Go A Kidd s Guide to Graphic Design

Now in paperback: Chip Kidd's introduction to graphic design for kids.

Author: Chip Kidd

Publisher: Workman Publishing

ISBN: 9781523515653

Category: Juvenile Nonfiction

Page: 160

View: 938

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Now in paperback: Chip Kidd's introduction to graphic design for kids.
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Judge This

Judge This is a design love story, exposing the often invisible beauty and betrayal in simple design choices—ones most of us never even think to notice.

Author: Chip Kidd

Publisher: Simon and Schuster

ISBN: 9781476784793

Category: Art

Page: 144

View: 366

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A fun, playful look at the importance of first impressions—in design and in life—from acclaimed book designer Chip Kidd. First impressions are everything. They dictate whether something stands out, how we engage with it, whether we buy it, and how we feel. In Judge This, renowned designer Chip Kidd takes us through his day as he takes in first impressions of all kinds. We follow this visual journey as Kidd encounters and engages with everyday design, breaking down the good, the bad, the absurd, and the brilliant as only someone with a critical, trained eye can. From the design of your morning paper to the subway ticket machine to the books you browse to the smartphone you use to the packaging for the chocolate bar you buy as an afternoon treat, Kidd reveals the hidden secrets behind each of the design choices, with a healthy dose of humor, expertise, and of course, judgment as he goes. Judge This is a design love story, exposing the often invisible beauty and betrayal in simple design choices—ones most of us never even think to notice. And with each object, Kidd proves that first impressions, whether we realize it or not, have a huge impact on the way we perceive the world.
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The Learners

Written in sharp, witty prose and peppered with absorbing ruminations on graphic design, The Learners again shows that Chip Kidd's writing is every bit as original, stunning, and memorable as his celebrated book jackets.

Author: Chip Kidd

Publisher: Simon and Schuster

ISBN: 9781416564881

Category: Fiction

Page: 272

View: 799

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Fresh out of college in the summer of 1961, Happy lands his first job as a graphic designer (okay, art assistant) at a small Connecticut advertising agency populated by a cast of endearing eccentrics. Life for Happy seems to be -- well, happy. But when he's assigned to design a newspaper ad recruiting participants for an experiment in the Yale Psychology Department, Happy can't resist responding to the ad himself. Little does he know that the experience will devastate him, forcing a reexamination of his past, his soul, and the nature of human cruelty -- chiefly, his own. Written in sharp, witty prose and peppered with absorbing ruminations on graphic design, The Learners again shows that Chip Kidd's writing is every bit as original, stunning, and memorable as his celebrated book jackets.
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The Cheese Monkeys

By the end of their 'Introduction to Graphic Design', Sorbeck's students will never see the world in the same way again. And, with Chip Kidd's insights into the secrets of graphic design, neither will you.

Author: Chip Kidd

Publisher: Simon and Schuster

ISBN: 9781847396877

Category: Fiction

Page: 320

View: 726

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'Show me something I've never seen before and will never be able to forget - if you can do that, you can do anything.' It's 1957, long before computers have replaced the trained eye and skilful hand. Our narrator at State University is determined to major in Art, and after several risible false starts, he accidentally ends up in a new class: 'Introduction to Graphic Design'. His teacher is the enigmatic Winter Sorbeck, equal parts genius, seducer and sadist. Sorbeck is a bitter yet fascinating man whose assignments hurl his charges through a gauntlet of humiliation and heartache, shame and triumph, ego-bashing and enlightenment. Along the way, friendships are made and undone, jealousies simmer, and the sexual tango weaves and dips. By the end of their 'Introduction to Graphic Design', Sorbeck's students will never see the world in the same way again. And, with Chip Kidd's insights into the secrets of graphic design, neither will you.
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Graphic Design

This book explores the packaging that makes fashion sell, putting the spotlight on the graphic designers who mold brand images ... Kidd, Chip. Go: A Kidd's Guide to Graphic Design. New York, NY: Workman Publishing Company, Inc., 2013.

Author: Donna Reynolds

Publisher: Greenhaven Publishing LLC

ISBN: 9781534560994

Category: Juvenile Nonfiction

Page: 112

View: 179

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Although graphic design is all around us, we rarely take time to notice and appreciate it. Advertisements, logos, websites, and more all rely on graphic design to create eye-catching content. This volume explores the skills artists need to produce aesthetically pleasing designs and the development of this field into the major industry it is today. Information is included for readers who are interested in pursuing graphic design as a career, and striking photographs display some of the most innovative examples of this prominent medium.
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A Career in Computer Graphics and Design

100 Ideas That Changed Graphic Design. London, England: Laurence King Publishing, 2012. Kidd, Chip. Go: A Kidd's Guide to Graphic Design. New York, NY: Workman Publishing, 2013. McWade, John. Before & After: How to Design Cool Stuff.

Author: Joe Greek

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781477778890

Category: Juvenile Nonfiction

Page: 80

View: 596

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Career-seekers looking for a field that will take advantage of their artistic talents will find this volume immensely helpful. Readers will learn about the varied environments in which graphic designers work and the expectations that different kinds of companies have of their employees. They’ll learn how high school courses, college courses, extracurricular activities, online training resources, and internships can help prepare them for careers in computer and graphic design. There are even practical tips on getting and keeping your first job in this competitive field, as well as a useful overview of the tools and software of the trade.
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Meggs History of Graphic Design

Hong Kong: Kan and Lau Design Consultants, 1998. Kidd, Chip. Go: A Kidd's Guide to Graphic Design. New York: Workman, 2013. King, Emily. “Picture Story: Emily King on Angus Hyland.” In Profile Pentagram Design, edited by Susan Yelavich, ...

Author: Philip B. Meggs

Publisher: John Wiley & Sons

ISBN: 9781119136200

Category: Design

Page: 704

View: 953

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The bestselling graphic design reference, updated for the digital age Meggs' History of Graphic Design is the industry's unparalleled, award-winning reference. With over 1,400 high-quality images throughout, this visually stunning text guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field. The initial publication of this book was heralded as a publishing landmark, and author Philip B. Meggs is credited with significantly shaping the academic field of graphic design. Meggs presents compelling, comprehensive information enclosed in an exquisite visual format. The text includes classic topics such as the invention of writing and alphabets, the origins of printing and typography, and the advent of postmodern design. This new sixth edition has also been updated to provide: The latest key developments in web, multimedia, and interactive design Expanded coverage of design in Asia and the Middle East Emerging design trends and technologies Timelines framed in a broader historical context to help you better understand the evolution of contemporary graphic design Extensive ancillary materials including an instructor's manual, expanded image identification banks, flashcards, and quizzes You can't master a field without knowing the history. Meggs' History of Graphic Design presents an all-inclusive, visually spectacular arrangement of graphic design knowledge for students and professionals. Learn the milestones, developments, and pioneers of the trade so that you can shape the future.
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Young Adult Nonfiction A Readers Advisory and Collection Development Guide

Kidd, Chip. Go! A Kidd's Guide to Graphic Design. 2014. 160p. MJ Well-known graphic designer Chip Kidd explains the elements of design, including form, line, color, scale, and typography, adding examples ...

Author: Elizabeth Fraser

Publisher: ABC-CLIO

ISBN: 9781440869808

Category: Language Arts & Disciplines

Page: 239

View: 486

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Covering over 500 titles, both classics and newer publications, this book describes what titles are about and why teens would want to read them. Nonfiction has been the workhorse of many young adult library collections—filling information and curricular needs—and it is also the preferred genre for many teen readers. But not all nonfiction is created equal. This guide identifies some of the best, most engaging, and authoritative nonfiction reads for teens and organizes them according to popular reading interests. With genres ranging from adventure and sports to memoirs, how-to guides and social justice, there is something for every reader here. Similar fiction titles are noted to help you make connections for readers, and "best bets" for each chapter are noted. Notations in annotations indicate award-winning titles, graphic nonfiction, and reading level. Keywords that appear in the annotations and in detailed indexes enhance access. Librarians who work with and purchase materials for teens, including YA librarians at public libraries, acquisitions and book/materials selectors at public libraries, and middle and high school librarians will find this book invaluable. Identifies the best and most popular new nonfiction reads for teens, along with perennial classics, helping librarians with acquisitions and weeding Allows YA librarians to more easily find books their readers will enjoy through genre organization Helps school librarians find books that fill curricular needs through learning connections Enables readers to transition from beloved fiction "read-alikes" to nonfiction titles with similar appeals Introduces librarians who are new to nonfiction genres and readers' advisory to important features of each genre in "consider starting with" sections in each chapter
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Enrichment Clusters

Go: A Kidd's Guide to Graphic Design by Chip Kidd (New York, NY: Workman, 2013) is book is a stunning introduction to the ways in whi a designer communicates his or her ideas to the world. Chip Kidd is "the closest thing to a ro  ...

Author: Joseph S. Renzulli

Publisher: Routledge

ISBN: 9781000492743

Category: Education

Page: 200

View: 774

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Enrichment clusters engage students and facilitators in student-driven, real-world learning experiences. Grouped by interest, students working like practicing professionals apply advanced content and methods to develop products and services for authentic audiences. Clusters are scheduled during the school day over an extended period of time and involve all students. This updated second edition of Enrichment Clusters provides the rationale for including this important enrichment program for all students, suggestions for creating buy-in, and a step-by-step guide for successful implementation of a self-sustaining enrichment cluster program within the context of specific schools. Included are staff development activities, suggestions for evaluation and program improvement, guidelines for developing high quality cluster experiences for teachers and students, suggested resources, and everything one needs to develop, implement, and sustain a top-quality enrichment cluster program.
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Promoting Great Reads to Improve Teen Reading Core Connections with Booktalks and More

Kidd,. Chip. Go: A. Kidd's. Guide. to. Graphic. Design. New York: Workman Publishing, 2013. 150p. $17.95. ISBN 9780 7611 72192. [nonfiction] Appropriateness/Appeal: MJS, CG. Lexile: 1100 Themes/Topics: Graphic design, ...

Author: Lucy Schall

Publisher: ABC-CLIO

ISBN: 9781440834936

Category: Language Arts & Disciplines

Page: 259

View: 804

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Support current educational initiatives with a ready-to-use tool that will help you with selection, motivation, and skill building relative to titles published within the last five years. • Helps librarians promote new fiction and nonfiction to teens and to build literacy • Supports the new national and state standards through learning extensions • Offers read-alikes for titles popular with teens • Features skill-building exercises • Includes selection criteria that speak to appropriateness and appeal
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Using the Schoolwide Enrichment Model With Technology

book Go: A Kidd's Guide to Graphic Design, defined graphic design as the "purposeful planning that uses any combination of forms, pictures, words, and meanings to a ieve one's goal” (p, 2). Graphic design is used in almost every form ...

Author: Angela Housand

Publisher: Routledge

ISBN: 9781000490367

Category: Education

Page: 292

View: 310

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Using the Schoolwide Enrichment Model With Technology is an extension of a talent development model implemented in more than 2,500 schools across the U.S. and widely used internationally. More than 40 years of research and development have documented the effectiveness of the SEM approach to promoting higher level thinking skills and creative productivity. This solution-oriented book, unlike other books focused on using technology in the classroom, recognizes that digital technologies are changing and evolving at lightning speeds. Our effective skills for using technology transcend time by focusing on how to find and use digital resources and tools rather than listing the resources that already exist. Focusing on the skills that support critical thinking and problem solving, decision making, and communication, the authors seamlessly merge technology to launch students toward independent productivity. This accessible and highly practical guide is rich with examples that will change the way you think about education while providing hands-on “how-to” guidance for creating a culture of excellence and innovation in your school and classroom.
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Become a Full Time Author

You need to understand some basic principles of graphic design and then apply those to books. ... any (or all) of these books: GO:A Kidd's Guide to Graphic Designby ChipKidd Chip Kidd: Book One: Work: 19862001 BookDesign and Production ...

Author: Charles Sheehan-Miles

Publisher: Cincinnatus Press

ISBN: 9781632020994

Category: Reference

Page: 49

View: 533

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Would you like to be a full-time writer? With our expertise, we can help you reach that dream! We’ve written twenty books which have been translated into three languages and sold more than a quarter of a million copies worldwide. But most importantly, we are living out our dreams. We quit our day jobs and write full time and you can do the same! The Indie Author Toolkit is a series of books designed to take you through five easy steps to launch your career as a successful author-publisher. This book includes proven and easy to follow guidelines to help you get started: * How to identify and avoid vanity-press scams designed to separate authors from their money * Learn about the massive changes which are shifting the publishing industry * Determine the best model for your business * Decide where and how to distribute your books * Learn how to be super productive even if you don’t have any time to write * Becoming an expert at publishing What are you waiting for? Get started today with the Indie Author Toolkit!
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Only What s Necessary

99 " PEANUTS " TEXT , ART DIRECTION , AND DESIGN BY CHIP KIDD PHOTOGRAPHY BY GEOFF SPEAR INTRODUCTION BY JEFF KINNEY ADDITIONAL TEXT BY JEAN ... Other books include Go : A Kidd's Guide to Graphic Design and the forthcoming Judge This .

Author: Chip Kidd

Publisher: Abrams

ISBN: 9781613128633

Category: Art

Page: 304

View: 345

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Drawn from the archives of the Charles M. Schulz Museum, an in-depth look at Peanuts with a “wealth of original art” (The New York Times). Charles M. Schulz believed that the key to cartooning was to take out the extraneous details and leave in only what’s necessary. For fifty years, from October 2, 1950, to February 13, 2000, Schulz wrote and illustrated Peanuts, the single most popular and influential comic strip in the world. In all, 17,897 strips were published, making it “arguably the longest story ever told by one human being,” according to Robert Thompson, professor of popular culture at Syracuse University. For Only What’s Necessary: Charles M. Schulz and the Art of Peanuts, renowned designer Chip Kidd was granted unprecedented access to the extraordinary archives of the Charles M. Schulz Museum and Research Center in Santa Rosa, California. Reproducing the best of the Peanuts newspaper strip, all shot from the original art by award-winning photographer Geoff Spear, Only What’s Necessary also features exclusive, rare, and unpublished original art and developmental work—much of which has never been seen before. “Glorious...equal parts museum and monument, a masterwork of curatorial rigor and an affectionate homage.”—Brain Pickings
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Writing Great Books for Young Adults

If pictures will help illustrate your points, then consider using graphics with your material. In other cases, the subject is impossible to divorce from a pictorial approach. In Go: A Kidd's Guide to Graphic Design by Chip Kidd, ...

Author: Regina L Brooks

Publisher: Sourcebooks, Inc.

ISBN: 9781402293535

Category: Reference

Page: 224

View: 474

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Break into the Bestselling Young Adult Market with this IndispensableGuide! Whether you're just getting started or are on the hunt foran agent or publisher, Writing Great Books for Young Adults is your completeinsider source on how to succeed in the flourishing world of YA fiction andnonfiction. In this updated and revised edition, veteran literary agent ReginaL. Brooks offers invaluable advice for YA writers on everything from shapingyour novel to crafting the perfect pitch for your book. Learn How To: •Develop an authentic, engaging voice and writing style •Construct dynamic plots that will resonate with readers •Avoid common pitfalls related to tone and point of view •Navigate the emerging genres of YA nonfiction and New Adult •Create an exceptional query letter and proposal that willgrab the attention of agents and publishers You'll also discover how successful film adaptations like Harry Potter and The Hunger Games have broadened the market for your book.Filled with tips and advice from agents, editors, and popular YA authors,Writing Great Books for Young Adults is your ticket to an incredible YA career! "Brooks offers writers who are serious about attractingteen readers solid guidance through the creation process of writing YA fiction."—LibraryJournal
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Everything You Need to Ace English Language Arts in One Big Fat Notebook

The Complete Middle School Study Guide Workman Publishing Jen Haberling ... 297 Gilgamesh, The Epic of (William Muss-Arnolt), 261 Glista, Jeannine, 375 glossary, 87-88 Go: A Kidd's Guide to Graphic Design (Chip Kidd), 377 Gorky, Maxim, ...

Author: Workman Publishing

Publisher: Workman Publishing

ISBN: 9780761196952

Category: Juvenile Nonfiction

Page: 512

View: 491

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It’s the revolutionary English language arts study guide just for middle school students from the brains behind Brain Quest. Everything You Need to Ace English Language Arts . . .takes students from grammar to reading comprehension to writing with ease, including parts of speech, active and passive verbs, Greek and Latin roots and affixes; nuances in word meanings; textual analysis, authorship, structure, and other skills for reading fiction and nonfiction; and writing arguments, informative texts, and narratives. The BIG FAT NOTEBOOK™ series is built on a simple and irresistible conceit—borrowing the notes from the smartest kid in class. There are five books in all, and each is the only book you need for each main subject taught in middle school: Math, Science, American History, English Language Arts, and World History. Inside the reader will find every subject’s key concepts, easily digested and summarized: Critical ideas highlighted in neon colors. Definitions explained. Doodles that illuminate tricky concepts in marker. Mnemonics for memorable shortcuts. And quizzes to recap it all. The BIG FAT NOTEBOOKS meet Common Core State Standards, Next Generation Science Standards, and state history standards, and are vetted by National and State Teacher of the Year Award–winning teachers. They make learning fun, and are the perfect next step for every kid who grew up on Brain Quest.
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Young Adult Nonfiction

See English Language Arts Elder, L., 24 English Journal, 90 English Language Arts (ELA), 1, 3, 8, 12; close reading ... 71, 81 Go: A Kidd's Guide to Graphic Design (Kidd), 12–13, 14 Going Blue: A Teen Guide to Saving Our Oceans, Lakes, ...

Author: Judith A. Hayn

Publisher: Rowman & Littlefield

ISBN: 9781475812985

Category: Education

Page: 155

View: 771

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No matter the location, schools are guided by standards, including Common Core State Standards. This collection of contributions by some of the country’s leading literacy experts offers practical suggestions for implementing young adult literature to meet the demand that standards mandate for focusing on nonfiction in teaching literacy.
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Boost Your STEAM Program With Great Literature and Activities

Engineering, 76, 120 Fireworks, 76 First Kids, 54 First Step Nonfiction—Graph It!, 114 Fish Eyes: A Book You Can Count ... 64 A Global Warming Primer, 38 Glow: Animals with Their Own NightLights, 43 Go: A Kidd's Guide to Graphic Design, ...

Author: Liz Knowles Ed.D.

Publisher: ABC-CLIO

ISBN: 9781440862519

Category: Language Arts & Disciplines

Page: 175

View: 325

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You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. • Presents complementary annotated books and discussion questions to engage students in STEAM topics • Offers topical project and problem-solving activity ideas for students in the library makerspace • Provides research and additional resources for teachers and librarians to use in implementing successful STEAM programs
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Careers for Tech Girls in Digital Publishing

How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh, Make People Cry, ... Kidd, Chip. Go: A Kidd's Guide to Graphic Design. New York, NY: Workman Publishing, 2014. Pelos, Rebecca.

Author: Hillary Dodge

Publisher: The Rosen Publishing Group, Inc

ISBN: 9781508180142

Category: Young Adult Nonfiction

Page: 80

View: 104

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Take a look behind the scenes of several exciting and rewarding careers in the world of digital publishing. Inside this guide, creative girls will find solid information about how to pursue the career of their dreams. They will explore options for creating new-wave content, designing publishing platforms for the media of the future, and leading organizations through digital media publication and management. It's no secret that some of the highest paying and innovative jobs involve connecting ideas with technology. This accessible guide provides practical tips for girls at every stage of the career preparation journey.
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Radical Sewing

Kidd, Chip. 2013. Go : A Kidd's Guide to Graphic Design. New York, NY: Workman Publishing. Kozen, Frances. and Cornell Cooperative Extension. 1999. Fiber Facts. Ithaca, NY: Cornell Cooperative Extension. Kvavadze, Eliso, Ofer Bar-Yosef, ...

Author: Kate Weiss

Publisher: Microcosm Publishing

ISBN: 9781648410512

Category: Crafts & Hobbies

Page: 192

View: 721

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Radical Sewing is a guide for learning how to make your own clothes. Kate introduces you to the basics and best practices of garment sewing for yourself at home, as well as advice and info on things you wouldn’t even know to ask about sewing. Topics include hand sewing, picking out a sewing machine, adding pockets to anything, sewing a button so it stays on, altering your clothes to fit your unique body, and so much more! Regardless of your sewing experience, gender, or body type, this illustrated guide will empower you to make your wardrobe your own. With loads of encouragement to try things out, all you’ll need to do is experiment and break the rules to create the clothes and outfits that you want to wear.
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So You Want to Write a Children s Book

A Step-by-Step Guide to Writing and Publishing for Kids Rebekah Sack ... Gevinson • Go: A Kidd's Guide to Graphic Design by Chip Kidd Manuscripts are usually from 120 to 225 pages long, and can run anywhere from 30,000 to 56,000 words; ...

Author: Rebekah Sack

Publisher: Atlantic Publishing Company

ISBN: 9781620232149

Category: Young Adult Nonfiction

Page: 226

View: 283

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Young adults are in the prime position to write children’s books because they can actually remember what it was like to be a kid. Take Jake Marcionette, for example, who reached the NY Times bestseller list at the age of 12. His books for middle grades are praised for having such a realistic, authentic voice. This book gives the young audience everything they need to know to successfully write and publish a children’s book. From understanding the children’s book market to learning about illustrations and design, this book has it all. Top publishers and writers in the industry — such as Aaron Shepard, Susan Collins Thoms, Fiona Tapp, and more — have lent their expertise to this book to provide an overview of everything that is needed in the process. Also included is a foreword by children’s book author Cathleen Francisco, and an afterword by author, mentor, and entrepreneur Melissa Carter. You will learn what morals and values publishers and readers look for in good children’s books, what you should expect in a publication deal, what material is appropriate for each age range, and how to convey messages in a way that appeals to both parents and children. This book will help you learn how to build a relationship with your editor, what to expect in revisions, and the process of selling your book. Any young adult that is interested in starting any kind of writing career will learn valuable tips and tricks to understanding the publishing market with this conversational, easy-to-read book.
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