Beginning Android 4 Games Development


Author: Mario Zechner,Robert Green
Publisher: Apress
ISBN: 1430239883
Category: Computers
Page: 696
View: 9174
DOWNLOAD NOW »
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Beginning Android Games


Author: Mario Zechner,J. F. DiMarzio,Robert Green
Publisher: Apress
ISBN: 1484204727
Category: Computers
Page: 605
View: 8393
DOWNLOAD NOW »
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Beginning Android Games


Author: Robert Green,Mario Zechner
Publisher: Apress
ISBN: 1430246782
Category: Computers
Page: 714
View: 8136
DOWNLOAD NOW »
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.

Beginning Android Tablet Games Programming


Author: Jeremy Kerfs
Publisher: Apress
ISBN: 1430238534
Category: Computers
Page: 196
View: 2336
DOWNLOAD NOW »
Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.

Beginning Android 3D Game Development


Author: Robert Chin
Publisher: Apress
ISBN: 1430265477
Category: Computers
Page: 492
View: 9576
DOWNLOAD NOW »
Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included.

Beginning Android Web Apps Development

Develop for Android using HTML5, CSS3, and JavaScript
Author: Jon Westfall,Rocco Augusto,Grant Allen
Publisher: Apress
ISBN: 1430239581
Category: Computers
Page: 284
View: 1650
DOWNLOAD NOW »
With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable!

Beginning Android C++ Game Development


Author: Bruce Sutherland
Publisher: Apress
ISBN: 1430258314
Category: Computers
Page: 316
View: 9427
DOWNLOAD NOW »
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Beginning Android Programming with Android Studio


Author: Wei-Meng Lee,Jerome DiMarzio
Publisher: John Wiley & Sons
ISBN: 1118705599
Category: Computers
Page: 456
View: 2116
DOWNLOAD NOW »
Each book aims to teach an important technology or programming language and is designed to take a person from being a novice to a professional by including the most essential information and explaining step by step how to put together real-world projects.

Learning Java by Building Android Games


Author: John Horton
Publisher: Packt Publishing Ltd
ISBN: 1784393843
Category: Computers
Page: 392
View: 2003
DOWNLOAD NOW »
If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.

Desarrollo de juegos para Android


Author: Mario Zechner
Publisher: N.A
ISBN: 9788441530355
Category: Business & Economics
Page: 720
View: 9536
DOWNLOAD NOW »
Los smartphones y tablets con Android están por todas partes, con mejores capacidades y mayor potencia, se han convertido en plataformas ideales para juegos. Con los nuevos dispositivos también aparecen nuevos métodos de control; juegos que utilizan el GPS o la brújula, o las nuevas formas para interactuar que ofrecen el acelerómetro y las pantallas multitáctiles. Esto representa un nuevo desafío para los diseñadores y programadores de juegos que tienen con Android Market millones de clientes potenciales en unos pocos minutos. Esta obra ofrece todo lo necesario para el desarrollo de juegos para Android de forma sencilla y eficaz. Con una amplia y detallada temática apoyada con ejemplos prácticos que le guiarán en cada una de las fases del proceso de creación de juegos; desde las bases de Android, la programación de gráficos y sonidos, OpenGL ES, e incluso el desarrollo de juegos en 3D.

Beginning Android 4


Author: Grant Allen
Publisher: Apress
ISBN: 1430239840
Category: Computers
Page: 604
View: 9106
DOWNLOAD NOW »
Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started! What you’ll learn Develop Java-based mobile applications and games for a wide range of phones and devices. Create user interfaces using WebKit and the Android widget framework. Build location- and map-based applications drawing on live feeds over the Internet. Incorporate activities, services, content providers, and broadcast receivers into your applications. Support multiple Android versions, multiple screen sizes, and other device-specific characteristics. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users. Table of Contents The Big Picture How to Get Started Your First Android Project Examining Your First Project A Bit About Eclipse Enhancing Your First Project Rewriting Your First Project Using XML-Based Layouts Employing Basic Widgets Working with Containers The Input Method Framework Using Selection Widgets Getting Fancy with Lists Still More Widgets and Containers Embedding the WebKit Browser Applying Menus Showing Pop-up Messages Handling Activity Lifecycle Events Handling Rotation Dealing with Threads Creating Intent Filters Launching Activities and Sub-Activities Working with Resources Defining and Using Styles Handling Multiple Screen Sizes Introducing the Honeycomb UI Using the Action Bar Fragments Handling Platform Changes Accessing Files Using Preferences Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Services: The Theory Basic Service Patterns Alerting Users via Notifications Requesting and Requiring Permissions Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Fonts More Development Tools The Role of Alternative Environments HTML5 PhoneGap Other Alternative Environments Dealing with Devices Where Do We Go from Here?

Pro Android Games

L Edition
Author: Massimo Nardone,Vladimir Silva
Publisher: Apress
ISBN: 1484205871
Category: Computers
Page: 408
View: 2021
DOWNLOAD NOW »
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. Pro Android Games, Third Edition features the following improvements: Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs Greater focus on tablets, ever changing device resolutions, and hardware specs Native game development and hardware accelerated graphics Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy! In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.

Leopardo Negro, Lobo Rojo


Author: Marlon James
Publisher: Seix Barral
ISBN: 8432235504
Category: Fiction
Page: N.A
View: 6039
DOWNLOAD NOW »
El Rastreador es conocido por sus habilidades como cazador: «Tiene un buen olfato», se dice de él. Contratado para encontrar a un misterioso niño que ha desaparecido, el Rastreador rompe su propia regla de no trabajar con nadie y se encuentra de pronto como parte de un grupo que debe colaborar y apoyarse para llevar su objetivo a buen puerto. Se trata de un grupo heterogéneo, formado por personajes inusuales, cada uno con sus propios secretos, incluido un hombre capaz de cambiar de forma a su antojo conocido como el Leopardo. Mientras el Rastreador sigue el olor del chico, el grupo se enfrenta a criaturas que intentan que no lleguen a su objetivo. Y mientras luchan para sobrevivir, el Rastreador empieza a preguntarse quién es realmente ese niño, por qué ha estado perdido durante tanto tiempo y por qué todos intentan evitar que sea encontrado. Y algo más importante: ¿quién está contando la verdad en esta historia y quién está mintiendo? Hundiendo su propia imaginación en la mitología y en la historia africana, Marlon James ha escrito una novela que no se parece a nada: una saga de aventuras capaz de cortar el aliento, tan ambiciosa como imposible de dejar de leer. Huyendo de las etiquetas y repleta de personajes inolvidables, Leopardo negro, lobo rojo es un ejercicio de literatura tan sorprendente como profundo que explora nuestra necesidad de entender cómo funcionan la verdad y el poder.

Una educación


Author: Tara Westover
Publisher: LUMEN
ISBN: 8426405177
Category: Fiction
Page: 472
View: 6681
DOWNLOAD NOW »
«Podéis llamarlo transformación. Metamorfosis. Falsedad. Traición. Yo lo llamo una educación.» Uno de los libros más importantes del año según The New York Times, que ya ha cautivado a más de medio millón de lectores. Nacida en las montañas de Idaho, Tara Westover ha crecido en armonía con una naturaleza grandiosa y doblegada a las leyes que establece su padre, un mormón fundamentalista convencido de que el final del mundo es inminente. Ni Tara ni sus hermanos van a la escuela o acuden al médico cuando enferman. Todos trabajan con el padre, y su madre es curandera y única partera de la zona. Tara tiene un talento: el canto, y una obsesión: saber. Pone por primera vez los pies en un aula a los diecisiete años: no sabe que ha habido dos guerras mundiales, pero tampoco la fecha exacta de su nacimiento (no tiene documentos). Pronto descubre que la educación es la única vía para huir de su hogar. A pesar de empezar de cero, reúne las fuerzas necesarias para preparar el examen de ingreso a la universidad, cruzar el océano y graduarse en Cambridge, aunque para ello deba romper los lazos con su familia. Westover ha escrito una historia extraordinaria -su propia historia-, una formidable epopeya, desgarradora e inspiradora, sobre la posibilidad de ver la vida a través de otros ojos, y de cambiar, que se ha convertido en un resonante éxito editorial. ** Mejor libro del año 2018 por Amazon. La crítica ha dicho... «Prodigioso libro de memorias [...] con prosa cristalina, lúcida distancia e incluso sentido del humor. [...] El dolor de esta soledad indescriptible, de la profunda herida de tener quedesgajarte de todo lo que has sido, palpita de manera estremecedora en el libro. La mayor heroicidad consiste en ser la única voz que dice basta». Rosa Montero, El País «Tara Westover ha escrito un libro único,[...] un desnudo integral, bellísimo y estremecedor. [...] Esa historia es tan grande, tan única y a la vez tan vital que se convierte en una vibrante lección de superación. Desde el aislamiento, la opresión y la ignorancia, hacia la construcción de una gran personalidad.» Berna González Harbour, El País «Westover se reconstruyó a sí misma a través de la educación, pero en su fría dulzura laten años de aislamiento salvaje que analiza con clarividencia.» Ima Sanchís, La Vanguardia «Te atrapa, te abraza, te golpea y te conmueve. Por muy distinta que sea tu vida de la de Tara, su historia nos habla a cada uno de nosotros. Es imposible salir indemne de su lectura.» Javier Ruescas «Un descarnado relato en el que muestra su metamorfosis.» Luigi Benedicto Borges, El Mundo «El testimonio de quien, para contar, se deja el alma en el alambre de espino de su propia biografía.» Karina Sainz Borgo, Zenda Libros «Fascinante y desgarrador. [...] [Westover] se las ha arreglado no solo para retratar una educación de una excepcionalidad insuperable, sino también para hacer que su situación actual no parezca excepcional en absoluto.» Alec Macgillis, El Cultural de El Mundo «Testimonio desgarrador, pero sin estridencias: [...] el relato de la traumática adquisición de libertad mediante una apuesta por el conocimiento que implicó sacrificar a los suyos se ha propulsado a las listas de lo mejor del año.» CULTURAS de La Vanguardia «Un canto a la educación y el conocimiento y las posibilidades de abrir los ojos al mundo. Un texto que constituye una grata sorpresa.» Qué Leer «Ningún libro me había impactado tanto desde que hace diez o doce años quedé deslumbrado por La carretera de Cormac McCarthy.» Jaime Nubiola «La próxima vez que alguien hable de "mormon chic" para hablar de una blusa recatada, habría que arrojarle a la cabeza, incluso con cierta violencia, el libro de Tara Westover, para dejar de idealizar ciertos entornos.» Begoña Gómez Urzaiz, Vogue «Unas memorias que cautivan no tanto por su historia de superación heroica, que lo son, sino por la claridad con la que disecciona su propia vida.» Elena Hevia, El Periódico «Cada palabra de estas páginas es un martillazo en el clavo de una tragedia. Una versión del sueño americano, contada desde sus grietas más profundas y violentas. [...] Quien lea las páginas de Una educación asistirá a un testimonio arrancado en carne viva.» Karina Sainz Borgo, Vozpópuli «Uno de los grandes fenómenos editoriales de la temporada.» Library Journal «Un sorprendente relato de superación y realización personal.» Kirkus Reviews «Un debut ardiente.» Publishers Weekly «Westover consigue transmitir ternura y honestidad salvaje, no perdona a nadie, ni siquiera a sí misma. [...] Una educación es algo más que la historia de un éxito.» Amanda Winterroth, Booklist «Es una joya: sorprende e inspira, y queremos decir a todo el mundo: ¡lee este libro!» Chris Schluep, editor de Amazon

Mi historia


Author: Michelle Obama
Publisher: PLAZA & JANES
ISBN: 8401021766
Category: Biography & Autobiography
Page: 526
View: 9860
DOWNLOAD NOW »
Un íntimo, poderoso e inspirador libro de memorias de la exprimera dama de Estados Unidos. Protagonista de una vida plena y exitosa, Michelle Obama se ha convertido en una de las mujeres más icónicas y cautivadoras de nuestra era. Como primera dama de los Estados Unidos de América, y primera afroamericana en desempeñar esa función, contribuyó a que la Casa Blanca alcanzara sus mayores cotas de apertura y pluralidad de la historia; se erigió en destacada defensora de las mujeres y las niñas en Estados Unidos y en el resto del mundo, introdujo cambios drásticos encaminados a promover una vida saludable y activa en las familias, y acompañó a su esposo cuando el país atravesaba algunos de los momentos más desgarradores de su historia. Por el camino nos enseñó pasos de baile, causó furor en Carpool Karaoke y consiguió criar a dos hijas con los pies en la tierra bajo el implacable escrutinio de los medios de comunicación. En sus memorias, profundamente reflexivas y cautivadoras, Michelle Obama invita al lector a entrar en su mundo relatando las experiencias que han forjado su carácter, desde su infancia en la zona sur de Chicago, hasta los años que vivió en la residencia más famosa del mundo, pasando por su etapa como alta directiva, durante la que tuvo que compaginar la maternidad con la vida profesional. Haciendo gala de una honestidad a toda prueba y de un ingenio vivaz, describe sus logros y decepciones tanto en la esfera pública como en la privada, y narra sin ambages la historia de su vida, con sus propias palabras y en sus propios términos. Cálido, lúcido y revelador, Mi historia es un relato excepcionalmente íntimo de una mujer de gran moralidad y valía, que una vez y otra ha superado todas las expectativas y cuya historia nos inspira a seguir su ejemplo.

Beginning Android Tablet Programming


Author: Robbie Matthews
Publisher: Apress
ISBN: 143023783X
Category: Computers
Page: 292
View: 3772
DOWNLOAD NOW »
Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want! What you’ll learn Programming for a touch screen environment Learn about the new facilities available from Android 3.0 Honeycomb Take advantage of sensors and data feeds while writing entirely new applications Code a game for an Android tablet How to write Android tablet programs code in programming languages other than Java Transition from an Android smart phone environment to an Android tablet Who this book is for Beginning and intermediate Android programmers Intermediate Java programmers Intermediate programmers in open-source programming languages, especially Python Table of Contents Getting Started How Android Works What You Can Do with an Android Tablet Beyond Java: Programming in Python and Friends Project 1: Media Player Explorer:An Android File Explorer Contact Manager:and other potentially useful applications Dude, Where’s My Car?:Adventures in GPS Let the games begin!: Some 2d and 3d graphical game techniques Remind Me:Playing with Alarms and SMS Everything Else: Advanced Techniques and other stuff

Beginning C++ Game Programming


Author: John Horton
Publisher: Packt Publishing Ltd
ISBN: 1786467771
Category: Computers
Page: 520
View: 7996
DOWNLOAD NOW »
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

El Poder de Los Hábitos


Author: Charles Duhigg
Publisher: Vintage Espanol
ISBN: 0525567143
Category: Business & Economics
Page: 480
View: 2537
DOWNLOAD NOW »
"Hay pocos libros que se convierten en manuales esenciales de vida. Este es uno de ellos". -- Financial Times En El poder de los hábitos, el premiado periodista Charles Duhigg nos lleva al límite de los descubrimientos científicos que explican por qué existen los hábitos, cómo nos condicionan y cómo cambiarlos. Duhigg ofrece una gran cantidad de información en una fascinante narrativa que nos lleva a las salas de reuniones de Procter & Gamble, a las gradas de la NFL, y hasta al movimiento por los derechos civiles, y presenta una manera completamente nueva de entender la naturaleza humana y su potencial. En esencia, El poder de los hábitos contiene un mensaje estimulante: la clave para hacer ejercicio con regularidad, perder peso, ser más productivo y conseguir el éxito consiste en entender el modo en que funcionan los hábitos. Como demuestra Duhigg, si somos capaces de sacar partido a este nuevo método, conseguiremos transformar nuestra vida laboral, social y personal.

Beginning Android 4


Author: Grant Allen
Publisher: Springer Science & Business
ISBN: 1430239859
Category: Computers
Page: 604
View: 9610
DOWNLOAD NOW »
Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started! What you’ll learn Develop Java-based mobile applications and games for a wide range of phones and devices. Create user interfaces using WebKit and the Android widget framework. Build location- and map-based applications drawing on live feeds over the Internet. Incorporate activities, services, content providers, and broadcast receivers into your applications. Support multiple Android versions, multiple screen sizes, and other device-specific characteristics. Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users. Table of Contents The Big Picture How to Get Started Your First Android Project Examining Your First Project A Bit About Eclipse Enhancing Your First Project Rewriting Your First Project Using XML-Based Layouts Employing Basic Widgets Working with Containers The Input Method Framework Using Selection Widgets Getting Fancy with Lists Still More Widgets and Containers Embedding the WebKit Browser Applying Menus Showing Pop-up Messages Handling Activity Lifecycle Events Handling Rotation Dealing with Threads Creating Intent Filters Launching Activities and Sub-Activities Working with Resources Defining and Using Styles Handling Multiple Screen Sizes Introducing the Honeycomb UI Using the Action Bar Fragments Handling Platform Changes Accessing Files Using Preferences Managing and Accessing Local Databases Leveraging Java Libraries Communicating via the Internet Services: The Theory Basic Service Patterns Alerting Users via Notifications Requesting and Requiring Permissions Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Fonts More Development Tools The Role of Alternative Environments HTML5 PhoneGap Other Alternative Environments Dealing with Devices Where Do We Go from Here?