Engaging the Enemy


Author: Elizabeth Moon
Publisher: Del Rey
ISBN: 0345491009
Category: Fiction
Page: 416
View: 9304
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For fans of fast-paced adventure and compelling characters, the military science fiction of Nebula Award—winning author Elizabeth Moon is the perfect choice. The brilliantly unorthodox Kylara Vatta, black-sheep scion of Vatta Transport Ltd., one of the galaxy’s wealthiest merchant houses, is a heroine like no other, blessed with a killer instinct for business and for battle. Now, in the aftermath of cold-blooded assassinations that have left her parents dead and the Vatta shipping empire shattered, Kylara faces her greatest challenge yet. There is a time for grief and a time for revenge. This is decidedly the latter. Placing her cousin Stella in command of the trading vessel Gary Tobai, Ky embarks aboard the captured pirate ship Fair Kaleen on a twofold mission: to salvage the family business and to punish those responsible for the killings . . . before they strike again. Since the network providing instantaneous communication between star systems has been sabotaged, news is hard to come by and available information impossible to trust. But as she travels from system to system, with Stella a step behind, Ky pieces together the clues and discovers a conspiracy of terrifying scope, breathtaking audacity, and utter ruthlessness. The only hope the independent systems and merchants have against this powerful enemy is to band together. Unfortunately, because she commands a ship known to belong to a notorious pirate–her own relative Osman Vatta, whom she killed for his part in her parents’ deaths–Ky is met with suspicion, if not outright hostility. Rumors swirl about her intent, her very identity. Soon even Stella begins to question her cousin’s decisions and her authority to make them. Meanwhile, the conspiracy Ky hunts is hunting her in turn, with agents insinuated into every space station, every planetary government, every arm of the military, and every merchant house–including her own. Before she can take the fight to the enemy, Kylara must survive a deadly minefield of deception and betrayal. From the Hardcover edition.

Victory Condition


Author: Chris Thorpe
Publisher: Oberon Books
ISBN: 1786821060
Category: Drama
Page: 72
View: 2144
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'A thousand people are taking a sip of coffee within the city limits of Johannesburg, each unaware of the other doing it, each one necessarily thinking they are the only one. An attempt to get to grips with the fact that everything happens at once. And to see if there’s anything we can do about it. 'Find the connection between where you are and where I am. Open up the space between us and do something.

Victory Condition


Author: Chris Thorpe
Publisher: Oberon Books
ISBN: 1786821060
Category: Drama
Page: 72
View: 5622
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'A thousand people are taking a sip of coffee within the city limits of Johannesburg, each unaware of the other doing it, each one necessarily thinking they are the only one. An attempt to get to grips with the fact that everything happens at once. And to see if there’s anything we can do about it. 'Find the connection between where you are and where I am. Open up the space between us and do something.

Victory Conditions


Author: Elizabeth Moon
Publisher: Del Rey
ISBN: 9780345504821
Category: Fiction
Page: 416
View: 5061
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Elizabeth Moon’s thrilling Vatta’s War series, featuring the no-holds-barred space-faring heroine Kylara Vatta, has secured her reputation as a master of first-rate military science fiction. Now Commander Vatta is back–locked and loaded and ready to win the fight against the marauding forces of ruthless space pirate Gammis Turek. For Ky, it’s not just about liberating the star systems subjugated by Turek and defending the rest of the galaxy’s freedom. There’s also a score to be settled and payback to be meted out for the obliteration of the Vatta Transport dynasty . . . and the slaughter of Ky’s family. But the enemy have their own escalation efforts under way–including the placement of covert agents among the allies with whom Ky and the surviving Vattas are collaborating in the war effort. And when a spy ring linked to a wealthy businessman is exposed, a cracked pirate code reveals a galaxywide conspiracy fueling the proliferation of Turek’s warship fleet. Matching the invaders’ swelling firepower will mean marshaling an armada of battle-ready ships for Ky to lead into combat. But a violent skirmish leaves Ky reeling–and presumed dead by her enemies. Now, as Turek readies an all-out attack on the Nexus system–a key conquest that could seal the rest of the galaxy’s doom–Ky must rally to the challenge, draw upon every last reserve of her strategic skills, and reach deep if she is to tear from the ashes of tragedy her most decisive victory. From the Hardcover edition.

Fundamentals of Game Design


Author: Ernest Adams
Publisher: New Riders
ISBN: 9780132104753
Category: Computers
Page: 696
View: 1599
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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Tabletop Game Design for Video Game Designers


Author: Ethan Ham
Publisher: CRC Press
ISBN: 1317536045
Category: Design
Page: 338
View: 375
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Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. Tabletop Game Design for Video Game Designers includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.

Crockett's Victory Garden


Author: James Underwood Crockett
Publisher: N.A
ISBN: N.A
Category:
Page: N.A
View: 5372
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Characteristics of Games


Author: George Skaff Elias,Richard Garfield,K. Robert Gutschera,Eric Zimmerman,Peter Whitley
Publisher: MIT Press
ISBN: 0262300443
Category: Games
Page: 336
View: 6834
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Characteristics of Games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. Characteristics of Games -- written by three of the most prominent game designers working today -- will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

Every Man's Battle

Every Man's Guide to Winning the War on Sexual Temptation One Victory at a Time
Author: Stephen Arterburn,Fred Stoeker
Publisher: WaterBrook
ISBN: 1578569699
Category: Religion
Page: 256
View: 1167
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the challenge every man faces...the fight every man can win From the television to the Internet, print media to videos, men are constantly faced with the assault of sensual images. It is impossible to avoid such temptations...but, thankfully, not impossible to rise above them. Shattering the perception that men are unable to control their thought lives and roving eyes, Every Man's Battle shares the stories of dozens who have escaped the trap of sexual immorality and presents a practical, detailed plan for any man who desires sexual purity-perfect for men who have fallen in the past, those who want to remain strong today, and all who want to overcome temptation in the future. Includes a special section for women, designed to help them understand and support the men they love. From the Trade Paperback edition.

Victory On The Potomac

The Goldwater-nichols Act Unifies The Pentagon
Author: James R. Locher, III,Sam Nunn
Publisher: Texas A&M University Press
ISBN: 9781585443987
Category: History
Page: 544
View: 9955
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War is waged not only on battlefields. In the mid-1980s a high-stakes political struggle to redesign the relationships among the president, secretary of defense, Joint Chiefs of Staff, chairman of the Joint Chiefs, and warfighting commanders in the field resulted in the Goldwater-Nichols Act of 1986. Author James R. Locher III played a key role in the congressional effort to repair a dysfunctional military whose interservice squabbling had cost American taxpayers billions of dollars and put the lives of thousands of servicemen and women at risk. Victory on this front helped make possible the military successes the United States has enjoyed since the passage of the bill and to prepare it for the challenges it must still face.Victory on the Potomac provides the first detailed history of how Congress unified the Pentagon and does so with the benefit of an insider's view. In a fast-paced account that reads like a novel, Locher follows the bill through congressional committee to final passage, making clear that the process is neither abstract nor automatic. His vivid descriptions bring to life the amazing cast of this real-life drama, from the straight-shooting chairman of the Senate Armed Services Committee, Barry Goldwater, to the peevishly stubborn secretary of defense, Caspear Weinberger.Locher's analysis of political maneuvering and bureaucratic infighting will fascinate anyone who has an interest in how government works, and his understanding of the stakes in military reorganization will make clear why this legislative victory meant so much to American military capability. James R. Locher III, a graduate of West Point and Harvard Business School began his career in Washington as an executive trainee in the Office of the Secretary of Defense. He has worked in the White House, the Pentagon, and the Senate. During the period covered by this book, he was a staff member for the Senate Committee on Armed Services. Since then, he has served as an assistant secretary of defense in the first Bush and the early Clinton administrations. Currently, he works as a consultant and lecturer on defense matters.

Fruits of Victory

The Woman's Land Army of America in the Great War
Author: Elaine F. Weiss
Publisher: Potomac Books, Inc.
ISBN: 1612343996
Category: History
Page: 352
View: 4435
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Imagine a more controversial Rosie the Riveter--a generation older and more outlandish for her time. She was the "farmerette" of the Woman's Land Army of America (WLA), doing a man's job on the home front during World War I. From 1917 to 1920 the WLA sent more than twenty thousand urban women into rural America to take over farm work after the men went off to war and food shortages threatened the nation. These women, from all social and economic strata, lived together in communal camps and did what was considered "men's work": plowing fields, driving tractors, planting, harvesting, and hauling lumber. The Land Army was a civilian enterprise organized and financed by women. It insisted on fair labor practices and pay equal to male laborers' wages for its workers and taught women not only agricultural skills but also leadership and management techniques. Despite their initial skepticism, farmers became the WLA's loudest champions, and the farmerette was celebrated as an icon of American women's patriotism and pluck. The WLA's short but spirited life foreshadowed some of the most significant social issues of the twentieth century: women's changing roles, the problem of class distinctions in a democracy, and the physiological and psychological differences between men and women. The dramatic story of the WLA is vividly retold here using long-buried archival material, allowing a fascinating chapter of America's World War I experience to be rediscovered.

Blood of Victory

A Novel
Author: Alan Furst
Publisher: Random House
ISBN: 9781588362803
Category: Fiction
Page: 256
View: 5237
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“In 1939, as the armies of Europe mobilized for war, the British secret services undertook operations to impede the exportation of Roumanian oil to Germany. They failed. “Then, in the autumn of 1940, they tried again.” So begins Blood of Victory, a novel rich with suspense, historical insight, and the powerful narrative immediacy we have come to expect from bestselling author Alan Furst. The book takes its title from a speech given by a French senator at a conference on petroleum in 1918: “Oil,” he said, “the blood of the earth, has become, in time of war, the blood of victory.” November 1940. The Russian writer I. A. Serebin arrives in Istanbul by Black Sea freighter. Although he travels on behalf of an émigré organization based in Paris, he is in flight from a dying and corrupt Europe—specifically, from Nazi-occupied France. Serebin finds himself facing his fifth war, but this time he is an exile, a man without a country, and there is no army to join. Still, in the words of Leon Trotsky, “You may not be interested in war, but war is interested in you.” Serebin is recruited for an operation run by Count Janos Polanyi, a Hungarian master spy now working for the British secret services. The battle to cut Germany’s oil supply rages through the spy haunts of the Balkans; from the Athenée Palace in Bucharest to a whorehouse in Izmir; from an elegant yacht club in Istanbul to the river docks of Belgrade; from a skating pond in St. Moritz to the fogbound banks of the Danube; in sleazy nightclubs and safe houses and nameless hotels; amid the street fighting of a fascist civil war. Blood of Victory is classic Alan Furst, combining remarkable authenticity and atmosphere with the complexity and excitement of an outstanding spy thriller. As Walter Shapiro of Time magazine wrote, “Nothing can be like watching Casablanca for the first time, but Furst comes closer than anyone has in years.” From the Hardcover edition.

Victory of Eagles


Author: Naomi Novik
Publisher: Random House Digital, Inc.
ISBN: 0345512251
Category: Fiction
Page: 376
View: 9002
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As Napoleon launches an attack on Britain, Captain Will Laurence, accused of treason, escapes from his prison ship and sets out on a desperate quest to reunite with his fighting dragon, Temeraire, who has been consigned to breeding grounds in Wales.

After Victory

Institutions, Strategic Restraint, and the Rebuilding of Order after Major Wars
Author: G. John Ikenberry
Publisher: Princeton University Press
ISBN: 140082396X
Category: Political Science
Page: 312
View: 5571
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The end of the Cold War was a "big bang" reminiscent of earlier moments after major wars, such as the end of the Napoleonic Wars in 1815 and the end of the World Wars in 1919 and 1945. Here John Ikenberry asks the question, what do states that win wars do with their newfound power and how do they use it to build order? In examining the postwar settlements in modern history, he argues that powerful countries do seek to build stable and cooperative relations, but the type of order that emerges hinges on their ability to make commitments and restrain power. The author explains that only with the spread of democracy in the twentieth century and the innovative use of international institutions--both linked to the emergence of the United States as a world power--has order been created that goes beyond balance of power politics to exhibit "constitutional" characteristics. The open character of the American polity and a web of multilateral institutions allow the United States to exercise strategic restraint and establish stable relations among the industrial democracies despite rapid shifts and extreme disparities in power. Blending comparative politics with international relations, and history with theory, After Victory will be of interest to anyone concerned with the organization of world order, the role of institutions in world politics, and the lessons of past postwar settlements for today. It also speaks to today's debate over the ability of the United States to lead in an era of unipolar power.

Andrew Rollings and Ernest Adams on Game Design


Author: Andrew Rollings,Ernest Adams
Publisher: New Riders
ISBN: 9781592730018
Category: Computers
Page: 621
View: 5755
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The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.

Victory at Yorktown

The Campaign That Won the Revolution
Author: Richard M. Ketchum
Publisher: Henry Holt and Company
ISBN: 146687953X
Category: History
Page: 368
View: 733
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From "the finest historian of the American Revolution" comes the definitive account of the battle and unlikely triumph that led to American independence (Douglas Brinkley) In 1780, during the Revolutionary War, George Washington's army lay idle for want of supplies, food, and money. All hope seemed lost until a powerful French force landed at Newport in July. Then, under Washington's directives, Nathanael Greene began a series of hit-and-run operations against the British. The damage the guerrilla fighters inflicted would help drive the enemy to Yorktown, where Greene and Lafayette would trap them before Washington and Rochambeau, supported by the French fleet, arrived to deliver the coup de grâce. Richard M. Ketchum illuminates, for the first time, the strategies and heroic personalities--American and French--that led to the surprise victory, only the second major battle the Americans would win in almost seven horrific years. Relying on good fortune, daring, and sheer determination never to give up, American and French fighters--many of whom walked from Newport and New York to Virginia--brought about that rarest of military operations: a race against time and distance, on land and at sea. Ketchum brings to life the gripping and inspirational story of how the rebels defeated the world's finest army against all odds.

Volleyball Victory


Author: Jake Maddox
Publisher: Capstone
ISBN: 1496526198
Category: Juvenile Fiction
Page: 72
View: 5993
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Andrea is looking forward to another winning volleyball season with her school team, but the new coach is putting them through a lot of basic drills, and Andrea is frustrated because she is not playing the position she is used to, and she does not understand why.

Victory Over Japan


Author: Ellen Gilchrist
Publisher: Diversion Books
ISBN: 1940941148
Category: Fiction
Page: 182
View: 1394
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Originally published in 1984, this collection of 14 short stories set in Arkansas and Mississippi went on to win that year’s National Book Award for fiction, confirming Ellen Gilchrist’s place as one of the preeminent literary talents of her generation. Victory Over Japan takes us into the lives of an unforgettable group of Southern women — beautiful, complicated, enchanting, and sometimes dangerous — in and out of bars, marriages, divorces, lovers' arms, and even earthquakes, in an attempt to find happiness, or at least some satisfaction. Throughout these stories, one hears echoes of Flannery O'Connor and Eudora Welty, but Ms. Gilchrist has her own unique literary voice, and it is outrageously funny, moving, tragic, and always appealing. PRAISE: “To say that Ellen Gilchrist can write is to say that Placido Domingo can sing. All you need to do is listen.” —Jonathan Yardley, The Washington Post “She is what they call a natural, writing with passion, authority and a noticeable lack of the self-consciousness that weighs down much of contemporary fiction.” —San Francisco Examiner-Chronicle “Ellen Gilchrist’s achievement is to create lives which refuse to be bound on the page by words and sentences . . . the writing is full of understanding that doesn’t advertise itself as perception or insight.” —London Daily Telegraph

Sowing the Seeds of Victory

American Gardening Programs of World War I
Author: Rose Hayden-Smith
Publisher: McFarland
ISBN: 1476615861
Category: Social Science
Page: 264
View: 9721
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“Rose Hayden-Smith has done us a great service in researching a history that has been hidden in plain sight, right beneath our feet. This book is a great place to start for anyone interested in the U.S. gardening movement, not just for historical interest but because it’s a subject, as her treatment of gender shows, that couldn’t be more relevant today.”—Raj Patel, author “With this landmark book, Rose Hayden-Smith has kept the American food movement from suffering a sort of amnesia that could cripple current and future initiatives if we persisted with our lack of familiarity with our precedents. Instead, this wonderfully written retrospective actually opens doors for gardeners, food activists and food security planners so that we might build upon the remarkable Victory Garden legacy she has so passionately described.”—Gary Paulk Nabhan, author Sometimes, to move forward, we must look back. Gardening activity during American involvement in World War I (1917-1919) is vital to understanding current work in agriculture and food systems. The origins of the American Victory Gardens of World War II lie in the Liberty Garden program during World War I. This book examines the National War Garden Commission, the United States School Garden Army, and the Woman's Land Army (which some women used to press for suffrage). The urgency of wartime mobilization enabled proponents to promote food production as a vital national security issue. The connection between the nation's food readiness and national security resonated within the U.S., struggling to unite urban and rural interests, grappling with the challenges presented by millions of immigrants, and considering the country's global role. The same message--that food production is vital to national security--can resonate today. These World War I programs resulted in a national gardening ethos that transformed the American food system.

Fundamentals of Puzzle and Casual Game Design


Author: Ernest Adams
Publisher: New Riders
ISBN: 0133812332
Category: Computers
Page: 50
View: 4988
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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.