Family Projects for Smart Objects

Tabletop Projects That Respond to Your World
Author: John Keefe
Publisher: Maker Media, Inc.
ISBN: 1680451197
Category: Technology & Engineering
Page: 224
View: 2932
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"The Internet of Things" is the new buzzphrase, but what is it? A toaster that texts? The fitness band on your wrist? The camera in an infant's room? Sure, it's all of those things. But it's also your phone: an ultra-sophisticated sensor and communications system in your pocket or purse--capable of tracking your steps, capturing an image, or calling an Uber. And it is actually not hard or expensive to make a sensing, communicating object yourself. Doing so can be rewarding, fun, and even useful. This book teaches the basics of building sensors and communicating objects through a series of practical, demonstrative, and fun activities.

The Internet of Things


Author: Carrie Clickard
Publisher: Norwood House Press
ISBN: 159953939X
Category: Juvenile Nonfiction
Page: 48
View: 6076
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The Internet of Things includes all the physical objects connected to the Internet that can send, receive, or exchange data. Phones can tell users the weather, mirrors can display daily schedules, and shoes can track the user’s running pace. The Internet of Things impacts people’s lives every day—and its uses continue to grow.

Make: Bluetooth

Bluetooth LE Projects with Arduino, Raspberry Pi, and Smartphones
Author: Alasdair Allan,Don Coleman,Sandeep Mistry
Publisher: Maker Media, Inc.
ISBN: 1680451944
Category: Technology & Engineering
Page: 256
View: 4805
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This book is where your adventures with Bluetooth LE begin. You'll start your journey by getting familiar with your hardware options: Arduino, BLE modules, computers (including Raspberry Pi!), and mobile phones. From there, you'll write code and wire circuits to connect off-the-shelf sensors, and even go all the way to writing your own Bluetooth Services. Along the way you'll look at lightbulbs, locks, and Apple's iBeacon technology, as well as get an understanding of Bluetooth security-- both how to beat other people's security, and how to make your hardware secure.

Minecraft for Makers

Minecraft in the Real World with LEGO, 3D Printing, Arduino, and More!
Author: John Baichtal
Publisher: Maker Media, Inc.
ISBN: 1680453122
Category: Juvenile Nonfiction
Page: 176
View: 9675
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Minecraft has sold more than one hundred million copies worldwide (about 25 million of those units for the PC and Mac). According to Mojang, since the beginning of 2016 Minecraft continues to average 53,000 copies sold per day. Microsoft bought Minecraft (and Mojang) in 2014 for $2.5 billion. In 2016, Microsoft released a version of Minecraft specifically for educators called MinecraftEdu that is used by thousands of teachers around the world. Minecraft for Makers explores the intersection of this creative and beloved electronic game with the real world. It gives readers the opportunity to take familiar objects from the game - such as blocks, jack o'lanterns, and mobs - and make real-world versions of them. Begin with simple crafting projects using wood, paint, and LEGOs. Then move up to projects that involve basic electronics with LEDs. And, finally, advance to Arduino microcontroller projects that teach programming skills and basic robotics. The skills build progressively on one another, from chapter to chapter, and the emphasis is on fun all the way! Chapters include: Basic Projects (Item Frame with Diamond Sword, LEGO Minecraft Block, Minecraft Chess Pieces) LED Projects (Glowing Minecraft Block, Glowstone Chandelier, Minecraft Chess Board) Arduino Projects (Minecraft Jack O'Lantern, Night and Day Clock, Robot Creeper)

Make: Tech DIY

Easy Electronics Projects for Parents and Kids
Author: Ji Sun Lee,Jaymes Dec
Publisher: Maker Media, Inc.
ISBN: 1680451731
Category: Technology & Engineering
Page: 192
View: 1366
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Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Basic Arduino Projects

26 Experiments with Microcontrollers and Electronics
Author: Don Wilcher
Publisher: Maker Media, Inc.
ISBN: 1449360629
Category: Technology & Engineering
Page: 260
View: 912
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This companion book to MakerShed's Ultimate Arduino Microcontroller Pack provides 26 clearly explained projects that you can build with this top-selling kit right away--including multicolor flashing lights, timers, tools for testing circuits, sound effects, motor control, and sensor devices. With the Ultimate Arduino Microcontroller Pack, you'll find everything from common components such as resistors and capacitors to specialized sensors and actuators like force-sensing resistors and motors. The kit also features the Arduino Uno Microcontroller and a MakerShield, the definitive prototyping shield for Arduino. Build 26 cool mini Arduino projects and gadgets Work on projects that are both instructive and have practical application Get circuit diagrams and detailed instructions for building each project Understand circuit design and simulation with easy-to-use tools

Make: Lego and Arduino Projects

Projects for Extending MINDSTORMS NXT with Open-source Electronics
Author: John Baichtal,Matthew Beckler,Adam Wolf
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321062
Category: Computers
Page: 311
View: 5851
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Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.

The LEGO MINDSTORMS EV3 Laboratory

Build, Program, and Experiment with Five Wicked Cool Robots
Author: Daniele Benedettelli
Publisher: No Starch Press
ISBN: 1593275595
Category: Technology & Engineering
Page: 432
View: 5275
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The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features. In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You’ll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun. As you make your way through the book, you’ll build and program five wicked cool robots: –ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room –WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!) –SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control –SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands –T-R3X, a fearsome bipedal robot that will find and chase down prey With The LEGO MINDSTORMS EV3 Laboratory as your guide, you’ll become an EV3 master in no time. Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

Getting Started with Soldering

A Hands-On Guide to Making Electrical and Mechanical Connections
Author: Marc de Vinck
Publisher: Maker Media, Inc.
ISBN: 1680453815
Category: Technology & Engineering
Page: 130
View: 8480
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Getting Started with Soldering not only teaches new makers and experimenters the core principles of soldering, it also functions as an excellent reference and resource for beginners and more advanced makers alike. The book guides readers through the fundamentals of soldering, explains the tools and materials, demonstrates proper techniques, and shows how to fix mistakes or broken connections. It even includes guidance on more advanced techniques such as surface-mount soldering for electronics. From choosing the right soldering iron to making perfect connections, readers will acquire the knowledge and skills needed to form a strong foundation for a lifetime of making. Soldering is a core concept in making, electronics prototyping, and home repairs The many different types of soldering -- requiring different materials and tools -- are explained with easy-to-follow instructions Full-color photographs and illustrations throughout create a visually engaging format for learning Pricing and technical considerations help readers select the best tools for their budgets and needs Troubleshooting guidelines show how to repair solder connections that have failed from improper technique or from age

Howtoons: Tools Of Mass Construction


Author: Nick Dragotta,Saul Griffith,Joost Bonsen,Ingrid Dragotta
Publisher: Image Comics
ISBN: 1632151677
Category: Comics & Graphic Novels
Page: 200
View: 6770
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Follow Celine and Tucker as they learn through play! Challenged to make something "other than trouble," this brother-and-sister pair use everyday objects to invent toys that readers can build. Combining comics and real life science and engineering principles, Howtoons are designed to encourage kids to become active participants in the world around them. Celebrating its 10th anniversary, this remastered collection will contain the "best of" HOWTOONS over those years, along with new material by the creators of the series!

Enchanted Objects

Innovation, Design, and the Future of Technology
Author: David Rose
Publisher: Simon and Schuster
ISBN: 1476725640
Category: Business & Economics
Page: 320
View: 9410
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We are now standing at the precipice of the next transformative development: the Internet of Things. Soon, connected technology will be embedded in hundreds of everyday objects we already use: our cars, wallets, watches, umbrellas, even our trash cans. These objects will respond to our needs, come to know us, and learn to think on our behalf. David Rose calls these devices--which are just beginning to creep into the marketplace--Enchanted Objects. Some believe the future will look like more of the same--more smartphones, tablets, screens embedded in every conceivable surface. Rose has a different vision: technology that atomizes, combining itself with the objects that make up the very fabric of daily living. Such technology will be woven into the background of our environment, enhancing human relationships and channeling desires for omniscience, long life, and creative expression. The enchanted objects of fairy tales and science fiction will enter real life. Groundbreaking, timely, and provocative, Enchanted Objects is a blueprint for a better future, where efficient solutions come hand in hand with technology that delights our senses.

How to Make Hand-Drawn Maps

A Creative Guide with Tips, Tricks, and Projects
Author: Helen Cann
Publisher: Chronicle Books
ISBN: 1452175292
Category: Art
Page: 192
View: 7852
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With wonderful examples and easy-to-follow instructions, this beautifully illustrated how-to book makes it simple and fun to create one-of-a-kind hand-drawn maps. Helpful templates, grids, and guidelines complement a detailed breakdown of essential cartographic elements and profiles of talented international map artists. From city maps and family trees to treasure maps, palmistry charts, platformgame maps, and more, the wide range of projects collected here will satisfy first-time cartographers as well as veteran mapmakers inspired by the popular map art trend.

Preventing Suicide

A Global Imperative
Author: Who,World Health Organization
Publisher: N.A
ISBN: 9789241564779
Category: Psychology
Page: 89
View: 2395
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"Suicides are preventable. Even so, every 40 seconds a person dies by suicide somewhere in the world and many more attempt suicide. Suicides occur in all regions of the world and throughout the lifespan. Notably, among young people 15-29 years of age, suicide is the second leading cause of death globally. Suicide impacts on the most vulnerable of the world's populations and is highly prevalent in already marginalized and discriminated groups of society. It is not just a serious public health problem in developed countries; in fact, most suicides occur in low- and middle-income countries where resources and services, if they do exist, are often scarce and limited for early identification, treatment and support of people in need. These striking facts and the lack of implemented timely interventions make suicide a global public health problem that needs to be tackled imperatively. This report is the first WHO publication of its kind and brings together what is known in a convenient form so that immediate actions can be taken. The report aims to increase the awareness of the public health significance of suicide and suicide attempts and to make suicide prevention a higher priority on the global public health agenda. It aims to encourage and support countries to develop or strengthen comprehensive suicide prevention strategies in a multisectoral public health approach. For a national suicide prevention strategy, it is essential that governments assume their role of leadership, as they can bring together a multitude of stakeholders who may not otherwise collaborate. Governments are also in a unique position to develop and strengthen surveillance and to provide and disseminate data that are necessary to inform action. This report proposes practical guidance on strategic actions that governments can take on the basis of their resources and existing suicide prevention activities. In particular, there are evidence-based and low-cost interventions that are effective, even in resource-poor settings. This publication would not have been possible without the significant contributions of experts and partners from all over the world. We would like to thank them for their important work and support. The report is intended to be a resource that will allow policy-makers and other stakeholders to make suicide prevention an imperative. Only then can countries develop a timely and effective national response and, thus, lift the burden of suffering caused by suicide and suicide attempts from individuals, families, communities and society as a whole."--Preface, page 03.

Getting Started in Pinewood Derby

Step-by-step Workbook to Building Your First Car!
Author: Troy Thorne
Publisher: Fox Chapel Publishing Company Incorporated
ISBN: 9781565236172
Category: Crafts & Hobbies
Page: 95
View: 8757
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Follow Dash Derby on an adventure through the 7 easy steps to building your first Pinewood Derby race car. No woodworking skills are required for this family fun project--just patience and the desire to have a good time!

The Book Thief


Author: Markus Zusak
Publisher: N.A
ISBN: 9781486205523
Category:
Page: N.A
View: 2056
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Unsqueezed: Springing Free from Skinny Jeans, Nose Jobs, Highlights and Stilettos (Large Print 16pt)


Author: Margot Starbuck
Publisher: ReadHowYouWant.com
ISBN: 1459614445
Category: Religion
Page: 354
View: 7190
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Ever check the mirror and wonder if you look good enough? Do you choose your clothes to disguise your flaws? Do you sometimes think plastic surgery might be the only way for you to feel good about your body? Do you ever feel squeezed into someone else's mold?Come and join Margot Starbuck in her journey to become unsqueezed! In twenty-seven brief, funny and reflective chapters she helps us discover why God really gave us bodies and what we can do with them to serve him and others.Jump out of that suffocating mold and discover what your body is really for.

Big Science for Little People

52 Activities to Help You & Your Child Discover the Wonders of Science
Author: Lynn Brunelle
Publisher: Shambhala Publications
ISBN: 1611803500
Category: Education
Page: 144
View: 8562
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Introduce future engineers, inventors, naturalists, and artists to the physics and chemistry, biology and ecology behind everyday play. Create chemical reactions, explore gravity and friction, transform states of matter, play with air pressure, and much more through 52 simpleexperiments that zip and zoom, fly and fizz, bubble and burst.

The Art of Game Design

A Book of Lenses, Second Edition
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Category: Computers
Page: 600
View: 3425
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Digital Outcasts

Moving Technology Forward without Leaving People Behind
Author: Kel Smith
Publisher: Newnes
ISBN: 0124047130
Category: Computers
Page: 288
View: 8254
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The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family. With one in seven people worldwide currently living with a disability, the term "outcast" covers numerous scenarios. Digital outcasts rely on technology for everyday services that many people take for granted. However, poorly designed products risk alienating this important (and growing) population. Through a "grass roots" approach to innovation, digital outcasts are gradually taking action to transform their lives and communities. This emerging trend provides exciting learning opportunities for all of us. Citing real-world case studies from healthcare to social science, this book examines the emerging legal and cultural impact of inclusive design. Gain a better understanding of how people with disabilities use technology Discover pitfalls and approaches to help you stay current in your UX practices Anticipate a future in which ambient benefit can be achieved for people of all abilities and backgrounds

Climate-Smart Landscapes: Multifunctionality in Practice


Author: Peter A. Minang,Meine van Noordwijk,Olivia E. Freeman,Cheikh Mbow,Jan de Leeuw,Delia Catacutan
Publisher: ASB Partnership for The Tropical Forest margins
ISBN: 929059375X
Category:
Page: 444
View: 8665
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Climate-Smart Landscapes: Multifunctionality in Practice is about a 'landscape approach' to achieving multiple climate, social, development and environmental objectives. It builds on climate-smart landscapes as a growing platform and pathway towards achieving multi functionality. This book in 27 chapters draws strongly from practices, methods, examples and considerations for applying landscape approaches to achieve multifunctional outcomes and in particular, address the complex challenge of climate change. http://asb.cgiar.org/sites/default/files/count/click.php?id=2