Frontiers of Human-Centered Computing, Online Communities and Virtual Environments


Author: Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince
Publisher: Springer Science & Business Media
ISBN: 1447102592
Category: Computers
Page: 482
View: 7074
DOWNLOAD NOW »
Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Universal Access. Theoretical Perspectives, Practice, and Experience

7th ERCIM International Workshop on User Interfaces for All, Paris, France, October 24-25, 2002, Revised Papers
Author: Noelle Carbonell,Constantine Stephanidis
Publisher: Springer
ISBN: 3540365729
Category: Computers
Page: 538
View: 8634
DOWNLOAD NOW »
This book constitutes the thoroughly refereed post-proceedings of the 7th ERCIM Workshop on User Interfaces for All, held in Paris, France, in October 2002. The 40 revised full papers presented were carefully reviewed and selected during two rounds of refereeing and revision. The papers are organized in topical sections on user interfaces for all: accessibility issues, user interfaces for all: design and assessment, towards an information society for all, novel interaction paradigms: new modalities and dialogue style, novel interaction paradigms: accessibility issues, and mobile computing: design and evaluation.

Research and Development in Art, Design and Creativity


Author: Rae Earnshaw
Publisher: Springer
ISBN: 3319330055
Category: Computers
Page: 87
View: 1875
DOWNLOAD NOW »
This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed. Research and Development in Art, Design and Creativity is an essential read for anyone interested in the concept of collaboration and communication and how this applies to art and its creation.

Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom

Applying Dynamic Elements to the Modern Classroom
Author: Vincenti, Giovanni
Publisher: IGI Global
ISBN: 1616928239
Category: Education
Page: 588
View: 6325
DOWNLOAD NOW »
Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for practices, as well as research activities, within the domain on Multi-User Virtual Environments.

Berkshire Encyclopedia of Human-computer Interaction


Author: N.A
Publisher: N.A
ISBN: N.A
Category: Human-computer interaction
Page: 958
View: 1099
DOWNLOAD NOW »
This encyclopedia, edited by the deputy director of the National Science Foundation's Division of Information and Intelligent Systems, compiles 186 articles on the maturing field of human-computer interaction (HCI). Topics cover applications (e.g., Classrooms, Law enforcement, Telecommuting), computer hardware (Keyboard, Liquid crystal displays, Mouse), fields of study (Ergonomics, Sociology and HCI), methods (Gesture recognition, Icons, Natural-language processing), societal issues (Cybersex, Workforce), and other subjects (Arpanet, Mosaic, Website design). Article length averages 3-5 pages, with some longer articles, such as the 10-page History of HCI. Many entries are divided with boldface subheadings, enabling users to quickly identify main elements.

Social Computing

Concepts, Methodologies, Tools and Applications
Author: Subhasish Dasgupta
Publisher: IGI Global Snippet
ISBN: 1605669849
Category: Computers
Page: 2365
View: 2679
DOWNLOAD NOW »
With an increasing accessibility to social networking tools, the development of Web 2.0, and the emergence of virtual worlds, social computing crosses cultural boundaries to join people in the digital landscape. Social Computing: Concepts, Methodologies, Tools, and Applications uncovers the growing and expanding phenomenon of human behavior, social constructs, and communication in online environments. This multiple volume publication presents the latest research on social change, evolving networks, media, and interaction with technology to offer audiences a comprehensive view of the impact of social computing on the way cultures think, act, and exchange information.

People and Computers

Proceedings of HCI.
Author: N.A
Publisher: N.A
ISBN: N.A
Category: Human-computer interaction
Page: N.A
View: 9611
DOWNLOAD NOW »


Interactions


Author: N.A
Publisher: N.A
ISBN: N.A
Category: Computers
Page: N.A
View: 3942
DOWNLOAD NOW »
A magazine for designers of interactive products.

Dependable Computing Systems

Paradigms, Performance Issues, and Applications
Author: Hassan B. Diab,Albert Y. Zomaya
Publisher: Wiley-Interscience
ISBN: N.A
Category: Computers
Page: 638
View: 6134
DOWNLOAD NOW »
A team of recognized experts leads the way to dependable computing systems With computers and networks pervading every aspect of daily life, there is an ever-growing demand for dependability. In this unique resource, researchers and organizations will find the tools needed to identify and engage state-of-the-art approaches used for the specification, design, and assessment of dependable computer systems. The first part of the book addresses models and paradigms of dependable computing, and the second part deals with enabling technologies and applications. Tough issues in creating dependable computing systems are also tackled, including: * Verification techniques * Model-based evaluation * Adjudication and data fusion * Robust communications primitives * Fault tolerance * Middleware * Grid security * Dependability in IBM mainframes * Embedded software * Real-time systems Each chapter of this contributed work has been authored by a recognized expert. This is an excellent textbook for graduate and advanced undergraduate students in electrical engineering, computer engineering, and computer science, as well as a must-have reference that will help engineers, programmers, and technologists develop systems that are secure and reliable.

Being There

Concepts, Effects and Measurements of User Presence in Synthetic Environments
Author: G. Riva,Fabrizio Davide,Wijnand A. Ijsselsteign
Publisher: N.A
ISBN: 9781586033019
Category: Virtual reality
Page: 321
View: 3110
DOWNLOAD NOW »
"Presence," the sense of "being there" in a mediated environment, has been applied to describe the user experience when interacting with advanced media interfaces such as virtual environments. Why examine the concept of presence? There are compelling practical and theoretical reasons. The definition of the construct of presence is of particular interest today because it has the potential relevance for the design and evaluation of a broad range of interactive and non-interactive media and applications in several areas such as medicine, entertainment, education and training. An enhanced sense of presence plays an important role in technologies such as the video telephone, high definition television (HDTV), 3G portable phones, home and arcade video games, the World Wide Web, and more. The book examines the different facets of the concept of presence. It begins by noting practical and theoretical reasons for studying this concept. Different theories of presence are identified and a detailed description of the concepts included in these conceptualizations is presented. Existing research and about the factors that encourage or discourage a sense of presence in media users as well as the physiological and psychological effects of presence are then outlined. Finally, suggestions concerning possible evolutions of this concept allowed by the diffusion of ambient intelligence and 3G portable communication are presented.

The Resonant Interface

HCI Foundations for Interaction Design
Author: Steven Heim,Steven G. Heim
Publisher: Addison-Wesley
ISBN: 9780321375964
Category: Computers
Page: 665
View: 6957
DOWNLOAD NOW »
In an age of ubiquitous computing it is essential that Interaction Design be based on the rich foundation of HCI research and knowledge. The Resonant Interface does that and more. It moves beyond the traditional scope of human-computer interaction (HCI) and is based on the concept of active learning that integrates theory and practice. Using Computers: Interaction Paradigms; Interaction Frameworks and Styles. Designing Interaction: Interaction Design Process; Discovery; Design; Design Principles; Interaction Design Models; Usability Testing. Facets of Interaction: Color; Interface Components; Icons; Text; Speech and Hearing; Touch and Movement. For all readers interested in human-computer interaction (HCI).

Collaborative Design in Virtual Environments


Author: Xiangyu Wang,Jerry Jen-Hung Tsai
Publisher: Springer Science & Business Media
ISBN: 9400706057
Category: Computers
Page: 210
View: 6904
DOWNLOAD NOW »
Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.

American Book Publishing Record


Author: N.A
Publisher: N.A
ISBN: N.A
Category: Books
Page: N.A
View: 1588
DOWNLOAD NOW »


The Virtual Community

Homesteading on the Electronic Frontier
Author: Howard Rheingold
Publisher: MIT Press
ISBN: 9780262261104
Category: Computers
Page: 480
View: 1830
DOWNLOAD NOW »
Howard Rheingold has been called the First Citizen of the Internet. In this book he tours the "virtual community" of online networking. He describes a community that is as real and as much a mixed bag as any physical community -- one where people talk, argue, seek information, organize politically, fall in love, and dupe others. At the same time that he tells moving stories about people who have received online emotional support during devastating illnesses, he acknowledges a darker side to people's behavior in cyberspace. Indeed, contends Rheingold, people relate to each other online much the same as they do in physical communities.Originally published in 1993, The Virtual Community is more timely than ever. This edition contains a new chapter, in which the author revisits his ideas about online social communication now that so much more of the world's population is wired. It also contains an extended bibliography.

Coming of Age in Second Life

An Anthropologist Explores the Virtually Human
Author: Tom Boellstorff
Publisher: Princeton University Press
ISBN: 1400874106
Category: Social Science
Page: 344
View: 6986
DOWNLOAD NOW »
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Journal of Geoscience Education


Author: N.A
Publisher: N.A
ISBN: N.A
Category: Geology
Page: N.A
View: 3766
DOWNLOAD NOW »


Mechanical Engineers' Handbook, Volume 2

Design, Instrumentation, and Controls
Author: Myer Kutz
Publisher: John Wiley & Sons
ISBN: 1118930800
Category: Technology & Engineering
Page: 1008
View: 9968
DOWNLOAD NOW »
Full coverage of electronics, MEMS, and instrumentation and control in mechanical engineering This second volume of Mechanical Engineers' Handbook covers electronics, MEMS, and instrumentation and control, giving you accessible and in-depth access to the topics you'll encounter in the discipline: computer-aided design, product design for manufacturing and assembly, design optimization, total quality management in mechanical system design, reliability in the mechanical design process for sustainability, life-cycle design, design for remanufacturing processes, signal processing, data acquisition and display systems, and much more. The book provides a quick guide to specialized areas you may encounter in your work, giving you access to the basics of each and pointing you toward trusted resources for further reading, if needed. The accessible information inside offers discussions, examples, and analyses of the topics covered, rather than the straight data, formulas, and calculations you'll find in other handbooks. Presents the most comprehensive coverage of the entire discipline of Mechanical Engineering anywhere in four interrelated books Offers the option of being purchased as a four-book set or as single books Comes in a subscription format through the Wiley Online Library and in electronic and custom formats Engineers at all levels will find Mechanical Engineers' Handbook, Volume 2 an excellent resource they can turn to for the basics of electronics, MEMS, and instrumentation and control.

Community Building on the Web

Secret Strategies for Successful Online Communities
Author: Amy Jo Kim
Publisher: Peachpit Press
ISBN: 9780132705158
Category: Computers
Page: 380
View: 8785
DOWNLOAD NOW »
What's the point of creating a great Web site if no one goes there-or worse, if people come but never return? How do some sites, such as America Online, EBay, and GeoCities, develop into Internet communities with loyal followings and regular repeat traffic? How can Web page designers and developers create sites that are vibrant and rewarding? Amy Jo Kim, author of Community Building on the Web and consultant to some of the most successful Internet communities, is an expert at teaching how to design sites that succeed by making new visitors feel welcome, rewarding member participation, and building a sense of their own history. She discusses important design strategies, interviews influential Web community-builders, and provides the reader with templates and questionnaires to use in building their own communities.

Forthcoming Books


Author: Rose Arny
Publisher: N.A
ISBN: N.A
Category: American literature
Page: N.A
View: 5119
DOWNLOAD NOW »


Computer Graphics

Principles and Practice
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category: Computers
Page: 1175
View: 8852
DOWNLOAD NOW »
A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.