Generative Art

A Practical Guide Using Processing
Author: Matt Pearson
Publisher: Manning Publications
ISBN: 9781935182627
Category: Computers
Page: 197
View: 6199
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Describes the principles of algorighmic art along with examples of generative art and tutorials using the processing programming language to create the images found in the book.

Processing

A Programming Handbook for Visual Designers and Artists
Author: Casey Reas,Ben Fry
Publisher: MIT Press
ISBN: 026202828X
Category: Art
Page: 672
View: 6730
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The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Processing

Creative Coding and Generative Art in Processing 2
Author: Ira Greenberg,Dianna Xu,Deepak Kumar
Publisher: Apress
ISBN: 1430244658
Category: Computers
Page: 472
View: 6764
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Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.

Processing

Creative Coding and Computational Art
Author: Ira Greenberg
Publisher: Apress
ISBN: 9781430203100
Category: Computers
Page: 810
View: 6695
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First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book

Algorithms for Visual Design Using the Processing Language


Author: Kostas Terzidis
Publisher: John Wiley & Sons
ISBN: 0470503181
Category: Computers
Page: 500
View: 517
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As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.

Processing 2

Creative Programming Cookbook
Author: Jan Vantomme
Publisher: Packt Publishing Ltd
ISBN: 9781849517959
Category: Computers
Page: 306
View: 9196
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Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more

Processing for Visual Artists

How to Create Expressive Images and Interactive Art
Author: Andrew Glassner
Publisher: A K PETERS
ISBN: 9781138460850
Category:
Page: N.A
View: 8392
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Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Processing for Visual Artists shows you everything you need to know in a friendly, project-based style designed for visual thinkers. The projects can serve as a starting point for your own original, creative development and exploration. Walk with veteran author Andrew Glassner on a journey of shared discovery as he uses Processing to take each project from inspiration to reality. You'll closely follow every step he takes and see exactly how each piece evolves, including the big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow and develop, you'll understand why Processing is such a powerful tool for self-expression. And you'll be ready to strike off on your own. Processing offers you a 21st-century medium for expressing new kinds of ideas and engaging audiences in new ways. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences. Source code for each chapter is available for free download on the book's description at the crcpress website.

Programming Interactivity


Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 144931144X
Category: Computers
Page: 704
View: 6892
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Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.

The Algorithmic Beauty of Plants


Author: Przemyslaw Prusinkiewicz,Aristid Lindenmayer
Publisher: Springer Science & Business Media
ISBN: 1461384761
Category: Computers
Page: 228
View: 6900
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Now available in an affordable softcover edition, this classic in Springer's acclaimed Virtual Laboratory series is the first comprehensive account of the computer simulation of plant development. 150 illustrations, one third of them in colour, vividly demonstrate the spectacular results of the algorithms used to model plant shapes and developmental processes. The latest in computer-generated images allow us to look at plants growing, self-replicating, responding to external factors and even mutating, without becoming entangled in the underlying mathematical formulae involved. The authors place particular emphasis on Lindenmayer systems - a notion conceived by one of the authors, Aristid Lindenmayer, and internationally recognised for its exceptional elegance in modelling biological phenomena. Nonetheless, the two authors take great care to present a survey of alternative methods for plant modelling.

The SparkFun Guide to Processing

Create Interactive Art with Code
Author: Derek Runberg
Publisher: No Starch Press
ISBN: 1593277210
Category: Computers
Page: 312
View: 5146
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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

Getting Started with Processing.py

Making Interactive Graphics with Python's Processing Mode
Author: Allison Parrish,Ben Fry,Casey Reas
Publisher: Maker Media, Inc.
ISBN: 1457186799
Category: Computers
Page: 242
View: 8450
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Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Data-driven Graphic Design

Creative Coding for Visual Communication
Author: Andrew Richardson
Publisher: Bloomsbury Publishing
ISBN: 1474259774
Category: Design
Page: 224
View: 3665
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Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).

Hands-On Natural Language Processing with Python

A practical guide to applying deep learning architectures to your NLP applications
Author: Rajesh Arumugam,Rajalingappaa Shanmugamani
Publisher: Packt Publishing Ltd
ISBN: 1789135915
Category: Computers
Page: 312
View: 698
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Foster your NLP applications with the help of deep learning, NLTK, and TensorFlow Key Features Weave neural networks into linguistic applications across various platforms Perform NLP tasks and train its models using NLTK and TensorFlow Boost your NLP models with strong deep learning architectures such as CNNs and RNNs Book Description Natural language processing (NLP) has found its application in various domains, such as web search, advertisements, and customer services, and with the help of deep learning, we can enhance its performances in these areas. Hands-On Natural Language Processing with Python teaches you how to leverage deep learning models for performing various NLP tasks, along with best practices in dealing with today’s NLP challenges. To begin with, you will understand the core concepts of NLP and deep learning, such as Convolutional Neural Networks (CNNs), recurrent neural networks (RNNs), semantic embedding, Word2vec, and more. You will learn how to perform each and every task of NLP using neural networks, in which you will train and deploy neural networks in your NLP applications. You will get accustomed to using RNNs and CNNs in various application areas, such as text classification and sequence labeling, which are essential in the application of sentiment analysis, customer service chatbots, and anomaly detection. You will be equipped with practical knowledge in order to implement deep learning in your linguistic applications using Python's popular deep learning library, TensorFlow. By the end of this book, you will be well versed in building deep learning-backed NLP applications, along with overcoming NLP challenges with best practices developed by domain experts. What you will learn Implement semantic embedding of words to classify and find entities Convert words to vectors by training in order to perform arithmetic operations Train a deep learning model to detect classification of tweets and news Implement a question-answer model with search and RNN models Train models for various text classification datasets using CNN Implement WaveNet a deep generative model for producing a natural-sounding voice Convert voice-to-text and text-to-voice Train a model to convert speech-to-text using DeepSpeech Who this book is for Hands-on Natural Language Processing with Python is for you if you are a developer, machine learning or an NLP engineer who wants to build a deep learning application that leverages NLP techniques. This comprehensive guide is also useful for deep learning users who want to extend their deep learning skills in building NLP applications. All you need is the basics of machine learning and Python to enjoy the book.

Visualizing Data

Exploring and Explaining Data with the Processing Environment
Author: Ben Fry
Publisher: "O'Reilly Media, Inc."
ISBN: 0596519303
Category: Computers
Page: 382
View: 8175
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Provides information on the methods of visualizing data on the Web, along with example projects and code.

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction
Author: Daniel Shiffman
Publisher: Newnes
ISBN: 0123947928
Category: Computers
Page: 564
View: 3810
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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Mastering openFrameworks: Creative Coding Demystified


Author: Denis Perevalov
Publisher: Packt Publishing Ltd
ISBN: 184951805X
Category: Computers
Page: 364
View: 4522
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This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

The Game Audio Tutorial

A Practical Guide to Creating and Implementing Sound and Music for Interactive Games
Author: Richard Stevens,Dave Raybould
Publisher: Taylor & Francis
ISBN: 1136127011
Category: Art
Page: 445
View: 6396
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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Form+Code in Design, Art, and Architecture


Author: Casey Reas,Chandler McWilliams
Publisher: Princeton Architectural Press
ISBN: 9781568989372
Category: Design
Page: 176
View: 4716
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The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. The newest volume in our Design Brief series Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts. Organized into themes linked to aspects of code—repetition, transformation,parameters, visualization, and simulation—each of the book's sections contains an essay, code samples, and numerous illustrations. An accompanying website (www.formandcode.com) features code samples in various programming languages for the examples in the book. An ideal introductory text for digital design and media arts courses, this unique primer will also appeal to students and professionals looking for a survey of this exciting new area of artistic production.

The Nature of Code


Author: Daniel Shiffman
Publisher: Nature of Code
ISBN: 9780985930806
Category: Computer programming
Page: 498
View: 5043
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How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.