many of the surviving Technicolor technicians, the history of dye printing and the events leading to its demise are fully covered. (The Beijing Film Laboratory is the only facility currently using the process.) Included are diagrams of how the process worked and an extensive listing of U.S. feature films printed with it.