How to Render

The Fundamentals of Light, Shadow and Reflectivity
Author: Scott Robertson,Thomas Bertling
Publisher: N.A
ISBN: 9781933492964
Category: Art
Page: 272
View: 4005
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This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

How to Render

The Fundamentals of Light, Shadow and Reflectivity
Author: Scott Robertson,Thomas Bertling
Publisher: N.A
ISBN: 9781933492834
Category: Art
Page: 272
View: 7327
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This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

How to Draw

Drawing and Sketching Objects and Environments from Your Imagination
Author: Scott Robertson,Thomas Bertling
Publisher: N.A
ISBN: 9781933492759
Category: Art
Page: 208
View: 5237
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Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.

The Artist's Guide to Drawing the Clothed Figure

A Complete Resource on Rendering Clothing and Drapery
Author: Michael Massen
Publisher: Watson-Guptill
ISBN: 0823001199
Category: Art
Page: 224
View: 3250
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A comprehensive resource on the covered figure introduces clothing and drapery as basic shapes before illustrating how the mechanics of physics can cause them to bend, wrinkle and fold in predictable ways, demonstrating how to use key concepts to render clothing in any medium while citing the examples of masters from Raphael to Walt Disney.

How to Illustrate and Design Concept Cars


Author: Adrian Dewey
Publisher: Veloce Publishing Ltd
ISBN: 1845844661
Category: Reference
Page: 128
View: 3370
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The automobile seems to be as popular now as it ever was. Posters of cars still adorn many a child’s bedroom wall, and school exercise books are full of doodles of cars. This book takes those notebook sketches and teaches you how to develop them into the car designs you see in magazines. Using simple to follow step-by-step drawings it guides you from pencil sketch to marker rendering, from doodle to highly visual computer generated artwork. Adrian Dewey has worked on designs as diverse as small sports cars to double decker buses, modified motors to concept Formula 1 cars, using various techniques and styles. In this book, he uses his knowledge of the different styles to guide the reader in creating great artwork and designs of their own. The book shows in detail how to use different materials and how to get the most out of each one, whether it be a great pencil sketch or a photo realistic vector illustration. The book also features an easy to follow index for quick reference on different types of drawing.

How to Render

Communicating Form and Rendering a Wide Range of Materials
Author: Scott Robertson
Publisher: N.A
ISBN: 9781781166840
Category: Graphic arts
Page: 292
View: 1087
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'How to Render' shows how the human brain interprets the visual world around us. Author Scott Robertson explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery.

How to Draw Cars the Hot Wheels Way


Author: Scott Robertson
Publisher: Motorbooks
ISBN: 9780760314807
Category: Antiques & Collectibles
Page: 144
View: 6614
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This book provides excellent how-to-draw detail that is appealing and easy to follow for Hot Wheels(tm) and drawing enthusiasts from ages 10 to adult. Detailed drawing techniques with descriptive captions allow readers to create their own automotive designs. Illustrations emphasize how to draw fantasy, custom, concept, and hot rod cars. Author Scott Robertson uses original Mattel artwork throughout the book. With real Mattel artwork featured in detail, the bo0ok has great appeal for collectors, even if they aren't aspiring artists. Because Hot Wheels(tm) diecast cars are modeled after both real and fantasy vehicles, the techniques and interest to readers is the same as for real-life car enthusiasts. Officially licensed by Mattel.

Color and Light

A Guide for the Realist Painter
Author: James Gurney
Publisher: Andrews McMeel Publishing
ISBN: 0740797719
Category: Art
Page: 224
View: 5272
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From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn’t Exist. James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist. This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction. "James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

Blast

Spaceship Sketches and Renderings
Author: Scott Robertson,Danny Gardner
Publisher: Titan Publishing Company
ISBN: 9781781160152
Category: Computer art
Page: 128
View: 2635
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The follow-up to 'Drive', 'Blast' showcases the latest spaceship designs from Scott Robertson and two of the graduates from the entertainment design programme at the Art Center College of Design.

The Skillful Huntsman

Visual Development of a Grimm Tale at Art Center College of Design
Author: Khang Le,Mike Yamada,Felix Yoon,Scott Robertson
Publisher: N.A
ISBN: 9780972667685
Category: Art
Page: 160
View: 3543
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Documents the creative process of concept design by 3 students from the Art Center College of Design under the guidance of their instructor, Scott Robinson. The concept design includes a host of intriguing places and people, inspired by the Brothers Grimm's tale "The skillfull huntsman". Discussion of ideas and techniques used to create this stunning collection of artwork between Robertson and his students reveal insights on the behind-the-scenes action of concept design.

Start Your Engines

Surface Vehicle Sketches & Renderings from the Drawthrough Collection
Author: Scott Robertson
Publisher: N.A
ISBN: 9781848566873
Category: Bicycles
Page: 144
View: 7662
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'Start Your Engines' compiles works from Scott Robertson's vast archives of ground vehicle drawings and renderings.

Lift Off

Air Vehicle Sketches & Renderings from the Drawthrough Collection
Author: Scott Robertson
Publisher: N.A
ISBN: 9781848566880
Category: Aeronautics in art
Page: 144
View: 1356
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'Lift Off' presents a fantastic selection of sketches and renderings of air vehicles completed by Scott Robertson over the last ten years.

Drawing Ideas

A Hand-Drawn Approach for Better Design
Author: Mark Baskinger,William Bardel
Publisher: Watson-Guptill
ISBN: 038534452X
Category: Design
Page: 304
View: 5393
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A primer for design professionals across all disciplines that helps them create compelling and original concept designs by hand--as opposed to on the computer--in order to foster collaboration and win clients. In today's design world, technology for expressing ideas is pervasive; CAD models and renderings created with computer software provide an easy option for creating highly rendered pieces. However, the accessibility of this technology means that fewer designers know how to draw by hand, express their ideas spontaneously, and brainstorm effectively.In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to an audience through clear and persuasive drawings.

Sketching

Drawing Techniques for Product Designers
Author: Koos Eissen,Roselien Steur
Publisher: Bis Pub
ISBN: 9789063691714
Category: Art
Page: 255
View: 8114
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A guide to design sketching for product designers also looks at the significance of sketching and drawing in design studios and analyzes the effectiveness of drawings in relation to their intended purpose.

Framed Perspective Vol. 2

Technical Drawing for Shadows, Volume, and Characters
Author: Marcos Mateu-Mestre
Publisher: N.A
ISBN: 9781624650321
Category: Art
Page: 120
View: 5608
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Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

Drive


Author: Scott Robertson,Daniel Gardner,Annis Naeem
Publisher: Titan Publishing Company
ISBN: 9780857681126
Category: Motor vehicles
Page: 176
View: 4813
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Divided into four chapters, each with a different aesthetic - aerospace, military, pro sports and salvage, this book is bursting with images of sports cars, big rigs and off-road vehicles.

Drawn to Design

Analyzing Architecture Through Freehand Drawing
Author: Eric J. Jenkins
Publisher: Walter de Gruyter
ISBN: 3038211923
Category: Architecture
Page: 311
View: 7414
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The book is a guide for students and teachers to understand the need for, the role of and the methods and techniques of freehand analytical sketching in architecture. The presentation focuses on drawing as an approach to and phase of architectural design. The conceptual goal of this approach is to use drawing not as illustration or depiction, but exploration. The first part of the book discusses underlying concepts of freehand sketching in design education and practice as a compliment to digital technologies. The main component is a series of chapters that constitute a typology of fundamental issues in architecture and urban design; for instance, issues of “façade” are illustrated with sketch diagrams that show how façades can be explored and sketched through a series of specific questions and step-by-step procedures. This book is especially timely in an age in which the false conflict between "traditional vs. digital" gives way to multiple design tools, including sketching. It fosters understanding of the essential human ability to investigate the designed and natural world through freehand drawing. The author, Eric Jenkins has received several teaching awards and design awards. He is Associate Professor at Catholic University of America's School of Architecture and Planning where he teaches design, theory and analytical sketching. He earned a Masters in Design Studies from Harvard University's Graduate School of Design, and has previously published “To Scale: One Hundred Urban Plans”.

The Art of City Sketching

A Field Manual
Author: Michael Abrams
Publisher: Routledge
ISBN: 1136665382
Category: Architecture
Page: 312
View: 8964
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The Art of City Sketching: A Field Manual guides you through the laborious and sometimes complex process of sketching what you see in the built environment so that you can learn to draw what you imagine. Illustrated with hundreds of drawings by students and professionals of cityscapes around Europe and the United States, the book helps you develop your conceptual drawing skills so that you can communicate graphically to represent the built environment. Short exercises, projects, drawing tips, step-by-step demonstrations, and composition do's and don'ts make it easy for you to get out into the city and experiment in your own work. Author Michael Abrams uses his experience as a field sketching instructor, to show you that by drawing, you can discover, analyze, and comprehend the built environment.

Graphic L.A.


Author: Robh Ruppel
Publisher: N.A
ISBN: 9781624650178
Category: Art
Page: 144
View: 8154
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Graphic L.A. is part practical instruction, part guided meditation on the importance of color values and objects in art. The reader is led by the professional instruction of Robh Ruppel; instructor at the Art Center College of Design, Gnomon School of Visual Effects, and Concept Art Academy. He is also a multiple award-winning art director of video games. By reducing environments down to basic shapes and colors (or “symbols”), Robh builds astounding images. Robh documents the progression of building an image while referencing basic techniques. By using color with surprisingly bold brushstrokes, he produces images of incredible depth with intricate handling of light and shadow. It is a rare exploration into simplicity without resorting to minimalism. Readers will be certain to take away both a sense of admiration for Robh Ruppel's work and a greater understanding and appreciation for the importance of color value relationships in all forms of art.