Introductory Techniques for 3-D Computer Vision


Author: Emanuele Trucco,Alessandro Verri
Publisher: N.A
ISBN: N.A
Category: Computers
Page: 343
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This text provides readers with a starting point to understand and investigate the literature of computer vision, listing conferences, journals and Internet sites.

An Introduction to 3D Computer Vision Techniques and Algorithms


Author: Boguslaw Cyganek,J. Paul Siebert
Publisher: John Wiley & Sons
ISBN: 1119964474
Category: Science
Page: 504
View: 3140
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Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

Multiple View Geometry in Computer Vision


Author: Richard Hartley,Andrew Zisserman
Publisher: Cambridge University Press
ISBN: 1139449141
Category: Computers
Page: N.A
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A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

An Invitation to 3-D Vision

From Images to Geometric Models
Author: Yi Ma,Stefano Soatto,Jana Kosecká,S. Shankar Sastry
Publisher: Springer Science & Business Media
ISBN: 0387217797
Category: Computers
Page: 528
View: 1256
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This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.

Three-dimensional Computer Vision

A Geometric Viewpoint
Author: Olivier Faugeras
Publisher: MIT Press
ISBN: 9780262061582
Category: Computers
Page: 663
View: 2107
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This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition.Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.Olivier Faugeras is Research Director of the Computer Vision and Robotics Laboratory at INRIA Sophia-Antipolis and a Professor of Applied Mathematics at the Ecole Polytechnique in Paris.

Guide to 3D Vision Computation

Geometric Analysis and Implementation
Author: Kenichi Kanatani,Yasuyuki Sugaya,Yasushi Kanazawa
Publisher: Springer
ISBN: 3319484931
Category: Computers
Page: 321
View: 4793
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This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website.

Computer Vision

Algorithms and Applications
Author: Richard Szeliski
Publisher: Springer Science & Business Media
ISBN: 9781848829350
Category: Computers
Page: 812
View: 6890
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Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Programming Computer Vision with Python

Tools and algorithms for analyzing images
Author: Jan Erik Solem
Publisher: "O'Reilly Media, Inc."
ISBN: 1449341934
Category: Computers
Page: 264
View: 7087
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If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples with explanations on how to reproduce and build upon each example, along with exercises to help you apply what you’ve learned. This book is ideal for students, researchers, and enthusiasts with basic programming and standard mathematical skills. Learn techniques used in robot navigation, medical image analysis, and other computer vision applications Work with image mappings and transforms, such as texture warping and panorama creation Compute 3D reconstructions from several images of the same scene Organize images based on similarity or content, using clustering methods Build efficient image retrieval techniques to search for images based on visual content Use algorithms to classify image content and recognize objects Access the popular OpenCV library through a Python interface

Computer Vision


Author: Linda G. Shapiro,George C. Stockman
Publisher: N.A
ISBN: 9780130307965
Category: Biography & Autobiography
Page: 580
View: 5780
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Using a progressive intuitive/mathematical approach, this introduction to computer vision provides necessary theory and examples for practitioners who work in fields where significant information must be extracted automatically from images-- including those interested in multimedia, art and design, geographic information systems, and image databases, in addition to the traditional areas of automation, image science, medical imaging, remote sensing and computer cartography. The book provides a basic set of fundamental concepts, (representations of image information, extraction of 3D scene information from 2D images, etc.) algorithms for analyzing images, and discusses some of the exciting evolving application areas of computer vision. The approach is language and software independent, and includes two significant commercial case studies. Imaging and Image Representation. Binary Image Analysis. Pattern Recognition Concepts. Filtering and Enhancing Images. Color and Shading. Texture. Content-Based Image Retrieval. Motion from 2D Image Sequences. Image Segmentation. Matching in 2D. Perceiving 3D from 2D Images. 3D Sensing and Object Pose Computation. 3D Models and Matching. Virtual Reality. Case Studies. For practitioners in any field where information must be extracted automatically from images.

Robot Vision


Author: Berthold Horn,Berthold Klaus,Paul Horn
Publisher: MIT Press
ISBN: 9780262081597
Category: Computers
Page: 509
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"Presents a solid framework for understanding existing work and planning future research."--Cover.

Concise Computer Vision

An Introduction into Theory and Algorithms
Author: Reinhard Klette
Publisher: Springer Science & Business Media
ISBN: 1447163206
Category: Computers
Page: 429
View: 3204
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This textbook provides an accessible general introduction to the essential topics in computer vision. Classroom-tested programming exercises and review questions are also supplied at the end of each chapter. Features: provides an introduction to the basic notation and mathematical concepts for describing an image and the key concepts for mapping an image into an image; explains the topologic and geometric basics for analysing image regions and distributions of image values and discusses identifying patterns in an image; introduces optic flow for representing dense motion and various topics in sparse motion analysis; describes special approaches for image binarization and segmentation of still images or video frames; examines the basic components of a computer vision system; reviews different techniques for vision-based 3D shape reconstruction; includes a discussion of stereo matchers and the phase-congruency model for image features; presents an introduction into classification and learning.

Introduction to Computer Graphics

Using Java 2D and 3D
Author: Frank Klawonn
Publisher: Springer Science & Business Media
ISBN: 1447127331
Category: Computers
Page: 253
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This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Foundations of 3D Computer Graphics


Author: Steven J. Gortler
Publisher: MIT Press
ISBN: 0262017350
Category: Computers
Page: 273
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This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping.

Introductory Computer Vision and Image Processing


Author: A. Low
Publisher: McGraw-Hill Companies
ISBN: 9780077074036
Category: Computers
Page: 244
View: 5541
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Foundations of Computer Vision

Computational Geometry, Visual Image Structures and Object Shape Detection
Author: James F. Peters
Publisher: Springer
ISBN: 3319524836
Category: Computers
Page: 431
View: 8073
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This book introduces the fundamentals of computer vision (CV), with a focus on extracting useful information from digital images and videos. Including a wealth of methods used in detecting and classifying image objects and their shapes, it is the first book to apply a trio of tools (computational geometry, topology and algorithms) in solving CV problems, shape tracking in image object recognition and detecting the repetition of shapes in single images and video frames. Computational geometry provides a visualization of topological structures such as neighborhoods of points embedded in images, while image topology supplies us with structures useful in the analysis and classification of image regions. Algorithms provide a practical, step-by-step means of viewing image structures. The implementations of CV methods in Matlab and Mathematica, classification of chapter problems with the symbols (easily solved) and (challenging) and its extensive glossary of key words, examples and connections with the fabric of CV make the book an invaluable resource for advanced undergraduate and first year graduate students in Engineering, Computer Science or Applied Mathematics. It offers insights into the design of CV experiments, inclusion of image processing methods in CV projects, as well as the reconstruction and interpretation of recorded natural scenes.

Making Things See

3D Vision with Kinect, Processing, Arduino, and MakerBot
Author: Greg Borenstein
Publisher: "O'Reilly Media, Inc."
ISBN: 1449307078
Category: Computers
Page: 416
View: 6153
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A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Geometric Algebra for Computer Science

An Object-Oriented Approach to Geometry
Author: Leo Dorst,Daniel Fontijne,Stephen Mann
Publisher: Elsevier
ISBN: 0080553109
Category: Computers
Page: 664
View: 8941
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Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

Computer Vision: Theory and Industrial Applications


Author: Carme Torras
Publisher: Springer Science & Business Media
ISBN: 3642486754
Category: Computers
Page: 455
View: 7788
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This book is the fruit of a very long and elaborate process. It was conceived as a comprehensive solution to several deficiencies encountered while trying to teach the essentials of Computer Vision in different contexts: to technicians from industry looking for technological solutions to some of their problems, to students in search of a good subject for a PhD thesis, and to researchers in other fields who believe that Computer Vision techniques may help them to analyse their results. The book was carefully planned with all these people in mind. Thus, it covers the fundamentals of both 2D and 3D Computer Vision and their most widespread industrial applications, such as automated inspection, robot guidance and workpiece acquisition. The level of explanation is that of an expanded introductory text, in the sense that, besides the basic material, some special advanced topics are included in each chapter, together with an extensive bibliography for experts to follow up. Well-known researchers on each of the topics were appointed to write a chapter following several guidelines to ensure a consistent presentation throughout. I would like to thank the authors for their patience, because some of them had to go through several revisions of their chapters in order to avoid repetition and to improve the homogeneity and coherence of the book. I hope they will find that the final result has been worth their efforts.

Learning OpenCV 3

Computer Vision in C++ with the OpenCV Library
Author: Adrian Kaehler,Gary Bradski
Publisher: "O'Reilly Media, Inc."
ISBN: 1491937963
Category: COMPUTERS
Page: 1024
View: 1617
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Get started in the rapidly expanding field of computer vision with this practical guide. Written by Adrian Kaehler and Gary Bradski, creator of the open source OpenCV library, this book provides a thorough introduction for developers, academics, roboticists, and hobbyists. You’ll learn what it takes to build applications that enable computers to "see" and make decisions based on that data. With over 500 functions that span many areas in vision, OpenCV is used for commercial applications such as security, medical imaging, pattern and face recognition, robotics, and factory product inspection. This book gives you a firm grounding in computer vision and OpenCV for building simple or sophisticated vision applications. Hands-on exercises in each chapter help you apply what you’ve learned. This volume covers the entire library, in its modern C++ implementation, including machine learning tools for computer vision. Learn OpenCV data types, array types, and array operations Capture and store still and video images with HighGUI Transform images to stretch, shrink, warp, remap, and repair Explore pattern recognition, including face detection Track objects and motion through the visual field Reconstruct 3D images from stereo vision Discover basic and advanced machine learning techniques in OpenCV