Lego Ev3 Robotics

A Guide for Educators
Author: Mariappan Jawaharlal
Publisher: Daisy
ISBN: 9780998332802
Category:
Page: 194
View: 9935

Lego(r) EV3 Robotics: A Guide for Educators provides a structured approach to teaching robotics to K-12 students. Robotics is a multi-disciplinary subject and teaching robotics can be challenging. Most robotics teachers come from very diverse educational backgrounds: Mathematics, Physics, English, History, and even Physical Education. They need an easy to use, comprehensive guide to give them a solid foundation. This book provides a structured curriculum, from learning to use correct engineering terms to mastering advanced programming techniques. It provides clear explanations, fun examples, challenging missions and sample codes. This curriculum guide covers everything needed to inspire and engage students. It also contains tips for classroom management and interaction with students. The best way to begin robotics is to build and program robots. Any individual who is interested in teaching robotics can go through this guide and follow the instructions to build and program robots. Instructions for an easy-to-build robot, MyBot, are included. For educators, parents, mentors and coaches interested in teaching EV3 robotics, this is the only book that you will ever need.

LEGO MINDSTORMS EV3 Discovery Book

A Beginner's Guide to Building and Programming Robots
Author: Laurens Valk
Publisher: No Starch Press
ISBN: 1593275323
Category: Technology & Engineering
Page: 396
View: 3447

LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: * The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines * The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car * ANTY, a six-legged walking creature that adapts its behavior to its surroundings * SK3TCHBOT, a robot that lets you play games on the EV3 screen * The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon * LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)

Art of LEGO MINDSTORMS EV3 Programming


Author: Terry Griffin
Publisher: No Starch Press
ISBN: 1593275684
Category: Crafts & Hobbies
Page: 276
View: 3279

With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: * React to different environments and respond to commands * Follow a wall to navigate a maze * Display drawings that you input with dials, sensors, and data wires on the EV3 screen * Play a Simon Says–style game that uses arrays to save your high score * Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544)

Learning LEGO MINDSTORMS EV3


Author: Gary Garber
Publisher: Packt Publishing Ltd
ISBN: 1783985038
Category: Computers
Page: 284
View: 4155

This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.

Programming LEGO® EV3 My Blocks

Teaching Concepts and Preparing for FLL® Competition
Author: Gene Harding
Publisher: Apress
ISBN: 1484234383
Category: Computers
Page: 136
View: 3777

Program Lego® My Blocks to accurately perform navigation functions on competition mats, such as moving forward and backward quickly and precisely, turning, following walls, and following lines. This book features extensive illustrations help to bring each step and concept to life so that you can easily follow along. You'll start by moving your creations forward and backward accurate distances while maintaining directional accuracy. You'll then build My Blocks to turn left and right at precise angles. After that you’re creations will be ready to find, follow, and otherwise use lines on the mat to improve navigation accuracy. Finally, you'll delve into using game board border walls to navigate and advanced topics, such as handoffs at speed and accelerating/decelerating to enable higher speed while maintaining navigation accuracy. This book addresses EV3 programming in the specific context of FLL® competition. With Programming Lego® EV3 My Blocks, you will be game-ready to manage the season, prepare for competition, and compete! What You'll Learn Construct and use My Blocks to improve robot performance in the FLL® Robot Game Develop basic programming skills, including feedback, troubleshooting techniques, and unit conversion Comment programs appropriately to note errors and consistency Who This Book Is For The book is targeted at the many FLL® coaches, mentors, and students who need help with programming the EV3, as well as the students they coach. A secondary audience is teachers who want to use the EV3 to teach programming concepts.

Classroom Activities for the Busy Teacher

EV3
Author: Damien Kee
Publisher: CreateSpace
ISBN: 9781491253168
Category: Education
Page: 146
View: 4913

"A guide for teachers implementing a robotics unit in the classroom ... aimed at middle years schooling (ages 9-15) ... [and] based around a single robot, the RileyRover"--page 1.

LEGO MINDSTORMS EV3 Laboratory

Build, Program, and Experiment with Five Wicked Cool Robots
Author: Daniele Benedetelli
Publisher: No Starch Press
ISBN: 1593275331
Category: Technology & Engineering
Page: 432
View: 3204

The LEGO® MINDSTORMS® EV3 set offers so many new and exciting features that it can be hard to know where to begin. Without the help of an expert, it could take months of experimentation to learn how to use the advanced mechanisms and numerous programming features. In The LEGO MINDSTORMS EV3 Laboratory, author Daniele Benedettelli, robotics expert and member of the elite LEGO MINDSTORMS Expert Panel, shows you how to use gears, beams, motors, sensors, and programming blocks to create sophisticated robots that can avoid obstacles, walk on two legs, and even demonstrate autonomous behavior. You'll also dig into related math, engineering, and robotics concepts that will help you create your own amazing robots. Programming experiments throughout will challenge you, while a series of comics and countless illustrations inform the discussion and keep things fun. As you make your way through the book, you'll build and program five wicked cool robots: * ROV3R, a vehicle you can modify to do things like follow a line, avoid obstacles, and even clean a room * WATCHGOOZ3, a bipedal robot that can be programmed to patrol a room using only the Brick Program App (no computer required!) * SUP3R CAR, a rear-wheel-drive armored car with an ergonomic two-lever remote control * SENTIN3L, a walking tripod that can record and execute color-coded sequences of commands * T-R3X, a fearsome bipedal robot that will find and chase down prey With The LEGO MINDSTORMS EV3 Laboratory as your guide, you'll become an EV3 master in no time. Requirements: One LEGO® MINDSTORMS EV3 set (LEGO SET #31313)

STEM by Design

Teaching with LEGO Mindstorms EV3
Author: Barbara Bratzel
Publisher: N.A
ISBN: 9781935673187
Category: LEGO Robots/Design
Page: 288
View: 4228

STEM topics have been much in the news. The growing number of jobs in STEM fields, the dearth of women and people of color in STEM fields, inclusion of engineering in the Next Generation Science Standards, the poor showings on tests of technological literacy among Americans young and old, the debate over whether every student should learn to code.

Building Smart LEGO MINDSTORMS EV3 Robots

Leverage the LEGO MINDSTORMS EV3 platform to build and program intelligent robots
Author: Kyle Markland
Publisher: Packt Publishing Ltd
ISBN: 1788475690
Category: Computers
Page: 258
View: 2431

Build and program smart robots with the EV3. Key Features Efficiently build smart robots with the LEGO MINDSTORMS EV3 Discover building techniques and programming concepts that are used by engineers to prototype robots in the real world This project-based guide will teach you how to build exciting projects such as the objecta-tracking tank, ultimate all-terrain vehicle, remote control race car, or even a GPS-navigating autonomous vehicle Book Description Smart robots are an ever-increasing part of our daily lives. With LEGO MINDSTORMS EV3, you can now prototype your very own small-scale smart robot that uses specialized programming and hardware to complete a mission. EV3 is a robotics platform for enthusiasts of all ages and experience levels that makes prototyping robots accessible to all. This book will walk you through six different projects that range from intermediate to advanced level. The projects will show you building and programming techniques that are used by engineers in the real world, which will help you build your own smart robot. You'll see how to make the most of the EV3 robotics platform and build some awesome smart robots. The book starts by introducing some real-world examples of smart robots. Then, we'll walk you through six different projects and explain the features that allow these robots to make intelligent decisions. The book will guide you as you build your own object-tracking tank, a box-climbing robot, an interactive robotic shark, a quirky bipedal robot, a speedy remote control race car, and a GPS-navigating robot. By the end of this book, you'll have the skills necessary to build and program your own smart robots with EV3. What you will learn Understand the characteristics that make a robot smart Grasp proportional beacon following and use proximity sensors to track an object Discover how mechanisms such as rack-and-pinion and the worm gear work Program a custom GUI to make a robot more user friendly Make a fun and quirky interactive robot that has its own personality Get to know the principles of remote control and programming car-style steering Understand some of the mechanisms that enable a car to drive Navigate to a destination with a GPS receiver Who this book is for This book is for hobbyists, robotic engineers, and programmers who understand the basics of the EV3 programming language and are familiar with building with LEGO Technic and want to try some advanced projects. If you want to learn some new engineering techniques and take your experience with the EV3 to the next level, then this book is for you.

The LEGO MINDSTORMS EV3 Idea Book

181 Simple Machines and Clever Contraptions
Author: Yoshihito Isogawa
Publisher: No Starch Press
ISBN: 1593276001
Category: Crafts & Hobbies
Page: 232
View: 5424

The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions. You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations. Best of all, every part you need to build these machines comes in one LEGO set (#31313)!

Robots in K-12 Education: A New Technology for Learning

A New Technology for Learning
Author: Barker, Bradley S.
Publisher: IGI Global
ISBN: 1466601833
Category: Education
Page: 402
View: 7021

"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.

Exploring LEGO Mindstorms EV3

Tools and Techniques for Building and Programming Robots
Author: Eun Jung Park
Publisher: John Wiley & Sons
ISBN: 1118879953
Category: Computers
Page: 408
View: 8734

The essential guide to building and programming LEGO EV3 interactive robots Exploring LEGO Mindstorms: Tools and Techniques for Building and Programming Robots is the complete guide to getting the most out of your LEGO Mindstorms EV3. Written for hobbyists, young builders, and master builders alike, the book walks you through fundamentals of robot design, construction, and programming using the Mindstorms apparatus and LEGO TECHNIC parts. Tap into your creativity with brainstorming techniques, or follow the plans and blueprints provided on the companion website to complete projects ranging from beginner to advanced. The book begins with the basics of the software and EV3 features then lets you get to work quickly by using projects of increasing complexity to illustrate the topics at hand. Plenty of examples are provided throughout every step of the process, and the companion website features a blog where you can gain the insight and advice of other users. Exploring LEGO Mindstorms contains building and programming challenges written by a recognized authority in LEGO robotics curriculum, and is designed to teach you the fundamentals rather than have you follow a "recipe." Get started with robot programming with the starter vehicle, Auto-Driver Explore the features of the EV3 brick, a programmable brick Design robot's actions using Action Blocks Incorporate environmental sensors using Infrared, Touch, and Color sensors Expand the use of data in your program by using data wires with Sensor Blocks Process data from the sensors using Data Operations Blocks Using Bluetooth and WiFi with EV3 Build unique EV3 robots that each presents different functions: the Spy Rabbit, a robot that can react to its surroundings; a Sea Turtle robot, Mr. Turto; the Big Belly Bot, a robot that eats and poops; and a Robotic Puppy Guapo Discover ideas and practices that will help you to develop your own method of designing and programming EV3 robots The book also provides extensive programming guidance, from the very basics of block programming through data wiring. You'll learn robotics skills to help with your own creations, and can likely ignite a lasting passion for innovation. Exploring LEGO Mindstorms is the key to unlocking your EV3 potential.

LEGO MINDSTORMS NXT 2.0 Discovery Book

A Beginner's Guide to Building and Programming Robots
Author: Laurens Valk
Publisher: No Starch Press
ISBN: 1593272111
Category: Crafts & Hobbies
Page: 320
View: 2367

From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.

The LEGO MINDSTORMS NXT Zoo!

An Unofficial, Kid-friendly Guide to Building Robotic Animals with the LEGO MINDSTORMS NXT
Author: Fay Rhodes
Publisher: N.A
ISBN: 9781593271701
Category: Juvenile Nonfiction
Page: 320
View: 8077

Provides instructions for creating animal-like models using LEGO MINDSTORMS NXT.

Understanding Coding with Lego Mindstorms™


Author: Patricia Harris, Ph.D.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508144648
Category: Juvenile Nonfiction
Page: 24
View: 2442

The first Lego Mindstorms™ sets were released in the early 1990s. Since then, Lego’s line of buildable, programmable robots has become a sensation with budding coders all over the world. More than just toy building blocks, Lego Mindstorms™ sets allow users to familiarize themselves with manipulating and customizing computer hardware and software. In this volume, readers will learn what it takes to be a Mindstorms builder and programmer! The manageable text is supported by clear photographs and a concluding graphic organizer. Young coders are sure to enjoy reading about Lego Mindstorms™ and learning how to make amazing computer-controlled robotic creations all by themselves. The LEGO name and products, including MINDSTORMS and WeDo, are trademarks of the LEGO Group, and their use in this book does not imply a recommendation or endorsement of this title by the Lego Group.

LEGO MINDSTORMS NXT-G Programming Guide


Author: James Floyd Kelly
Publisher: Apress
ISBN: 1430229764
Category: Technology & Engineering
Page: 336
View: 2368

James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block

Maximum Lego Ev3

Building Robots with Java Brains
Author: Brian Bagnall
Publisher: N.A
ISBN: 9780986832291
Category: Computers
Page: 464
View: 1013

Provides an in-depth introduction to the LEGO Mindstorms EV3 kit, covering such topics as installing leJOS, motors, sensors, navigation, sound, remote control, and debugging, with step-by-step, illustrated instructions for eight unique robots.

Winning Design!

LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition
Author: James Jeffrey Trobaugh
Publisher: Apress
ISBN: 1484221052
Category: Computers
Page: 263
View: 2917

Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.

Instant LEGO Mindstorm EV3


Author: Gary Garber
Publisher: Packt Publishing Ltd
ISBN: 1849519757
Category: Computers
Page: 82
View: 2949

Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A concise guide full of step-by-step recipes to teach you how to build and program an advanced robot."Instant LEGO Mindstorm EV3" is for both the adult tinkerer who has never touched LEGO before and the experienced LEGO engineer who has evolved from Mindstorm NXT to EV3. If you are interested in entering or advising students in robot competitions such as the FIRST LEGO League, the Wold Robot Olympiad, or RoboGames, then this book is a must for you. Even if you haven’t purchased your Mindstorm EV3 kit yet, this book will give you a good introduction to the platform.

LEGO Mindstorms for dummies


Author: Michael Meadhra,Peter J. Stouffer
Publisher: For Dummies
ISBN: 9780764507670
Category: Computers
Page: 371
View: 1040

Provides instructions for building various types of robots and programming the microprocessors.