Make It Glow

LED Projects for the Whole Family
Author: Emily Coker,Kelli Townley
Publisher: Maker Media, Inc.
ISBN: 1680451014
Category: Technology & Engineering
Page: 136
View: 3890
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Everyone loves to play with light and this collection of kid-ready LED projects will have young Makers exploring electricity and electronics while opening up a world of endless fun! Makers, tinkerers, hobbyists, and parents will be drawn to the decorative and exciting possibilities of the projects in Make It Glow. Filled with full-color photographs and step-by-step instructions that anyone can follow, this beautiful book features 21 exciting projects that can be completed by even the youngest Maker. You'll start with ultra simple projects and then tackle increasingly complicated ones. Building upon lessons learned in earlier projects ensures that kids learn and succeed. Everyone will be thrilled by the fun, decorative designs that result as you develop new ways to unleash your creativity! With Make It Glow, you'll learn to make: Blue-light greeting cardsEyes in the dark FlickerbugsLight-up fairy wingsAn illuminated tote bagA bouquet of electric rosesand more! Featuring beautifully photographed inspirational projects for kids and adults, Make It Glow helps you learn the basics of electronics and soft circuits to create costumes, home decorations, clothing, jewelry, and more. What will you illuminate?

Fashioning Technology

A DIY Intro to Smart Crafting
Author: Syuzi Pakhchyan
Publisher: "O'Reilly Media, Inc."
ISBN: 0596514379
Category: Computers
Page: 219
View: 2575
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Provides instructions for creating a variety of home accents, accessories, and toys that combine crafting and technology.

Family Projects for Smart Objects

Tabletop Projects That Respond to Your World
Author: John Keefe
Publisher: Maker Media, Inc.
ISBN: 1680451197
Category: Technology & Engineering
Page: 224
View: 6562
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"The Internet of Things" is the new buzzphrase, but what is it? A toaster that texts? The fitness band on your wrist? The camera in an infant's room? Sure, it's all of those things. But it's also your phone: an ultra-sophisticated sensor and communications system in your pocket or purse--capable of tracking your steps, capturing an image, or calling an Uber. And it is actually not hard or expensive to make a sensing, communicating object yourself. Doing so can be rewarding, fun, and even useful. This book teaches the basics of building sensors and communicating objects through a series of practical, demonstrative, and fun activities.

Practical Lighting Design with LEDs


Author: Ron Lenk,Carol Lenk
Publisher: John Wiley & Sons
ISBN: 1119165326
Category: Technology & Engineering
Page: 304
View: 6707
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The essential how-to guide to designing and building LED systems, revised and updated The second edition of Practical Lighting Design with LEDs has been revised and updated to provide the most current information for developing light-emitting diodes products. The authors, noted authorities in the field, offer a review of the most relevant topics including optical performance, materials, thermal design and modeling and measurement. Comprehensive in scope, the text covers all the information needed to design LEDs into end products. The user-friendly text also contains numerous drawings and schematics that show how things such as measurements are actually made, and show how circuits actually work. Designed to be practical, the text includes myriad notes and illustrative examples that give pointers and how-to guides on many of the book's topics. In addition, the book’s equations are used only for practical calculations, and are kept at the level of high-school algebra. This thoroughly expanded second edition offers: New chapters on the design of an LED flashlight, USB light, automotive taillight, and LED light bulbs A practical and user-friendly guide with dozens of new illustrations The nitty-gritty, day-to-day engineering and systems used to design and build complete LED systems An essential resource on the cutting-edge technology of Light-Emitting Diodes Practical Lighting Design with LEDs helps engineers and managers meet the demand for the surge in usage for products using light-emitting diodes with a practical guide that takes them through the relevant fields of light, electronic and thermal design.

Make: Easy 1+2+3 Projects

From the Pages of Make:
Author: The Editors of Make:
Publisher: Maker Media, Inc.
ISBN: 1680450409
Category: Technology & Engineering
Page: 160
View: 6877
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From the pages of Make: magazine comes this collection of dozens of projects you can make in your home or school workshop. You'll learn how to create toys and games from stuff you have lying around, create unusual and inspiring home improvements, and even find some new ways to have fun outdoors. You might even learn something along the way: electronics, flight, science, math, and engineering. In this book, you'll make: Batteries from everyday things Banana tattoos LED throwies Piezo contact microphone Paper water bomber Box fan beef jerky

LED Project Handbook


Author: John Baichtal
Publisher: No Starch Press
ISBN: 9781593278250
Category: Computers
Page: 240
View: 3344
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"A collection of interactive and customizable projects using LEDs. Includes photos, directions, circuit diagrams, and code"--

Minecraft for Makers

Minecraft in the Real World with LEGO, 3D Printing, Arduino, and More!
Author: John Baichtal
Publisher: Maker Media, Inc.
ISBN: 1680453122
Category: Juvenile Nonfiction
Page: 176
View: 1438
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Minecraft has sold more than one hundred million copies worldwide (about 25 million of those units for the PC and Mac). According to Mojang, since the beginning of 2016 Minecraft continues to average 53,000 copies sold per day. Microsoft bought Minecraft (and Mojang) in 2014 for $2.5 billion. In 2016, Microsoft released a version of Minecraft specifically for educators called MinecraftEdu that is used by thousands of teachers around the world. Minecraft for Makers explores the intersection of this creative and beloved electronic game with the real world. It gives readers the opportunity to take familiar objects from the game - such as blocks, jack o'lanterns, and mobs - and make real-world versions of them. Begin with simple crafting projects using wood, paint, and LEGOs. Then move up to projects that involve basic electronics with LEDs. And, finally, advance to Arduino microcontroller projects that teach programming skills and basic robotics. The skills build progressively on one another, from chapter to chapter, and the emphasis is on fun all the way! Chapters include: Basic Projects (Item Frame with Diamond Sword, LEGO Minecraft Block, Minecraft Chess Pieces) LED Projects (Glowing Minecraft Block, Glowstone Chandelier, Minecraft Chess Board) Arduino Projects (Minecraft Jack O'Lantern, Night and Day Clock, Robot Creeper)

A Child Called It

One Child's Courage to Survive
Author: Dave Pelzer
Publisher: Health Communications, Inc.
ISBN: 1558743669
Category: Biography & Autobiography
Page: 184
View: 8914
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Tells the story of a child's abuse at the hands of his alcoholic mother

Make: Lego and Arduino Projects

Projects for Extending MINDSTORMS NXT with Open-source Electronics
Author: John Baichtal,Matthew Beckler,Adam Wolf
Publisher: "O'Reilly Media, Inc."
ISBN: 1449321062
Category: Computers
Page: 311
View: 4946
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Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.

Make Fun!

Create Your Own Toys, Games, and Amusements
Author: Bob Knetzger
Publisher: Maker Media, Inc.
ISBN: 1457194082
Category: Technology & Engineering
Page: 272
View: 1791
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You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!

Edible Inventions

Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow
Author: Kathy Ceceri
Publisher: Maker Media, Inc.
ISBN: 1680452053
Category: Technology & Engineering
Page: 208
View: 2713
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Believe it or not, there's a lot of inventing going on in the kitchen. Unless you only eat fruits and veggies right off the plant, you are using tools and techniques invented by humans to make food more tasty and easier to digest. When you cook food, you start to break it down into a form your body can absorb. When you add chemicals to make it thicker, gooey-er, or puffy-er, you turn a bunch of boring ingredients into a mouth-watering snack. Edible Inventions: Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow will show you some unusual ways to create a meal, and help you invent some of your own. Projects include: 3D printing with food Chemical cuisine and molecular gastronomy Prepared foods like jellies and pickles at home Growing your own ingredients Cooking off the grid

Glow Kids

How Screen Addiction Is Hijacking Our Kids-and How to Break the Trance
Author: Nicholas Kardaras
Publisher: Macmillan
ISBN: 1250097991
Category: Business & Economics
Page: 288
View: 6813
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We’ve all seen them: kids hypnotically staring at glowing screens in restaurants, in playgrounds and in friends' houses—and the numbers are growing. Like a virtual scourge, the illuminated glowing faces—the Glow Kids—are multiplying. But at what cost? Is this just a harmless indulgence or fad like some sort of digital hula-hoop? Some say that glowing screens might even be good for kids—a form of interactive educational tool. Don’t believe it. In Glow Kids, Dr. Nicholas Kardaras will examine how technology—more specifically, age-inappropriate screen tech, with all of its glowing ubiquity—has profoundly affected the brains of an entire generation. Brain imaging research is showing that stimulating glowing screens are as dopaminergic (dopamine activating) to the brain’s pleasure center as sex. And a growing mountain of clinical research correlates screen tech with disorders like ADHD, addiction, anxiety, depression, increased aggression, and even psychosis. Most shocking of all, recent brain imaging studies conclusively show that excessive screen exposure can neurologically damage a young person’s developing brain in the same way that cocaine addiction can. Kardaras will dive into the sociological, psychological, cultural, and economic factors involved in the global tech epidemic with one major goal: to explore the effect all of our wonderful shiny new technology is having on kids. Glow Kids also includes an opt-out letter and a "quiz" for parents in the back of the book.

Papertoy Glowbots

46 Glowing Robots You Can Make Yourself!
Author: Brian Castleforte
Publisher: Workman Publishing
ISBN: 0761177620
Category:
Page: 196
View: 4510
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Origami meets amazing creatures in a book of paper craft fun! Papertoy Glowbots introduces 46 robots that have the added cool factor of lighting up, whether using glow-in-the-dark stickers that come with the book or light sources like flashlights, Christmas tree lights, and electric tea lights. The 46 die-cut paper robots are created by Brian Castleforte, author of Papertoy Monsters, along with the hottest papertoy designers from around the world. Meet the robots and read about their entertaining backstories in the front, then turn to the card stock section in the back to build them. The templates are die-cut and ready to pop out, fold, and glue. Bold, colorful graphics ensure the robots look as amazing in the daytime as they do with the lights off.

The Amityville Horror


Author: Jay Anson
Publisher: Simon and Schuster
ISBN: 1416507698
Category: Fiction
Page: 256
View: 3532
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The classic and terrifying story of one of the most famous supernatural events--the infamous possessed house on Long Island from which the Lutz family fled in 1975.

The Glass Castle

A Memoir
Author: Jeannette Walls
Publisher: Simon and Schuster
ISBN: 1439156964
Category: Biography & Autobiography
Page: 288
View: 1257
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The child of an alcoholic father and an eccentric artist mother discusses her family's nomadic upbringing, during which she and her siblings fended for themselves while their parents outmaneuvered bill collectors and the authorities.

Power Grid Operation in a Market Environment

Economic Efficiency and Risk Mitigation
Author: Hong Chen
Publisher: John Wiley & Sons
ISBN: 1118984544
Category: Science
Page: 288
View: 6527
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"This book examines both system operation and market operation perspectives, focusing on the interaction between the two. It incorporates up-to-date field experiences, presents challenges, and summarizes the latest theoretical advancements. The book id divided into four parts. The first part deals with the fundamentals of integrated system and market operations, including market power mitigation, market efficiency evaluation, and the implications of operation practices in electricity markets. The second part discusses developing technologies to strengthen the use of the grid in electricity markets. System volatility and economic impact introduced by the intermittency of wind and solar generation are also addressed. The third part focuses on stochastic applications, exploring new approaches of handling uncertainty in Security Constrained Unit Commitment (SCUC), as well as the reserves needed for power system operation. The fourth part presents ongoing efforts of utilizing transmission facilities to improve market efficiency, via transmission topology control, transmission switching, transmission outage scheduling, and advanced transmission technologies. [...]" (source : 4ème de couverture).

A Christmas Carol


Author: Charles Dickens
Publisher: N.A
ISBN: N.A
Category: Christmas stories
Page: 82
View: 7471
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Everyone is familiar with this classic Christmas story. Ebenezer Scrooge is a miserly, unpleasant man who despises Christmas and overworks his clerk Bob Cratchit. As he prepares for another Christmas Eve without celebration, Scrooge is greeted by his dead business partner, Jacob Marley who warns him that his greed will not go unpunished. At first, Scrooge doesn't heed Marley's warning, but soon he is visited by the Ghosts of Christmas Past, Present, and Christmas Yet to Come. He is made to face his cruel nature, and to consider whether he should change his ways. This is a free digital copy of a book that has been carefully scanned by Google as part of a project to make the world's books discoverable online. To make this print edition available as an ebook, we have extracted the text using Optical Character Recognition (OCR) technology and submitted it to a review process to ensure its accuracy and legibility across different screen sizes and devices. Google is proud to partner with libraries to make this book available to readers everywhere.

To Build a Fire


Author: Jack London
Publisher: The Creative Company
ISBN: 9781583415870
Category: Juvenile Nonfiction
Page: 40
View: 6491
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Describes the experiences of a newcomer to the Yukon when he attempts to hike through the snow to reach a mining claim.

Good Night, Lightning (Disney/Pixar Cars)


Author: Frank Berrios
Publisher: Disney Books for Young Readers
ISBN: 073642976X
Category: Juvenile Fiction
Page: 12
View: 7242
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After racing all day, Lightning McQueen returns to Radiator Springs to relax and sleep.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn


Author: Colleen Graves,Aaron Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category: Technology & Engineering
Page: 256
View: 7871
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Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements