Lego Ev3 Robotics

A Guide for Educators
Author: Mariappan Jawaharlal
Publisher: Daisy
ISBN: 9780998332802
Category:
Page: 194
View: 9434
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Lego(r) EV3 Robotics: A Guide for Educators provides a structured approach to teaching robotics to K-12 students. Robotics is a multi-disciplinary subject and teaching robotics can be challenging. Most robotics teachers come from very diverse educational backgrounds: Mathematics, Physics, English, History, and even Physical Education. They need an easy to use, comprehensive guide to give them a solid foundation. This book provides a structured curriculum, from learning to use correct engineering terms to mastering advanced programming techniques. It provides clear explanations, fun examples, challenging missions and sample codes. This curriculum guide covers everything needed to inspire and engage students. It also contains tips for classroom management and interaction with students. The best way to begin robotics is to build and program robots. Any individual who is interested in teaching robotics can go through this guide and follow the instructions to build and program robots. Instructions for an easy-to-build robot, MyBot, are included. For educators, parents, mentors and coaches interested in teaching EV3 robotics, this is the only book that you will ever need.

Art of LEGO MINDSTORMS EV3 Programming


Author: Terry Griffin
Publisher: No Starch Press
ISBN: 1593275684
Category: Crafts & Hobbies
Page: 276
View: 7374
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With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: * React to different environments and respond to commands * Follow a wall to navigate a maze * Display drawings that you input with dials, sensors, and data wires on the EV3 screen * Play a Simon Says–style game that uses arrays to save your high score * Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544)

Learning LEGO MINDSTORMS EV3


Author: Gary Garber
Publisher: Packt Publishing Ltd
ISBN: 1783985038
Category: Computers
Page: 284
View: 7793
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This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.

Classroom Activities for the Busy Teacher

EV3
Author: Damien Kee
Publisher: CreateSpace
ISBN: 9781491253168
Category: Education
Page: 146
View: 9922
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"A guide for teachers implementing a robotics unit in the classroom ... aimed at middle years schooling (ages 9-15) ... [and] based around a single robot, the RileyRover"--page 1.

STEM by Design

Teaching with LEGO Mindstorms EV3
Author: Barbara Bratzel
Publisher: N.A
ISBN: 9781935673187
Category: LEGO Robots/Design
Page: 288
View: 4291
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STEM topics have been much in the news. The growing number of jobs in STEM fields, the dearth of women and people of color in STEM fields, inclusion of engineering in the Next Generation Science Standards, the poor showings on tests of technological literacy among Americans young and old, the debate over whether every student should learn to code.

LEGO MINDSTORMS EV3 Laboratory

Build, Program, and Experiment with Five Wicked Cool Robots
Author: Daniele Benedetelli
Publisher: No Starch Press
ISBN: 1593275331
Category: Technology & Engineering
Page: 432
View: 6482
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The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features. In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You'll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun. As you make your way through the book, you'll build and program five wicked cool robots: * ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room * WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!) * SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control * SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands * T-R3X, a fearsome bipedal robot that will find and chase down prey With The LEGO MINDSTORMS EV3 Laboratory as your guide, you'll become an EV3 master in no time. Requirements: One LEGO® MINDSTORMS EV3 set (LEGO SET #31313)

The LEGO MINDSTORMS EV3 Idea Book

181 Simple Machines and Clever Contraptions
Author: Yoshihito Isogawa
Publisher: No Starch Press
ISBN: 1593276001
Category: Crafts & Hobbies
Page: 232
View: 5910
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The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions. You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations. Best of all, every part you need to build these machines comes in one LEGO set (#31313)!

First LEGO League

The Unofficial Guide
Author: James Floyd Kelly,Jonathan Daudelin
Publisher: "O'Reilly Media, Inc."
ISBN: 1457169533
Category: Technology & Engineering
Page: 264
View: 9151
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FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL. Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples. FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to: Organize, recruit, and manage a team Find equipment, mentors, and funding Design, build, and program winning robots Tackle each of the four FLL components-from Robot Game to Teamwork Use strategies and techniques from FLL masters to increase your scores No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!

Build and Program Your Own LEGO Mindstorms EV3 Robots


Author: Marziah Karch
Publisher: Que Publishing
ISBN: 0133518221
Category: Technology & Engineering
Page: 384
View: 7656
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Build and Program Your Own LEGO® MINDSTORMS® EV3 Robots Absolutely no experience needed! Build and program amazing robots with the new LEGO MINDSTORMS EV3! With LEGO MINDSTORMS EV3, you can do modern robotics without complex wiring or soldering! This step-by-step, full-color tutorial teaches all you need to know, including basic programming skills most introductory guides skip. Even better—it’s packed with hands-on projects! Start by “unboxing” your new EV3 kit and getting to know every component: motors, sensors, connections, remotes, and the EV3’s more powerful, easier-to-program “brick.” Then walk through building your first “bots”…creating more sophisticated robots with wheels and motors…engineering for strength and balance…“driving” your robot…building robots that recognize colors and do card tricks…and more! LEGO MINDSTORMS EV3 robotics is the perfect pathway into science and technology… and this book is the easiest way to get started, even if you have absolutely no robotics or programming experience! Explore your new EV3 kit: both the retail “Home” and LEGO “Education” versions Get foolproof help with building the Track3r and other standard robots Build cars and tanks, and hack them to do even more Write programs that enable your robots to make their own decisions Improve your programs with feedback Handle more sophisticated engineering and programming tasks Troubleshoot problems that keep your robot from moving Get involved with the worldwide MINDSTORMS® robotics community Marziah Karch is Senior Instructional Designer at NWEA, a Google Expert at About.com, and Senior Web Editor at GeekMom. She has more than a decade of experience in instructional technology and was senior educational technologist for Johnson County Community College, where she also taught interactive media development. She holds a master’s degree in Instructional Design and Technology, and is pursuing a doctorate in Library and Information Science. Her hands-on technology experience ranges from 3D animation to multimedia learning, content management to music video creation. She has extensively explored the educational potential of LEGO robotics. She is the author of Android Tablets Made Simple. This book is not authorized or endorsed by the LEGO® Group.

LEGO MINDSTORMS NXT 2.0 Discovery Book

A Beginner's Guide to Building and Programming Robots
Author: Laurens Valk
Publisher: No Starch Press
ISBN: 1593272111
Category: Crafts & Hobbies
Page: 320
View: 4334
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From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.

Programming LEGO® EV3 My Blocks

Teaching Concepts and Preparing for FLL® Competition
Author: Gene Harding
Publisher: Apress
ISBN: 1484234383
Category: Computers
Page: 136
View: 3300
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Program Lego® My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along. You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that you’re creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy. This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, you will be game-ready to manage the season, prepare for competition, and compete! What You'll Learn Construct and use My Blocks to improve robot performance in the FLL® Robot Game Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion Comment programs appropriately to note errors and consistency Who This Book Is For The book is targeted at the many FLL® coaches, mentors, and students who need help with programming the EV3, as well as the students they coach. A secondary audience is teachers who want to use the EV3 to teach programming concepts.

LEGO Mindstorms for dummies


Author: Michael Meadhra,Peter J. Stouffer
Publisher: For Dummies
ISBN: 9780764507670
Category: Computers
Page: 371
View: 6233
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Provides instructions for building various types of robots and programming the microprocessors.

Exploring LEGO Mindstorms EV3

Tools and Techniques for Building and Programming Robots
Author: Eun Jung Park
Publisher: John Wiley & Sons
ISBN: 1118879953
Category: Computers
Page: 408
View: 1630
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The essential guide to building and programming LEGO EV3 interactive robots Exploring LEGO Mindstorms: Tools and Techniques for Building and Programming Robots is the complete guide to getting the most out of your LEGO Mindstorms EV3. Written for hobbyists, young builders, and master builders alike, the book walks you through fundamentals of robot design, construction, and programming using the Mindstorms apparatus and LEGO TECHNIC parts. Tap into your creativity with brainstorming techniques, or follow the plans and blueprints provided on the companion website to complete projects ranging from beginner to advanced. The book begins with the basics of the software and EV3 features then lets you get to work quickly by using projects of increasing complexity to illustrate the topics at hand. Plenty of examples are provided throughout every step of the process, and the companion website features a blog where you can gain the insight and advice of other users. Exploring LEGO Mindstorms contains building and programming challenges written by a recognized authority in LEGO robotics curriculum, and is designed to teach you the fundamentals rather than have you follow a "recipe." Get started with robot programming with the starter vehicle, Auto-Driver Explore the features of the EV3 brick, a programmable brick Design robot's actions using Action Blocks Incorporate environmental sensors using Infrared, Touch, and Color sensors Expand the use of data in your program by using data wires with Sensor Blocks Process data from the sensors using Data Operations Blocks Using Bluetooth and WiFi with EV3 Build unique EV3 robots that each presents different functions: the Spy Rabbit, a robot that can react to its surroundings; a Sea Turtle robot, Mr. Turto; the Big Belly Bot, a robot that eats and poops; and a Robotic Puppy Guapo Discover ideas and practices that will help you to develop your own method of designing and programming EV3 robots The book also provides extensive programming guidance, from the very basics of block programming through data wiring. You'll learn robotics skills to help with your own creations, and can likely ignite a lasting passion for innovation. Exploring LEGO Mindstorms is the key to unlocking your EV3 potential.

Instant LEGO Mindstorm EV3


Author: Gary Garber
Publisher: Packt Publishing Ltd
ISBN: 1849519757
Category: Computers
Page: 82
View: 2668
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Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A concise guide full of step-by-step recipes to teach you how to build and program an advanced robot."Instant LEGO Mindstorm EV3" is for both the adult tinkerer who has never touched LEGO before and the experienced LEGO engineer who has evolved from Mindstorm NXT to EV3. If you are interested in entering or advising students in robot competitions such as the FIRST LEGO League, the Wold Robot Olympiad, or RoboGames, then this book is a must for you. Even if you haven’t purchased your Mindstorm EV3 kit yet, this book will give you a good introduction to the platform.

Animate-build-code With Lego and Scratch

A Guide for Busy Teachers
Author: Robin Frazier
Publisher: Createspace Independent Publishing Platform
ISBN: 9781514239247
Category:
Page: 72
View: 6946
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TAKE A LOOK INSIDE!* Two Getting Started lessons in Scratch(c) to get yourself, and students familiar with basic functions of the Scratch software program * Instructions on how to write, download files to animate and code using Scratch(r)- a free resource, and find the LEGO(r) resources* Guided Lesson Plans -13 lessons using LEGO(r) WeDo Models* Student handout that has a flow sheet to walk them through the steps to animate, build, and code- permission to copy and laminate the sheets* Guidance for setting up classroom activities* Timeline suggested for age/grade specific skill building levels* STEM Vocabulary* Standards of Learning-NGSS-ISTE-ITEEA* Tips Tricks* Resources needed (have LEGO(r) WeDo around school)? Try using to incorporate learning animation and code with Scratch(c) in the classroom. Extend your grant funding with Scratch(r) free resource.

The Unofficial Guide to Lego Mindstorms Robots


Author: Jonathan Knudsen
Publisher: Oreilly & Associates Incorporated
ISBN: 9781565926929
Category: Computers
Page: 247
View: 1124
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A guide to the LEGO Mindstorms Robotics Invention System explains how to build and program mobile robots using LEGO blocks and third party software, and includes plans for hands-on robot projects

LEGO MINDSTORMS NXT-G Programming Guide


Author: James Floyd Kelly
Publisher: Apress
ISBN: 1430229764
Category: Technology & Engineering
Page: 336
View: 8301
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James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block

Robots in K-12 Education: A New Technology for Learning

A New Technology for Learning
Author: Barker, Bradley S.
Publisher: IGI Global
ISBN: 1466601833
Category: Education
Page: 402
View: 2144
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"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.

LEGO MINDSTORMS EV3 Discovery Book

A Beginner's Guide to Building and Programming Robots
Author: Laurens Valk
Publisher: No Starch Press
ISBN: 1593275323
Category: Technology & Engineering
Page: 396
View: 3172
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LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: * The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines * The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car * ANTY, a six-legged walking creature that adapts its behavior to its surroundings * SK3TCHBOT, a robot that lets you play games on the EV3 screen * The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon * LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

Understanding Coding with Lego Mindstorms™


Author: Patricia Harris, Ph.D.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508144648
Category: Juvenile Nonfiction
Page: 24
View: 5442
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The first Lego Mindstorms™ sets were released in the early 1990s. Since then, Lego’s line of buildable, programmable robots has become a sensation with budding coders all over the world. More than just toy building blocks, Lego Mindstorms™ sets allow users to familiarize themselves with manipulating and customizing computer hardware and software. In this volume, readers will learn what it takes to be a Mindstorms builder and programmer! The manageable text is supported by clear photographs and a concluding graphic organizer. Young coders are sure to enjoy reading about Lego Mindstorms™ and learning how to make amazing computer-controlled robotic creations all by themselves. The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this title by the Lego Group.