E-learning with Camtasia Studio


Author: David B. Demyan
Publisher: Packt Publishing Ltd
ISBN: 1849698678
Category: Computers
Page: 188
View: 3278
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If you want to educate people using video learning techniques, this book is for you. Whether you are a teacher, a designer, or corporate learning staff and intend to deliver knowledge through videos, the exercises will benefit you, teaching the indispensable skills to produce and deliver effective educational content. No previous knowledge of Camtasia Studio or video production is required.

Camtasia Studio and Beyond

The Complete Guide
Author: Stephanie Torta,Stacey Dunbar
Publisher: Stylus Publishing, LLC
ISBN: 193758514X
Category: Computers
Page: 600
View: 686
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Including v.8, this text covers all of the skills for building effective multimedia presentations for creating screen-captured, software based tutorials, demonstrations, and lectures using Camtasia Studio (and prior versions). It uses the complete line of TechSmith products for both Windows and Mac OS and a companion DVD with support files that includes over 30 tutorial video clips, project practice files, all text images in color, and sample video creations. The strategy for this text is to introduce concepts from the ground up to include development milestones, planning the presentation based on the targeted audience, story boarding, screen captures, editing and production based on the desired project. The text also covers Snagit to create sophisticated training documents using advanced image editing features and it uses Jing to make fast video presentations that can quickly be loaded on the Web. Completing the text will provide the reader with all the skills needed towards developing an array of rich multimedia based curriculum in any educational setting. FEATURES: * Companion DVD with support files including over 30 tutorial video clips, project practice files, all text images in color, and sample video creations * Shows tips and notes on creating a professional presentation, a screencast, and a video project * Includes a step-by-step Quick Reference List, outlining important recording and producing procedures in their entirety * Provides chapters detailing the support programs, Snagit and Jing. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]

Techsmith Camtasia 9

The Essentials
Author: Kevin Siegel
Publisher: Createspace Independent Publishing Platform
ISBN: 9781548587673
Category:
Page: 114
View: 3232
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Camtasia is a computer screen recording tool, as well as a video and audio editor. Learn how you can gain total control over video production by means of a series of advanced features. Jos� Roberto Olivas Mendoza's Camtasia will teach readers how to use chroma key effects to remove background colors, an editing timeline to control every frame in the video, features to add animation, and a precise screen recorder that allows them to capture full or partial contents from the computer's screen.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.

Camtasia Studio 4

The Definitive Guide
Author: Daniel Park
Publisher: Jones & Bartlett Publishers
ISBN: 1598220373
Category: Computers
Page: 581
View: 8013
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Companion CD includes a trial version of Camtasia Studio 4! With the latest release of Camtasia Studio, TechSmith continues to enhance its industry-leading screen video recording and editing tool. Camtasia Studio 4: The Definitive Guide describes the newest features and takes the user through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. This book provides a practical guide to getting the most out of Camtasia Studio, with topics ranging from developing goals, determining the audience, and storyboarding to recording, editing, and producing. Learn how to; record content and create special effects with the Camtasia Recorder; select, rearrange, trim, and extend video clips; enhance your audio using new sound manipulation techniques; collect data from viewers with the survey feature; produce your video for distribution via CD, DVD, the web, and portable media players; add closed captioning to make your videos more accessible. With this text, learn how to record content and creat special effects with the Camtasia Recorder Select, rearrange, trim, and extend video clips; enhance your audio using new sound manipulation techniques; collect data from viewers with the survey feature; produce your video for distribution via CD, DVD, the web, and portable media players; add closed captioning to make your videos more accessible.

Designing Interfaces


Author: Jenifer Tidwell
Publisher: "O'Reilly Media, Inc."
ISBN: 1449302831
Category: COMPUTERS
Page: 578
View: 9712
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This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.

Camtasia Studio 6: the Definitive Guide


Author: Daniel Park
Publisher: Jones & Bartlett Publishers
ISBN: 0763782882
Category: Computers
Page: 556
View: 7378
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Camtasia Studio 6 is the latest version of TechSmith's industry-leading screen video recording and editing tool. Camtasia Studio 6: The Definitive Guide leads the user through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. It starts right at the beginning of the process, with developing goals and figuring out the core audience, and proceeds to storyboarding, on through recording, editing, and production. Camtasia Studio 6 is appropriate for users at all levels. The companion CD-ROM includes a 30-day trial version of Camtasia Studio 6, free and trial versions of other software products that can enhance your videos, and project files to assist in completing the chapter exercises. With this book you'll understand the process of creating a screencast, from developing goals and determining the core audience to recording, editing, producing, and sharing your finished product; discover how to enhance your videos with special effects including zoom-n-pan effects, transitions, and callouts; learn how to record your PowerPoint presentations in Camtasia Studio for later viewing; explore various options for adding interactivity to your videos with clickable hotspots as well as quiz and survey features; test your knowledge and gain hands-on practice with the end-of-chapter exercises.

Moodle 2.0 E-Learning Course Development


Author: William Rice
Publisher: Packt Publishing Ltd
ISBN: 1849515271
Category: Computers
Page: 734
View: 7727
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A complete guide to successful learning using Moodle.

Camtasia Studio 3

The Definitive Guide
Author: Daniel Richard Park
Publisher: Wordware
ISBN: 1598220004
Category: Computers
Page: 562
View: 2049
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Accompanying CD-ROM includes "a trial version of Camtasia Studio 3.1.1, trial versions of other software products designed to enhance your videos, and data files to help you complete the chapter exercises"--p. [4] of cover.

Creating E-Learning Games with Unity


Author: David Horachek
Publisher: Packt Publishing Ltd
ISBN: 1849693439
Category: Computers
Page: 246
View: 6881
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This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

Drupal 6 Social Networking


Author: Michael Peacock
Publisher: Packt Publishing Ltd
ISBN: 184719611X
Category: Computers
Page: 313
View: 5522
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Build a social or community web site, with friends lists, groups, custom user profiles, and much more.

Make: Electronics

Learning Through Discovery
Author: Charles Platt
Publisher: Maker Media, Inc.
ISBN: 1680450220
Category: Technology & Engineering
Page: 352
View: 3262
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"This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things Talk A "magnificent and rewarding book. ... Every step of this structured instruction is expertly illustrated with photos and crisp diagrams. . . . This really is the best way to learn." --Kevin Kelly, in Cool Tools The first edition of Make: Electronics established a new benchmark for introductory texts. This second edition enhances that learning experience. Here you will find unique, photographically precise diagrams of breadboarded components, to help you build circuits with speed and precision. A new shopping guide and a simplified range of components, will minimize your investment in parts for the projects. A completely new section on the Arduino shows you how to write properly structured programs instead of just downloading other people's code. Projects have been reworked to provide additional features, and the book has been restructured to offer a step-by-step learning process that is as clear and visually pleasing on handheld devices as it is on paper. Full color is used throughout. As before, Make: Electronics begins with the basics. You'll see for yourself how components work--and what happens when they don't. You'll short out a battery and overheat an LED. You'll also open up a potentiometer and a relay to see what's inside. No other book gives you such an opportunity to learn from real-life experiences. Ultimately, you will build gadgets that have lasting value, and you'll have a complete understanding of how they work. From capacitors to transistors to microcontrollers--it's all here. Hans Camenzind, inventor of the 555 Timer (the world's most successful integrated circuit chip), said that "This is teaching at its best!" when he reviewed the first edition. Now the second edition offers even more!

Final Cut Pro X Cookbook


Author: Jason Cox
Publisher: Packt Publishing Ltd
ISBN: 9781849692977
Category: Computers
Page: 452
View: 5071
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Edit with style and ease using the latest editing technologies in Final Cut Pro X!

Better Than Bullet Points

Creating Engaging e-Learning with PowerPoint
Author: Jane Bozarth
Publisher: John Wiley & Sons
ISBN: 111867412X
Category: Business & Economics
Page: 320
View: 5034
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Featuring a complete update of the previous edition to reflect the new and expanded tools of PowerPoint 2013. By providing in-depth guidance, specific instructions, and helpful exercises, the book helps everyday trainers to create potent e-learning through the readily available popular desktop application. Established expert Jane Bozarth guides readers through the powerful new and updated features of the soon-to-be-released 2013 version, covering everything from text to art, animation to interactivity. If you have PowerPoint, this book will immediately put free real-world tools in your hands. Also features many online tools, including relevant technical design elements from older PowerPoint versions as well as a wealth of additional tools, templates, and examples. SECTION ONE: FOUNDATIONS Chapter One: Creating E-Learning with PowerPoint Chapter Two: It’s About Design, Not Software SECTION TWO: INTERFACE AND CONTENT Chapter Three: The Graphic User Interface and Course Architecture Chapter Five: Creating and Editing Art Chapter Six: Animation Chapter Seven: Interactivity Chapter Eight: Add-Ons, Blending, Performance Support, and Job Aids Chapter Nine: Adding Narration and Multimedia SECTION THREE: DELIVERY AND SUPPORT Chapter Ten: Saving, Uploading, and Distributing Appendix: PowerPoint Basics References and Other Sources Other Resources

E-Learning Uncovered

Articulate Studio '13
Author: Diane Elkins,Desiree Pinder
Publisher: CreateSpace
ISBN: 9781495926969
Category: Business & Economics
Page: 270
View: 7244
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If Articulate Studio is one of the easiest-to-use e-learning tools on the market, shouldn't a book about it be just as easy to use? The E-Learning Uncovered series is designed to give you the maximum amount of information in the minimum amount of time. You'll learn about virtually every check box, every menu, and every option in Presenter, Quizmaker, Engage, and Replay. But we don't just tell you HOW to check a check box (that's the easy part); we also tell you WHY you might or might not want to. Brand new users will walk step-by-step through every aspect of creating great e-learning. Intermediate users will benefit from the special tips and insider secrets that let you do more and save time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on how to implement the different features of the software. Power Tips: advanced tips and secrets that can help you take your production to the next level. Time Savers: software shortcuts and ways to streamline your production efforts and save you time. Bright Ideas: special explanations and ideas for getting more out of the software. Cautions: “lessons learned the hard way” that you can use to avoid common problems. A special bonus chapter outlines the new features in Update 2.

e-Learning by Design


Author: William Horton
Publisher: John Wiley & Sons
ISBN: 1118118383
Category: Business & Economics
Page: 640
View: 7200
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Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society. The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch—building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and implement an individualized program. "Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible." —Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allen's e-Learning Library Series "Covers the full range of options for presenting learning materials online—including designing useful topics, engaging activities, and reliable tests—and it takes into account the realities and issues of today's instructional designers, such as social learning and mobile learning." —Saul Carliner, associate professor, Concordia University; author, The E-Learning Handbook "Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise—technology enables e-learning, but great design makes it work." —Marc J. Rosenberg, e-learning strategist; author, Beyond E-Learning "An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation" —Ruth Colvin Clark, author, e-Learning and the Science of Instruction

Graphics for Learning

Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials
Author: Ruth C. Clark,Chopeta Lyons
Publisher: John Wiley & Sons
ISBN: 0470547448
Category: Business & Economics
Page: 399
View: 6016
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Are you getting the most learning value from visuals? Thoroughlyrevised and updated, Graphics for Learning is the secondedition of the bestselling book that summarizes the guidelines forthe best use of graphics for instructional materials, includingmultimedia, texts, working aids, and slides. The guidelines arebased on the most current empirical scientific research and areillustrated with a wealth of examples from diverse trainingmaterials. The authors show how to plan illustrations for varioustypes of content, including facts, concepts, processes, procedures,and principles. The book also discusses technical and environmentalfactors that will influence how instructional professionals canapply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitiveresearch on learning to graphics and instructional design. Here itis! Ruth Clark and Chopeta Lyons not only explain how to makegraphics work—they've created a very interesting read, fullof useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphiccommunicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the largercontext of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics forLearning and assistant professor, University of NorthernColorado

Network Backup with Bacula How-to


Author: Eugene Pankov
Publisher: Packt Publishing Ltd
ISBN: 1849519854
Category: Computers
Page: 54
View: 639
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This book is a practical, task-based, how-to guide that starts with setup and configuration of various Bacula components and then takes the reader through different scheduling strategies and various other tips. This book is for junior network administrators familiar with Linux or BSD who are looking for a simple and consistent network backup solution. It's assumed that you are able to set up and configure a Linux or BSD server and are familiar with local network layouts and routing.

Instant XenMobile MDM


Author: Aamir Lakhani
Publisher: Packt Publishing Ltd
ISBN: 1849696276
Category: Computers
Page: 60
View: 8291
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Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. Written in a user friendly style, this guide will get readers up and running with XenMobile MDM.If you want to run your mobile enterprises on XenMobile, or work on a BYOD strategy within your organization, then this is the ideal book for you. XenMobile MDM comprehensively explores how to set up and use XenMobile to provision, secure, and manage mobile devices.

Articulate Storyline 360

The Essentials
Author: Kevin Siegel,Kal Hadi
Publisher: Iconlogic, Incorporated
ISBN: 9781944607043
Category: Computers
Page: 230
View: 6015
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This hands-on, step-by-step workbook will teach you the essential Articulate Storyline skills necessary for you to create effective, interactive eLearning courses on your own. The book contains tons of activities and supporting screen shots. There are also challenge exercises (Confidence Checks) that will put your new-found skills to the test.

There's Money Where Your Mouth Is

A Complete Insider's Guide to Earning Income and Building a Career in Voice-Overs
Author: Elaine A. Clark
Publisher: Skyhorse Publishing, Inc.
ISBN: 1581158785
Category: Performing Arts
Page: 304
View: 7661
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Offers advice on how to launch and maintain a career in voice over work in commercials, cartoons and announcements, including how to get started, copy basics, melody and tempo, getting an agent and marketing your talent. Original.