Computer games have attracted much attention over the years, mostly attention of the less flattering kind.
Author: Simon Egenfeldt-Nielsen
Publisher: Lulu.com
ISBN: 9781446768655
Category: Education
Page: 210
View: 660
Computer games have attracted much attention over the years, mostly attention of the less flattering kind.
Author: Simon Egenfeldt-Nielsen
Publisher: Lulu.com
ISBN: 9781446768655
Category: Education
Page: 210
View: 660
Chapter III: Empirical study on school use of computer games. ... The focus is on the variety of studies, looking at the educational potential of computer games supplemented with basic theory on education, learning and teaching.
Author: Simon Egenfeldt-Nielsen
Publisher: Lulu Press, Inc
ISBN: 9781447693598
Category: Education
Page:
View: 483
In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment.
Author: Simon Egenfeldt-Nielsen
Publisher: Bloomsbury Academic
ISBN: 0826497470
Category: Education
Page: 240
View: 127
Practical. barriers. in. using. educational. computer. games. Simon Egenfeldt-Nielsen. Introduction. The discussion of the educational potential of computer games have raged for more than 30 years, and even longer if we include ...
Author: Drew Davidson
Publisher: Lulu.com
ISBN: 9780557007509
Category: Computer games
Page: 208
View: 936
Overview of research on the educational use of video games. Digital Kompetanse, 1(3), 184–213. Egenfeldt-Nielsen, S. (2005). Beyond edutainment: Exploring the educational potential of computer games. University Copenhagen.
Author: Felicia, Patrick
Publisher: IGI Global
ISBN: 9781609604967
Category: Education
Page: 1462
View: 186
Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to develop creative thinking processes akin to those of today's successful professionals. 25,000 first ...
Author: David Williamson Shaffer
Publisher: Macmillan
ISBN: 1403975051
Category: Computers
Page: 264
View: 400
Learner-centered theory and practice in distance education: Cases from higher education. Mahwah, NJ: Lawrence Erlbaum Associates. Egenfeldt-Nielsen, S. (2005). Beyond edutainment: Exploring the educational potential of computer games.
Author:
Publisher: BRILL
ISBN: 9789087903121
Category: Education
Page: 312
View: 365
In ordertoprovide a context to better comprehend the educational potential of computer games, chapter 3explores influential rationalesproposed for theuseof digital gamesin education.In this context,relevant theoriesfrom computer gaming ...
Author: M. Peterson
Publisher: Springer
ISBN: 9781137005175
Category: Language Arts & Disciplines
Page: 167
View: 234
Games for learning: Are schools ready for what's to come? ... Integratingcommercial off-the-shelf video games into school curriculums. ... Beyond edutainment: Exploring the educational potential of computer games.
Author: Van Eck, Richard
Publisher: IGI Global
ISBN: 9781615207183
Category: Computers
Page: 405
View: 960
There has been furthermore an increasing attempt to explore the educational potential of computer games in the area of foreign language learning ([16,23,7]). This has been done both through adaptations of a variety of commercial games ...
Author: Davinia Hernández-Leo
Publisher: Springer
ISBN: 9783642408144
Category: Computers
Page: 650
View: 176