Understanding Computers and Cognition

A New Foundation for Design
Author: Terry Winograd,Fernando Flores
Publisher: Intellect Books
ISBN: 9780893910501
Category: Computers
Page: 207
View: 5685
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Understanding Computers and Cognition presents an important and controversial new approach to understanding what computers do and how their functioning is related to human language, thought, and action. While it is a book about computers, Understanding Computers and Cognition goes beyond the specific issues of what computers can or can't do. It is a broad-ranging discussion exploring the background of understanding in which the discourse about computers and technology takes place. Understanding Computers and Cognition is written for a wide audience, not just those professionals involved in computer design or artificial intelligence. It represents an important contribution to the ongoing discussion about what it means to be a machine, and what it means to be human.

Der Baum der Erkenntnis

die biologischen Wurzeln des menschlichen Erkennens
Author: Humberto R. Maturana,Francisco J. Varela
Publisher: N.A
ISBN: 9783442114603
Category: Cognition
Page: 280
View: 4959
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The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge
Author: Norman Don
Publisher: Vahlen
ISBN: 3800648105
Category: Business & Economics
Page: 320
View: 2149
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Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

Die Macht der Computer und die Ohnmacht der Vernunft


Author: Joseph Weizenbaum
Publisher: N.A
ISBN: 9783518278741
Category: Computer programming
Page: 369
View: 6997
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Die Zukunft der Intelligenz

wie das Gehirn funktioniert, und was Computer davon lernen können
Author: Jeff Hawkins
Publisher: N.A
ISBN: 9783499621673
Category:
Page: 315
View: 9038
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Eine kurze Geschichte der Menschheit


Author: Yuval Noah Harari
Publisher: DVA
ISBN: 364110498X
Category: History
Page: 528
View: 2595
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Krone der Schöpfung? Vor 100 000 Jahren war der Homo sapiens noch ein unbedeutendes Tier, das unauffällig in einem abgelegenen Winkel des afrikanischen Kontinents lebte. Unsere Vorfahren teilten sich den Planeten mit mindestens fünf weiteren menschlichen Spezies, und die Rolle, die sie im Ökosystem spielten, war nicht größer als die von Gorillas, Libellen oder Quallen. Vor 70 000 Jahren dann vollzog sich ein mysteriöser und rascher Wandel mit dem Homo sapiens, und es war vor allem die Beschaffenheit seines Gehirns, die ihn zum Herren des Planeten und zum Schrecken des Ökosystems werden ließ. Bis heute hat sich diese Vorherrschaft stetig zugespitzt: Der Mensch hat die Fähigkeit zu schöpferischem und zu zerstörerischem Handeln wie kein anderes Lebewesen. Anschaulich, unterhaltsam und stellenweise hochkomisch zeichnet Yuval Harari die Geschichte des Menschen nach und zeigt alle großen, aber auch alle ambivalenten Momente unserer Menschwerdung.

The NewMediaReader


Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 9780262232272
Category: Social Science
Page: 823
View: 1513
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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

Die Wissenschaften vom Künstlichen


Author: Herbert A. Simon
Publisher: Springer
ISBN: 9783709193839
Category: Computers
Page: 241
View: 7913
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Die Wissenschaften vom Künstlichen von Herbert A. Simon gilt seit dem Erscheinen der ersten Ausgabe im Jahr 1969 als "Klassiker" der Literatur zum Thema Künstliche Intelligenz. Simon hat zusammen mit den Computerwissenschaftlern Allen Newell, Marvin Minsky und John McCarthy Mitte der fünfziger Jahre das so bezeichnete - von Alan Turing antizipierte - Forschungsgebiet der Computerwissenschaft und der Psychologie ins Leben gerufen. Seine herausragende, allgemeinverständliche Darstellung von Grundüberlegungen und philosophischen Aspekten der Künstlichen Intelligenz ist heute aktueller denn je, nicht nur wegen der ständig zunehmenden Bedeutung der Forschung und Entwicklung auf diesem Gebiet, sondern auch aufgrund des verbreiteten Mangels an Grundkenntnissen für eine kritische Auseinandersetzung mit der Künstlichen Intelligenz.

Semiotics


Author: Roland Posner,Klaus Robering,Thomas Albert Sebeok
Publisher: Walter de Gruyter
ISBN: 3110156628
Category: Language Arts & Disciplines
Page: 1003
View: 949
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Annotation "The conceptualization of sign processes in all their variations as a unitary phenomenon connecting living nature with human culture and distinguishing them both from inanimate nature may serve as a key to providing the human, social, engineering, and natu."

Contemplating Minds

A Forum for Artificial Intelligence
Author: William J. Clancey,Stephen W. Smoliar,Mark Stefik
Publisher: MIT Press
ISBN: 9780262531191
Category: Computers
Page: 543
View: 1810
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One place where the scientific debate has been written for a broad audience is in the book review column of the international journal Artificial Intelligence, which has evolved from simple reviews to a multidisciplinary forum where reviewers and authors debate the latest, often competing, theories of human and artificial intelligence.

Die Fünfte Computer-Generation

Künstliche Intelligenz und die Herausforderung Japans an die Welt
Author: FEIGENBAUM,MCCORDUCK
Publisher: Springer-Verlag
ISBN: 3034865287
Category: Juvenile Nonfiction
Page: 322
View: 8661
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Cross-Cultural Human-Computer Interaction and User Experience Design

A Semiotic Perspective
Author: Jan Brejcha
Publisher: CRC Press
ISBN: 1498702589
Category: Computers
Page: 206
View: 8006
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The semiotic perspective of Human-Computer Interaction (HCI) can give you insight into values, beliefs, and reference systems of the users that often go unnoticed when using traditional HCI approaches. Cross-Cultural Human-Computer Interaction and User Experience Design: A Semiotic Perspective focuses on the semiotic approach in product, services, and system design, and emphasizes the semiotic and linguistic aspects in HCI and user experience (UX). The book shows you how to leverage these insights when creating useful, usable, and appealing user interfaces. The book covers the theoretical background of HCI semiotics with emphasis on the interaction elements present in the user interface, the methodology to work with them to achieve useful insights both for design and evaluation, and the results obtained compared to traditional UX methods. It then examines a cross-cultural study presenting a semiotic method for design and evaluation in a different cultural background, and discusses the resulting insights, which are then structured as guidelines for HCI/UX design for Chinese users. Although extensive research has been done in HCI semiotics and the cultural aspects of HCI, this book differs by exploring how these fields are informed by the linguistic perspective. It presents a novel approach to cross-cultural HCI/UX, covers the latest research in the field, and brings a set of tools and methods to benefit the design process by taking a semiotic perspective. It also supplies a set of design guidelines for developing more usable, useful, and appealing products, services, and systems.

HCI Theory

Classical, Modern, and Contemporary
Author: Yvonne Rogers
Publisher: Morgan & Claypool Publishers
ISBN: 1608459004
Category: Social Science
Page: 113
View: 5268
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Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed the scientific method borrowing theories from cognitive science to test theories about user performance at the interface. But HCI has emerged as an eclectic interdiscipline rather than a well-defined science. It now covers all aspects of human life, from birth to bereavement, through all manner of computing, from device ecologies to nano-technology. It comes as no surprise that the role of theory in HCI has also greatly expanded from the early days of scientific testing to include other functions such as describing, explaining, critiquing, and as the basis for generating new designs. The book charts the theoretical developments in HCI, both past and present, reflecting on how they have shaped the field. It explores both the rhetoric and the reality: how theories have been conceptualized, what was promised, how they have been used and which has made the most impact in the field -- and the reasons for this. Finally, it looks to the future and asks whether theory will continue to have a role, and, if so, what this might be. Table of Contents: Introduction / The Backdrop to HCI Theory / The Role and Contribution of Theory in HCI / Classical Theories / Modern Theories / Contemporary Theory / Discussion / Summary

Coordination Theory and Collaboration Technology


Author: Gary M. Olson,Thomas W. Malone,John B. Smith
Publisher: Psychology Press
ISBN: 1135664668
Category: Language Arts & Disciplines
Page: 816
View: 1873
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The National Science Foundation funded the first Coordination Theory and Collaboration Technology initiative to look at systems that support collaborations in business and elsewhere. This book explores the global revolution in human interconnectedness. It will discuss the various collaborative workgroups and their use in technology. The initiative focuses on processes of coordination and cooperation among autonomous units in human systems, in computer and communication systems, and in hybrid organizations of both systems. This initiative is motivated by three scientific issues which have been the focus of separate research efforts, but which may benefit from collaborative research. The first is the effort to discover the principles underlying how people collaborate and coordinate work efficiently and productively in environments characterized by a high degree of decentralized computation and decision making. The second is to gain a better fundamental understanding of the structure and outputs of organizations, industries, and markets which incorporate sophisticated, decentralized information and communications technology as an important component of their operations. The third is to understand problems of coordination in decentralized or open computer systems.

Echnology Assessment in Software Applications


Author: Harold F. O'Neil, Jr.,Eva Baker,Harold F. O'Neil
Publisher: Routledge
ISBN: 1135442894
Category: Education
Page: 296
View: 9607
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This volume offers an expansion of ideas presented at a recent conference convened to identify the major strategies and more promising practices for assessing technology. The authors -- representing government, business, and university sectors -- helped to set the boundaries of present technology assessment by offering perspectives from computer science, cognitive and military psychology, and education. Their work explores both the use of techniques to assess technology and the use of technology to facilitate the assessment process. The book's main purpose is to portray the state of the art in technology assessment and to provide conceptual options to help readers understand the power of technology. Technological innovation will continue to develop its own standards of practice and effectiveness. To the extent that these practices are empirically based, designers, supporters, and consumers will be given better information for their decisions.

Graphische Semiologie

Diagramme, Netze, Karten
Author: Jacques Bertin
Publisher: Walter de Gruyter
ISBN: 3110834901
Category: Science
Page: 430
View: 7405
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Traditions of Systems Theory

Major Figures and Contemporary Developments
Author: Darrell Arnold
Publisher: Routledge
ISBN: 1135013691
Category: Computers
Page: 374
View: 7730
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The term ‘systems theory’ is used to characterize a set of disparate yet related approaches to fields as varied as information theory, cybernetics, biology, sociology, history, literature, and philosophy. What unites each of these traditions of systems theory is a shared focus on general features of systems and their fundamental importance for diverse areas of life. Yet there are considerable differences among these traditions, and each tradition has developed its own methodologies, journals, and forms of anaylsis. This book explores this terrain and provides an overview of and guide to the traditions of systems theory in their considerable variety. The book draws attention to the traditions of systems theory in their historical development, especially as related to the humanities and social sciences, and shows how from these traditions various contemporary developments have ensued. It provides a guide for strains of thought that are key to understanding 20th century intellectual life in many areas.

Kompendium multimediales Lernen


Author: Helmut M. Niegemann,Steffi Domagk,Silvia Hessel,Alexandra Hein,Matthias Hupfer,Annett Zobel
Publisher: Springer-Verlag
ISBN: 3540372261
Category: Computers
Page: 681
View: 6255
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Multimedia ist aus modernem Lehren und Lernen nicht mehr wegzudenken. Wie lässt sich die Qualität neuer multimedialer Angebote sicherstellen? Welche Standards gibt es? Welche didaktischen Ansätze sind effektiv? Welche aktuellen lehr- und lernpsychologischen Theorien und Befunde sind hilfreich bei der Konzeption, welche technischen Fragen zu berücksichtigen? 33 Kapitel stellen alle wesentlichen Aspekte dar: u.a. Planung, Konzeption (mit didaktischen Entwurfsmustern, sog. design patterns), Interaktivitätsformen, CSCL, Evaluation, Softwaresysteme, Werkzeuge (z.B. Authoring Tools). Ein fundiertes Kompendium für Lehrende, Entwickler und Anwender.