Essential Algorithms

A Practical Approach to Computer Algorithms
Author: Rod Stephens
Publisher: John Wiley & Sons
ISBN: 1118797299
Category: Computers
Page: 624
View: 7063
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A friendly and accessible introduction to the most useful algorithms Computer algorithms are the basic recipes for programming. Professional programmers need to know how to use algorithms to solve difficult programming problems. Written in simple, intuitive English, this book describes how and when to use the most practical classic algorithms, and even how to create new algorithms to meet future needs. The book also includes a collection of questions that can help readers prepare for a programming job interview. Reveals methods for manipulating common data structures such as arrays, linked lists, trees, and networks Addresses advanced data structures such as heaps, 2-3 trees, B-trees Addresses general problem-solving techniques such as branch and bound, divide and conquer, recursion, backtracking, heuristics, and more Reviews sorting and searching, network algorithms, and numerical algorithms Includes general problem-solving techniques such as brute force and exhaustive search, divide and conquer, backtracking, recursion, branch and bound, and more In addition, Essential Algorithms features a companion website that includes full instructor materials to support training or higher ed adoptions.

Essential Algorithms

A Practical Approach to Computer Algorithms
Author: Rod Stephens
Publisher: John Wiley & Sons
ISBN: 1118612108
Category: Computers
Page: 601
View: 9189
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Exercises; Chapter 18: Distributed Algorithms; Types of Parallelism; Distributed Algorithms; Summary; Exercises; Chapter 19: Interview Puzzles; Asking Interview Puzzle Questions; Answering Interview Puzzle Questions; Summary; Exercises; Appendix A: Summary of Algorithmic Concepts; Chapter 1: Algorithm Basics; Chapter 2: Numeric Algorithms; Chapter 3: Linked Lists; Chapter 4: Arrays; Chapter 5: Stacks and Queues; Chapter 6: Sorting; Chapter 7: Searching; Chapter 8: Hash Tables; Chapter 9: Recursion; Chapter 10: Trees; Chapter 11: Balanced Trees; Chapter 12: Decision Trees.

Algorithms

A Functional Programming Approach
Author: Fethi Rabhi,Guy Lapalme
Publisher: Addison Wesley
ISBN: 9780201596045
Category: Computers
Page: 235
View: 9971
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A student introduction to the design of algorithms for problem solving. Written from a functional programming perspective, the text should appeal to anyone studying algorithms. Included are end-of-chapter exercises and bibliographic references.

Compact Data Structures

A Practical Approach
Author: Gonzalo Navarro
Publisher: Cambridge University Press
ISBN: 1316791009
Category: Computers
Page: N.A
View: 4731
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Compact data structures help represent data in reduced space while allowing it to be queried, navigated, and operated in compressed form. They are essential tools for efficiently handling massive amounts of data by exploiting the memory hierarchy. They also reduce the resources needed in distributed deployments and make better use of the limited memory in low-end devices. The field has developed rapidly, reaching a level of maturity that allows practitioners and researchers in application areas to benefit from the use of compact data structures. This first comprehensive book on the topic focuses on the structures that are most relevant for practical use. Readers will learn how the structures work, how to choose the right ones for their application scenario, and how to implement them. Researchers and students in the area will find in the book a definitive guide to the state of the art in compact data structures.

Practical Analysis of Algorithms


Author: Dana Vrajitoru,William Knight
Publisher: Springer
ISBN: 3319098888
Category: Computers
Page: 466
View: 6852
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This book introduces the essential concepts of algorithm analysis required by core undergraduate and graduate computer science courses, in addition to providing a review of the fundamental mathematical notions necessary to understand these concepts. Features: includes numerous fully-worked examples and step-by-step proofs, assuming no strong mathematical background; describes the foundation of the analysis of algorithms theory in terms of the big-Oh, Omega, and Theta notations; examines recurrence relations; discusses the concepts of basic operation, traditional loop counting, and best case and worst case complexities; reviews various algorithms of a probabilistic nature, and uses elements of probability theory to compute the average complexity of algorithms such as Quicksort; introduces a variety of classical finite graph algorithms, together with an analysis of their complexity; provides an appendix on probability theory, reviewing the major definitions and theorems used in the book.

Introduction to computing and algorithms


Author: Russell L. Shackelford
Publisher: Prentice Hall
ISBN: 9780201636130
Category: Computers
Page: 434
View: 573
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Introduction to Algorithms


Author: Thomas H. Cormen
Publisher: MIT Press
ISBN: 0262533057
Category: Computers
Page: 1292
View: 6285
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A new edition of the essential text and professional reference, with substantial new material on such topics as vEB trees, multithreaded algorithms, dynamic programming, and edge-based flow.

Game Programming Algorithms and Techniques

A Platform-agnostic Approach
Author: Sanjay Madhav
Publisher: Pearson Education
ISBN: 0321940156
Category: Computers
Page: 329
View: 8948
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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

The Algorithm Design Manual


Author: Steven S Skiena
Publisher: Springer Science & Business Media
ISBN: 1848000707
Category: Computers
Page: 730
View: 983
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This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java

High-Frequency Trading

A Practical Guide to Algorithmic Strategies and Trading Systems
Author: Irene Aldridge
Publisher: John Wiley and Sons
ISBN: 9780470579770
Category: Business & Economics
Page: 368
View: 2531
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A hands-on guide to the fast and ever-changing world of high-frequency, algorithmic trading Financial markets are undergoing rapid innovation due to the continuing proliferation of computer power and algorithms. These developments have created a new investment discipline called high-frequency trading. This book covers all aspects of high-frequency trading, from the business case and formulation of ideas through the development of trading systems to application of capital and subsequent performance evaluation. It also includes numerous quantitative trading strategies, with market microstructure, event arbitrage, and deviations arbitrage discussed in great detail. Contains the tools and techniques needed for building a high-frequency trading system Details the post-trade analysis process, including key performance benchmarks and trade quality evaluation Written by well-known industry professional Irene Aldridge Interest in high-frequency trading has exploded over the past year. This book has what you need to gain a better understanding of how it works and what it takes to apply this approach to your trading endeavors.

Algorithms and Networking for Computer Games


Author: Jouni Smed,Harri Hakonen
Publisher: John Wiley & Sons
ISBN: 1119259835
Category: Computers
Page: 416
View: 4809
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The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Beginning Algorithms


Author: Simon Harris,James Ross
Publisher: John Wiley & Sons
ISBN: 9780470329726
Category: Computers
Page: 600
View: 5829
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Beginning Algorithms A good understanding of algorithms, and the knowledge of when to apply them, is crucial to producing software that not only works correctly, but also performs efficiently. This is the only book to impart all this essential information-from the basics of algorithms, data structures, and performance characteristics to the specific algorithms used in development and programming tasks. Packed with detailed explanations and instructive examples, the book begins by offering you some fundamental data structures and then goes on to explain various sorting algorithms. You'll then learn efficient practices for storing and searching by way of hashing, trees, sets, and maps. The authors also share tips on optimization techniques and ways to avoid common performance pitfalls. In the end, you'll be prepared to build the algorithms and data structures most commonly encountered in day-to-day software development. What you will learn from this book The basics of algorithms, such as iteration and recursion Elementary data structures such as lists, stacks, and queues Basic and advanced sorting algorithms including insertion sort, quicksort, and shell sort Advanced data structures such as binary trees, ternary trees, and heaps Algorithms for string searching, string matching, hashing, and computational geometry How to use test-driven development techniques to ensure your code works as intended How to dramatically improve the performance of your code with hands-on techniques for profiling and optimization Who this book is for This book is for anyone who develops applications, or is just beginning to do so, and is looking to understand algorithms and data structures. An understanding of computer programming is beneficial. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

Algorithms to Live By

The Computer Science of Human Decisions
Author: Brian Christian,Tom Griffiths
Publisher: Macmillan
ISBN: 1627790365
Category: Business & Economics
Page: 368
View: 4399
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A fascinating exploration of how insights from computer algorithms can be applied to our everyday lives, helping to solve common decision-making problems and illuminate the workings of the human mind All our lives are constrained by limited space and time, limits that give rise to a particular set of problems. What should we do, or leave undone, in a day or a lifetime? How much messiness should we accept? What balance of new activities and familiar favorites is the most fulfilling? These may seem like uniquely human quandaries, but they are not: computers, too, face the same constraints, so computer scientists have been grappling with their version of such issues for decades. And the solutions they've found have much to teach us. In a dazzlingly interdisciplinary work, acclaimed author Brian Christian and cognitive scientist Tom Griffiths show how the algorithms used by computers can also untangle very human questions. They explain how to have better hunches and when to leave things to chance, how to deal with overwhelming choices and how best to connect with others. From finding a spouse to finding a parking spot, from organizing one's inbox to understanding the workings of memory, Algorithms to Live By transforms the wisdom of computer science into strategies for human living.

Algorithms


Author: Robert Sedgewick,Kevin Wayne
Publisher: Addison-Wesley Professional
ISBN: 0133799107
Category: Computers
Page: 530
View: 7835
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This book is Part I of the fourth edition of Robert Sedgewick and Kevin Wayne’s Algorithms , the leading textbook on algorithms today, widely used in colleges and universities worldwide. Part I contains Chapters 1 through 3 of the book. The fourth edition of Algorithms surveys the most important computer algorithms currently in use and provides a full treatment of data structures and algorithms for sorting, searching, graph processing, and string processing -- including fifty algorithms every programmer should know. In this edition, new Java implementations are written in an accessible modular programming style, where all of the code is exposed to the reader and ready to use. The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts. The companion web site, algs4.cs.princeton.edu contains An online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material The MOOC related to this book is accessible via the "Online Course" link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants. Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience.

Real-World Algorithms

A Beginner's Guide
Author: Panos Louridas
Publisher: MIT Press
ISBN: 0262035707
Category: Computers
Page: 528
View: 2103
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An introduction to algorithms for readers with no background in advanced mathematics or computer science, emphasizing examples and real-world problems.

Python Algorithms

Mastering Basic Algorithms in the Python Language
Author: Magnus Lie Hetland
Publisher: Apress
ISBN: 1484200551
Category: Computers
Page: 320
View: 710
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Python Algorithms, Second Edition explains the Python approach to algorithm analysis and design. Written by Magnus Lie Hetland, author of Beginning Python, this book is sharply focused on classical algorithms, but it also gives a solid understanding of fundamental algorithmic problem-solving techniques. The book deals with some of the most important and challenging areas of programming and computer science in a highly readable manner. It covers both algorithmic theory and programming practice, demonstrating how theory is reflected in real Python programs. Well-known algorithms and data structures that are built into the Python language are explained, and the user is shown how to implement and evaluate others.

Mastering Algorithms with C

Useful Techniques from Sorting to Encryption
Author: Kyle Loudon
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596551957
Category: Computers
Page: 562
View: 7743
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There are many books on data structures and algorithms, including some with useful libraries of C functions. Mastering Algorithms with C offers you a unique combination of theoretical background and working code. With robust solutions for everyday programming tasks, this book avoids the abstract style of most classic data structures and algorithms texts, but still provides all of the information you need to understand the purpose and use of common programming techniques. Implementations, as well as interesting, real-world examples of each data structure and algorithm, are included. Using both a programming style and a writing style that are exceptionally clean, Kyle Loudon shows you how to use such essential data structures as lists, stacks, queues, sets, trees, heaps, priority queues, and graphs. He explains how to use algorithms for sorting, searching, numerical analysis, data compression, data encryption, common graph problems, and computational geometry. And he describes the relative efficiency of all implementations. The compression and encryption chapters not only give you working code for reasonably efficient solutions, they offer explanations of concepts in an approachable manner for people who never have had the time or expertise to study them in depth. Anyone with a basic understanding of the C language can use this book. In order to provide maintainable and extendible code, an extra level of abstraction (such as pointers to functions) is used in examples where appropriate. Understanding that these techniques may be unfamiliar to some programmers, Loudon explains them clearly in the introductory chapters. Contents include: Pointers Recursion Analysis of algorithms Data structures (lists, stacks, queues, sets, hash tables, trees, heaps, priority queues, graphs) Sorting and searching Numerical methods Data compression Data encryption Graph algorithms Geometric algorithms

Algorithms on Strings, Trees and Sequences

Computer Science and Computational Biology
Author: Dan Gusfield
Publisher: Cambridge University Press
ISBN: 1139811002
Category: Computers
Page: N.A
View: 1949
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String algorithms are a traditional area of study in computer science. In recent years their importance has grown dramatically with the huge increase of electronically stored text and of molecular sequence data (DNA or protein sequences) produced by various genome projects. This 1997 book is a general text on computer algorithms for string processing. In addition to pure computer science, the book contains extensive discussions on biological problems that are cast as string problems, and on methods developed to solve them. It emphasises the fundamental ideas and techniques central to today's applications. New approaches to this complex material simplify methods that up to now have been for the specialist alone. With over 400 exercises to reinforce the material and develop additional topics, the book is suitable as a text for graduate or advanced undergraduate students in computer science, computational biology, or bio-informatics. Its discussion of current algorithms and techniques also makes it a reference for professionals.

Distributed Algorithms

An Intuitive Approach
Author: Wan Fokkink
Publisher: MIT Press
ISBN: 0262026775
Category: Computers
Page: 231
View: 555
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A comprehensive guide to distributed algorithms that emphasizes examples and exercises rather than mathematical argumentation.

Understanding Machine Learning

From Theory to Algorithms
Author: Shai Shalev-Shwartz,Shai Ben-David
Publisher: Cambridge University Press
ISBN: 1107057132
Category: Computers
Page: 409
View: 4289
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Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.