How to Make Animated Films

Tony White's Masterclass Course on the Traditional Principles of Animation
Author: Tony White
Publisher: Taylor & Francis
ISBN: 1136139338
Category: Art
Page: 512
View: 6705
Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.

How to make animated movies

Author: Anthony Kinsey
Publisher: Studio
Category: Performing Arts
Page: 95
View: 336

Gamification: Concepts, Methodologies, Tools, and Applications

Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466682019
Category: Computers
Page: 2211
View: 1350
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.


Art and Industry
Author: Maureen Furniss
Publisher: Indiana University Press
ISBN: 0861969049
Category: Performing Arts
Page: 256
View: 8790
Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.

Animation Writing and Development

From Script Development to Pitch
Author: Jean Ann Wright
Publisher: Taylor & Francis
ISBN: 1136144056
Category: Art
Page: 360
View: 9739
The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.

Comic Art in Africa, Asia, Australia, and Latin America Through 2000

An International Bibliography
Author: John A. Lent
Publisher: Greenwood Publishing Group
ISBN: 9780313312106
Category: Art
Page: 698
View: 5214
A custom edition of the original book for the Clubs.

Producing Animation

Author: Catherine Winder,Zahra Dowlatabadi
Publisher: Taylor & Francis
ISBN: 1136136053
Category: Art
Page: 353
View: 1441
You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Norman McLaren

Between the Frames
Author: Nichola Dobson
Publisher: Bloomsbury Publishing USA
ISBN: 1501328786
Category: Performing Arts
Page: 184
View: 4833
Animator Norman McLaren is best known for his experimental films using pioneering techniques and his work as founder of the animation department of the National Film Board of Canada (NFB), but little mention is made of his Scottish heritage or his personal life. Nichola Dobson examines some of the key events and people in his life through a close examination of his key works and his personal papers, and discusses how influential they were. By using archive material to discover his personal identity and close readings of his films, Norman McLaren rediscovers one of the most important figures in animation history. Divided into thematic chapters of significant areas of influence, Dobson analyzes his formative years growing up in Scotland and his relationship with fellow Scot, John Grierson; the international travel which influenced him politically and creatively; the creative arts which played a vital part of his life; his collaborations with other artists and his complex, and rarely discussed, personal life. Each of these chapters considers his key films during those periods with a close detailed analysis and a further examination of his life through his correspondence with family and close friends. By featuring this previously un-published material, the book allows much of the consideration of the work to be in McLaren's own words and offers a deep insight into his vast output of films over nearly 50 years.

Acting and Performance for Animation

Author: Derek Hayes
Publisher: CRC Press
ISBN: 1136135987
Category: Art
Page: 357
View: 2668
Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.

Good Girls & Wicked Witches

Women in Disney's Feature Animation
Author: Amy M. Davis
Publisher: Indiana University Press
ISBN: 0861969014
Category: Social Science
Page: 280
View: 9828
An in-depth view of the way popular female stereotypes were reflected in—and were shaped by—the portrayal of women in Disney’s animated features. In Good Girls and Wicked Witches, Amy M. Davis re-examines the notion that Disney heroines are rewarded for passivity. Davis proceeds from the assumption that, in their representations of femininity, Disney films both reflected and helped shape the attitudes of the wider society, both at the time of their first release and subsequently. Analyzing the construction of (mainly human) female characters in the animated films of the Walt Disney Studio between 1937 and 2001, she attempts to establish the extent to which these characterizations were shaped by wider popular stereotypes. Davis argues that it is within the most constructed of all moving images of the female form—the heroine of the animated film—that the most telling aspects of Woman as the subject of Hollywood iconography and cultural ideas of American womanhood are to be found. “A fascinating compilation of essays in which [Davis] examined the way Disney has treated female characters throughout its history.” —PopMatters

Tony White's Animator's Notebook

Personal Observations on the Principles of Movement
Author: Tony White
Publisher: Taylor & Francis
ISBN: 1136131973
Category: Art
Page: 265
View: 373
Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.

The Macmillan Film Bibliography: Reviews

Author: George Rehrauer
Publisher: New York : Macmillan
ISBN: 9780026964104
Category: Motion pictures
Page: 969
View: 9842

Cracking Animation

Author: Peter Lord,Brian Sibley
Publisher: N.A
ISBN: 9780500018811
Category: Animated films
Page: 192
View: 1855
A chronicle of the events and achievements of the Aardman Studio in Bristol, which created the 3-D animation greats of the last two decades, including Morph and Wallace and Gromit.

Animated Films - Virgin Film

Author: James Clarke
Publisher: Random House
ISBN: 1448132819
Category: Performing Arts
Page: 352
View: 9585
Animation has never been so popular. The best animated films have combined the latest technology with creativity and a flair for storytelling and are adored by both children and adults. With films such as Monsters, Inc., Shrek and Toy Story capturing the imagination of moviegoers and critics, animated film is enjoying a resurgence unseen since its golden age in the 30s and 40s. From the earliest full-length feature animation, Disney's Snow White and the Seven Dwarfs, through stop-motion animation and Japanese anime to the advent of CGI, this book takes a critical look at animation through the ages and explores its infinite cinematic possibilities.

The Animator’s Sketchbook

How to See, Interpret & Draw Like a Master Animator
Author: Tony White
Publisher: CRC Press
ISBN: 1315349922
Category: Computers
Page: 328
View: 6755
The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White’s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.

From Huh? to Hurray!

Righting Your Creative Writing
Author: Stephanie Stiles
Publisher: Rowman & Littlefield
ISBN: 0761853367
Category: Language Arts & Disciplines
Page: 88
View: 8298
Part textbook and part handbook, this book leads creative writers of all levels and all genres through the entire writing process. Each chapter offers an overview and several specific examples of its topic, followed by a set of clear exercises designed for writers of all varieties.

Making 'Toons That Sell Without Selling Out

The Bill Plympton Guide to Independent Animation Success
Author: Bill Plympton
Publisher: Taylor & Francis
ISBN: 1136127097
Category: Art
Page: 255
View: 9789
Learn the secrets behind independent animation from the "The King of Independent Animation - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to good storytelling, and the business-side of short and feature-length animation films.

Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

Author: Kenny Roy
Publisher: CRC Press
ISBN: 1135943095
Category: Art
Page: 360
View: 1241
Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.


Author: Trudi Strain Trueit
Publisher: Cherry Lake
ISBN: 1602793689
Category: Juvenile Nonfiction
Page: 32
View: 2499
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.

Film, a Reference Guide

Author: Robert A. Armour
Publisher: N.A
ISBN: 9780313222412
Category: Motion pictures
Page: 251
View: 1744
"Recommended for public and academic libraries as a useful selection tool and reference aid." Choice