Python Hunting

A Beginner's Guide to Programming and Game Building in Python
Author: Brian Carling
Publisher: Createspace Independent Publishing Platform
ISBN: 9781535196956
Category:
Page: 326
View: 9835
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When Marley Adair first wanted to learn Python he bought several books but they weren't teaching him the kind of programming he wanted to learn. He wanted to build games and animations; they were teaching compound interest and print statements. So he taught himself, then wrote the book he wished he could have bought. Python Hunting still covers all the basics, such as classes, functions, loops and logic, but throws beginners straight into the fun, creative side of things, showing the reader how to build a series of games, including pong, space invaders and a tank battle, with sound effects, graphics, statistics and more. Much effort has been made to keep the steps clear, concise and fun and yet still teach genuine programming skills that are the foundations for working in the industry. Working versions and screen shots of the games are on the website at www.python-hunting.com as well as contact details where you can ask questions or get help from the authors. We'd love to hear how you are getting on.

Python Programming for Teens


Author: Kenneth A. Lambert
Publisher: Cengage Learning
ISBN: 1305271963
Category: Computers
Page: 272
View: 2885
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Invent Your Own Computer Games with Python, 4th Edition


Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category: Computers
Page: 376
View: 6929
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Game Programming for Teens


Author: Maneesh Sethi
Publisher: Cengage Learning
ISBN: 1598637169
Category: Computers
Page: 368
View: 9736
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Do you enjoy playing video games and want to learn how to create your own? Game Programming for Teens, Third Edition shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You’ll begin by l

Python Game Programming By Example


Author: Alejandro Rodas de Paz,Joseph Howse
Publisher: Packt Publishing Ltd
ISBN: 178528391X
Category: Computers
Page: 230
View: 8652
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A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

Beginning Python Games Development, Second Edition

With PyGame
Author: Will McGugan,Harrison Kinsley
Publisher: Apress
ISBN: 1484209702
Category: Computers
Page: 308
View: 4833
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Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

Python for Software Design

How to Think Like a Computer Scientist
Author: Allen Downey
Publisher: Cambridge University Press
ISBN: 0521898110
Category: Computers
Page: 251
View: 1611
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Python for Software Design is a concise introduction to software design using the Python programming language. The focus is on the programming process, with special emphasis on debugging. The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practice each new concept.

Introduction to Computation and Programming Using Python

With Application to Understanding Data
Author: John V. Guttag
Publisher: MIT Press
ISBN: 0262529629
Category: Computers
Page: 472
View: 5498
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The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.

Learn to Program with Minecraft

Transform Your World with the Power of Python
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Category: Computers
Page: 336
View: 3436
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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

The Art of Game Design

A Book of Lenses, Second Edition
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Category: Computers
Page: 600
View: 5292
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276818
Category: Computers
Page: 336
View: 550
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Python for Kids

A Playful Introduction to Programming
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category: Juvenile Nonfiction
Page: 344
View: 6241
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Adventures in Coding


Author: Eva Holland,Chris Minnick
Publisher: John Wiley & Sons
ISBN: 1119232694
Category: Computers
Page: 320
View: 6996
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Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!

Practical Python Design Patterns

Pythonic Solutions to Common Problems
Author: Wessel Badenhorst
Publisher: Apress
ISBN: 1484226801
Category: Computers
Page: 350
View: 1962
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Become a better, more productive programmer through a series of projects that will help you deeply understand and master each of the design patterns covered. In this book you will learn to write elegant "Pythonic" code to solve common programming problems. You will also experience design thinking, by identifying design patterns that would be helpful given a specific problem or situation. Python is eating the world. In recent years it has become so much more than a mere object-oriented, scripting language. Design patterns help you think of and solve problems in chunks. They help you to stand on the shoulders of the giants who have come before, instead of having to reinvent the wheel. What You Will Learn Craft cleaner code Increase your effectiveness as a programmer Write more Pythonic code Solve bigger problems Discover optimal solutions to common problems, done in a way that is uniquely Pythonic Who This Book Is For Programmers who are comfortable with Python. It is also guide for people who have mastered other programming languages and who want to make the transition to Python.

Star Wars Coding Projects


Author: Jon Woodcock
Publisher: Penguin
ISBN: 146547207X
Category: Juvenile Nonfiction
Page: 96
View: 600
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Learn to code games and use Scratch, guided by your favorite Star WarsTM characters! Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow. Coding games has never been so easy or fun. © & TM 2017 LUCASFILM LTD. Used Under Authorization.

Programming Python


Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596554613
Category: Computers
Page: 1600
View: 6538
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Already the industry standard for Python users, ProgrammingPython fromO'Reilly just got even better. This third edition has been updated toreflect current best practices andthe abundance of changes introduced by the latest version of thelanguage, Python 2.5. Whether you're a novice or an advancedpractitioner, you'll find thisrefreshed book more than lives up to its reputation. ProgrammingPython, 3rd Edition, teaches you the rightway to code. It explains Python language syntax and programmingtechniques in a clear and concisemanner, with numerous examples that illustrate both correct usage andcommon idioms. By reading thiscomprehensive guide, you'll learn how to apply Python in real-worldproblem domains such as: GUI programming Internet scripting Parallel processing Database management Networked applications Programming Python, Third Edition coverseach of thesetarget domainsgradually, beginning with in-depth discussions of core concepts andthen progressing toward completeprograms. Large examples do appear, but only after you've learnedenough to understand their techniques andcode. Along the way, you'll also learn how to use the Python language inrealistically scaled programs--concepts such as Object-Oriented Programming (OOP) and code reuseare recurring side themes throughout thistext. If you're interested in Python programming, then this O'Reillyclassic needs to be within arm's reach. Thewealth of practical advice, snippets of code, and patterns of programdesign can all be put into use on adaily basis--making your life easier and more productive. Reviews of the second edition: "...about as comprehensive as any book can be." --Dr. Dobb's Journal "If the language had manuals, they would undoubtedlybe the texts from O'Reilly...'Learning Python' and 'Programming Python'are definitive treatments." --SD Times

Natural Language Processing with Python

Analyzing Text with the Natural Language Toolkit
Author: Steven Bird,Ewan Klein,Edward Loper
Publisher: "O'Reilly Media, Inc."
ISBN: 0596555717
Category: Computers
Page: 504
View: 7795
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This book offers a highly accessible introduction to natural language processing, the field that supports a variety of language technologies, from predictive text and email filtering to automatic summarization and translation. With it, you'll learn how to write Python programs that work with large collections of unstructured text. You'll access richly annotated datasets using a comprehensive range of linguistic data structures, and you'll understand the main algorithms for analyzing the content and structure of written communication. Packed with examples and exercises, Natural Language Processing with Python will help you: Extract information from unstructured text, either to guess the topic or identify "named entities" Analyze linguistic structure in text, including parsing and semantic analysis Access popular linguistic databases, including WordNet and treebanks Integrate techniques drawn from fields as diverse as linguistics and artificial intelligence This book will help you gain practical skills in natural language processing using the Python programming language and the Natural Language Toolkit (NLTK) open source library. If you're interested in developing web applications, analyzing multilingual news sources, or documenting endangered languages -- or if you're simply curious to have a programmer's perspective on how human language works -- you'll find Natural Language Processing with Python both fascinating and immensely useful.

Real World Haskell

Code You Can Believe In
Author: Bryan O'Sullivan,John Goerzen,Donald Bruce Stewart
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596554309
Category: Computers
Page: 714
View: 5217
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This easy-to-use, fast-moving tutorial introduces you to functional programming with Haskell. You'll learn how to use Haskell in a variety of practical ways, from short scripts to large and demanding applications. Real World Haskell takes you through the basics of functional programming at a brisk pace, and then helps you increase your understanding of Haskell in real-world issues like I/O, performance, dealing with data, concurrency, and more as you move through each chapter.

Peering into Mathematics through Sage-colored Glasses


Author: John Perry,John Harris,Karen Kohl
Publisher: Lulu.com
ISBN: 1365458253
Category: Education
Page: 302
View: 2029
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Technology has become an indispensable aspect of most mathematics education. This is a full-color textbook, abundant with graphics, algorithms, and assignments, that both introduces Sage, a free, open-source computer algebra system, and reinforces important mathematical ideas of undergraduate mathematics, including some that a transitioning student will not yet have seen. This book should be useful for any situation where an individual is moving from "high school" mathematics, in which we include basic calculus, to "university" mathematics, which includes intermediate calculus and a lot of stuff besides, and is willing to experiment with a computer.

The Princeton Guide to Evolution


Author: David A. Baum,Douglas J. Futuyma,Hopi E. Hoekstra,Richard E. Lenski,Allen J. Moore,Cahterine L. Peichel,Dolph Schluter,Michael C. Whitlock
Publisher: Princeton University Press
ISBN: 1400848067
Category: Science
Page: 888
View: 1998
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The Princeton Guide to Evolution is a comprehensive, concise, and authoritative reference to the major subjects and key concepts in evolutionary biology, from genes to mass extinctions. Edited by a distinguished team of evolutionary biologists, with contributions from leading researchers, the guide contains some 100 clear, accurate, and up-to-date articles on the most important topics in seven major areas: phylogenetics and the history of life; selection and adaptation; evolutionary processes; genes, genomes, and phenotypes; speciation and macroevolution; evolution of behavior, society, and humans; and evolution and modern society. Complete with more than 100 illustrations (including eight pages in color), glossaries of key terms, suggestions for further reading on each topic, and an index, this is an essential volume for undergraduate and graduate students, scientists in related fields, and anyone else with a serious interest in evolution. Explains key topics in some 100 concise and authoritative articles written by a team of leading evolutionary biologists Contains more than 100 illustrations, including eight pages in color Each article includes an outline, glossary, bibliography, and cross-references Covers phylogenetics and the history of life; selection and adaptation; evolutionary processes; genes, genomes, and phenotypes; speciation and macroevolution; evolution of behavior, society, and humans; and evolution and modern society