A back-to-basics guide on coding for absolute beginners, whether adults or children – no prior experience required! Coding is set to change the way we work and the skills we will need in the future. For those who know nothing about coding, getting to grips with the basics is daunting. Too many of the beginner books launch straight into programming techniques but what is really needed is an understanding of the key concepts of coding. Programming then becomes much easier to grasp. This accessible, fun book goes right back to the very basics, teaching central concepts such as loops, data types, pseudocode and calculations without having to learn a single line of code! Using a set of dice, a deck of cards or a pack of dominoes to enjoy fun and straightforward exercises, you will practise key skills such as critical thinking, creativity, logic and problem-solving and begin to think like a coder without even turning on your computer. Once you are equipped with this basic toolkit, Think Like a Coder discusses the basic programmes that are available for beginners, keeping a focus on simple activities that draw analogies with the outside world to make learning easy and fun. Suitable for absolute beginners, adults and children. Designed to be a thorough yet lighthearted introduction for the complete beginner, Think Like a Coder is an essential addition to any keen programmer’s bookshelf.
Programming then becomes much easier to grasp. This accessible, fun book goes right back to the very basics, teaching central concepts such as loops, data types, pseudocode and calculations without having to learn a single line of code!
Author: Jim Christian
Category: Language Arts & Disciplines
Coding is everywhere! Follow along with a girl and her dog as they explore computational thinking in their everyday activities. Colourful illustrations and easy to access text help readers recognize that many of their daily explorations - cooking, playing, and even being outdoors - provide opportunities to explore and problem solve. Readers will be entertained by the antics of the girl and her dog, and parallels can be drawn between their daily work and that of computational thinkers. A great text for anyone wanting to introduce, and learn more, about computational thinking in the world around us.
Coding is everywhere!
Author: Deanna Pecaski McLennan
Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practise by trying out the simple programs provided in the online, child-friendly computer language Scratch. This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0. Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the Internet, give kids a wider understanding of the subject. Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won't realize they're learning!
Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline.
Author: Kiki Prottsman
Publisher: Dorling Kindersley Ltd
Category: Juvenile Nonfiction
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Are you thinking like a programmer yet? If you've solved the exercises at the ends
of these chapters, then you should be thinking like a programmer and be
confident in your problem-solving ability. If you haven't solved many of the
Author: V. Anton Spraul
Publisher: No Starch Press
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts."--
"A simple, low-level, unplugged introduction to coding designed for young readers not yet ready for coding on computers. Beloved Disney characters draw in readers new to coding concepts"--
Author: Allyssa Loya
Publisher: Lerner Publications
Category: Juvenile Nonfiction
Follow the career path that took Bill Gates from being a Harvard drop-out to one of the wealthiest men in the world, and learn how to think like the genius businessman himselfA household name for his role in the founding of ubiquitous computer software company Microsoft, Bill Gates is one of the world's great businessmen. Brought up to compete rigorously in all areas of his life, he dropped out of Harvard in 1975 to follow his dream of starting his own firm. He formed "Micro-Soft" and set about coding his way to the top. But creating software language was just the beginning of a journey that would eventually see Gates become the wealthiest man in the world. He not only knew how to develop a product, but was great at selling it too, becoming a figurehead of the staid but booming corporate America. In recent years, Gates turned away from the computer screen to combat injustices in the world, channeling huge amounts of his personal fortune into the Bill and Melinda Gates Foundation, a body whose operations are changing the way the charity sector goes about its business. How to Think Like Bill Gates reveals the key motivations, decisions, and philosophies that made Gates a name synonymous with success. Studying how he honed his business acumen, faced down all competitors, overcame adversity, and stood strong in the face of overwhelming odds, with quotes and passages by and about him, you too can learn to think like Bill Gates.
In particular, the article highlighted his highly logical approach to problems (
needless to say, a computer programmer must ... abstract thinking, his tendency (
then, at least) to avoid eye contact and his reputation for sudden emotional
Author: Daniel Smith
Publisher: Michael O'Mara Books
"It's time to clean Adi's room! If only a computer could do it for her! That gives Adi and her best friend Gabi an idea-think like a coder! These scientific thinkers put on their computer coding caps and make cleaning up a snap by sorting with variables!"--
"It's time to clean Adi's room!
Author: Caroline Karanja
Category: Juvenile Nonfiction
The best part about coding is that anyone with a computer can learn how to do it. From education to healthcare to entertainment, software touches almost every aspect of twenty-first century life. Take a high-level perspective on the types of people who create that software—including many jobs that do not involve writing code at all. Learn about the software development cycle and the huge variety of skills developers draw on, including psychology, mathematics, and art, to create amazing apps and programs. Explore why diversity is needed to prevent bias in design. Learn about the different coding languages and what they are used for, how developers choose a language, and tools that simplify coding. Jennifer Connor-Smith breaks down stereotypes about coding as a career that is open only to technology-obsessed gamers, revealing ways people use software to improve medical care, nurture dementia patients, promote social justice, and more. Hands-on activities show you how easy it is to learn to think like a coder. The next generation of coders will require diverse teams, creativity, and ethical codes of conduct to create the best and most successful software. Will you be one of them?
Jennifer Connor-Smith breaks down stereotypes about coding as a career that is open only to technology-obsessed gamers, revealing ways people use software to improve medical care, nurture dementia patients, promote social justice, and more.
Author: Jennifer Connor-Smith
Publisher: Millbrook Press
Category: Young Adult Nonfiction
Big, brainy science for the littlest listeners. Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems. Can Baby think like a coder to fix her train? Beautiful, visually stimulating illustrations complement age-appropriate language to encourage baby's sense of wonder. Parents and caregivers may learn a thing or two, as well! Author's Note: The goal of the Baby Loves Science books is to introduce STEM topics in a developmentally appropriate way. As a precursor to learning programming languages and syntax, Baby Loves Coding presents the concepts of sequencing, problem solving, cause and effect, and thinking step-by-step. Practicing these skills early creates a solid foundation for reading, writing, math and eventually, programming.
Big, brainy science for the littlest listeners. Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems.
Author: Ruth Spiro
Publisher: Charlesbridge Publishing
Category: Juvenile Nonfiction
Coding with Scratch, one of two new books in the Basher series Coding with Basher, combines Basher's trademark quirky and humorous illustration style with the very latest teachings on coding with the Scratch program. Written by the founders of The Coder School. Coding with Scratch shows children how to think like coders, and will help them develop the skills necessary to build their own website and get it online. The book is a fun, engaging, and easy to use approach to basic coding. It shows how to work with today's most popular coding teaching tool, Scratch, used in over 150 countries and available in more than 40 languages.
Coding with Scratch shows children how to think like coders, and will help them develop the skills necessary to build their own website and get it online. The book is a fun, engaging, and easy to use approach to basic coding.
Author: The Coder School
Category: Juvenile Nonfiction
Solving problems is one of the primary parts of a computer coder's job. This book uses fun activities to explore different computer programming concepts, like computational thinking, organization, and breaking down tasks. Each activity allows readers to explore the concepts without the use of a computer, instead using everyday objects to expand the reader's understanding of computer programming skills and concepts.
Solving problems is one of the primary parts of a computer coder's job. This book uses fun activities to explore different computer programming concepts, like computational thinking, organization, and breaking down tasks.
Author: Emilee Hillman
Publisher: Cavendish Square Publishing, LLC
Category: Juvenile Nonfiction
What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” —Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” —Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” —Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” —John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” —Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” —Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” —Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” —Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” —Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.
What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh.
Author: Andrew Hunt
Publisher: Addison-Wesley Professional
Love coding? Make your passion your profession with this comprehensive guide that reveals a whole host of careers working with code. Behind the screen of your phone, tablet, computer, or game console lies a secret language that allows it all to work. Computer code has become as integral to our daily lives as reading and writing, even if you didn’t know it! Now it’s time to plug in and start creating the same technology you’re using every day. Covering everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence, So, You Want to Be a Coder? debugs the secrets behind a career in the diverse and state-of-the-art industry. In addition to tips and interviews from industry professionals, So, You Want to Be a Coder? includes inspiring stories from kids who are working with code right now, plus activities, a glossary, and helpful resources to put you on the path to a fun and rewarding career with computer code today!
His paper opens with the words, “I propose to consider the question, 'Can
machines think?'”2 He proposed a test, called the Imitation Game, to verify a com-
puter's ability to think like a human. In his test, now known as the Turing Test, ...
Author: Jane (J. M.) Bedell
Publisher: Simon and Schuster
Category: Juvenile Nonfiction
Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentation Learn to think like a programmer Build five exciting, retro-style games Visualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADE Getting to know your way around Scratch Becoming familiar with the Art Editor Meeting Scratch's key blocks through important coding concepts PART 2 - TURNING ON THE MACHINES Designing a two-player ball-and-paddle game Using conditionals to build a two-player ball-and-paddle game PART 3 - CODING AND PLAYING GAMES Designing a fixed shooter Using conditionals to build your fixed shooter Designing a one-player ball-and-paddle game Using variables to build your one-player ball-and-paddle game Designing a simple platformer Using X and Y coordinates to make a simple platformer Making a single-screen platformer Using arrays and simulating gravity in a single-screen platformer Becoming a game maker
About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming.
Author: Gabriel Ford
Publisher: Manning Publications
This step-by-step guide to explore database programming using Java is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a programmer. Each brief chapter covers the material for one week of a college course to help you practice what you've learned. As you would expect, this book shows how to build from scratch two different databases: MariaDB and SQLite using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In the first chapter, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In the second chapter, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In the third chapter, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In the fourth chapter, You create a table with the name of the Account, which has ten columns: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In the fifth chapter, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter six, you will be shown how to create SQLite database and tables with Java. In chapter seven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. Digital image techniques to extract image features used in this chapted are grascaling, sharpening, invertering, blurring, dilation, erosion, closing, opening, vertical prewitt, horizontal prewitt, Laplacian, horizontal sobel, and vertical sobel. For readers, you can develop it to store other advanced image features based on descriptors such as SIFT and others for developing descriptor based matching. In chapter eight, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter nine, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter ten, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter eleven, you will add two tables: Victim and Case_File. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File has seven columns: case_file_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables. Finally, this book is hopefully useful and can improve database programming skills for every Java/MariaDB/SQLite pogrammer.
Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables. Finally, this book is hopefully useful and can improve database programming skills for every Java/MariaDB/SQLite pogrammer.
Author: Vivian Siahaan
Publisher: SPARTA PUBLISHING
One of two books in the brand-new Basher series Coding with Basher. These books combine Basher's trademark quirky and humorous illustration style with the very latest teachings on coding with the Scratch 3.0 programme from the founders of the US-based Coder School from Silicon Valley. Coding with Scratch will show children how to think like coders, and will help them to develop the skills necessary to build their own website and get it online. The book is a fun, engaging and easy to use approach to basic coding. It shows how to use today's most popular coding teaching tool, Scratch, used in over 150 countries and available in more than 40 languages.
Coding with Scratch will show children how to think like coders, and will help them to develop the skills necessary to build their own website and get it online.
Author: The Coder School
Hello, world. Facebook's algorithms shaping the news. Self-driving cars roaming the streets. Revolution on Twitter and romance on Tinder. We live in a world constructed of code--and coders are the ones who built it for us. From acclaimed tech writer Clive Thompson comes a brilliant anthropological reckoning with the most powerful tribe in the world today, computer programmers, in a book that interrogates who they are, how they think, what qualifies as greatness in their world, and what should give us pause. They are the most quietly influential people on the planet, and Coders shines a light on their culture. In pop culture and media, the people who create the code that rules our world are regularly portrayed in hackneyed, simplified terms, as ciphers in hoodies. Thompson goes far deeper, dramatizing the psychology of the invisible architects of the culture, exploring their passions and their values, as well as their messy history. In nuanced portraits, Coders takes us close to some of the great programmers of our time, including the creators of Facebook's News Feed, Instagram, Google's cutting-edge AI, and more. Speaking to everyone from revered "10X" elites to neophytes, back-end engineers and front-end designers, Thompson explores the distinctive psychology of this vocation--which combines a love of logic, an obsession with efficiency, the joy of puzzle-solving, and a superhuman tolerance for mind-bending frustration. Along the way, Coders thoughtfully ponders the morality and politics of code, including its implications for civic life and the economy. Programmers shape our everyday behavior: When they make something easy to do, we do more of it. When they make it hard or impossible, we do less of it. Thompson wrestles with the major controversies of our era, from the "disruption" fetish of Silicon Valley to the struggle for inclusion by marginalized groups. In his accessible, erudite style, Thompson unpacks the surprising history of the field, beginning with the first coders -- brilliant and pioneering women, who, despite crafting some of the earliest personal computers and programming languages, were later written out of history. Coders introduces modern crypto-hackers fighting for your privacy, AI engineers building eerie new forms of machine cognition, teenage girls losing sleep at 24/7 hackathons, and unemployed Kentucky coal-miners learning a new career. At the same time, the book deftly illustrates how programming has become a marvelous new art form--a source of delight and creativity, not merely danger. To get as close to his subject as possible, Thompson picks up the thread of his own long-abandoned coding skills as he reckons, in his signature, highly personal style, with what superb programming looks like. To understand the world today, we need to understand code and its consequences. With Coders, Thompson gives a definitive look into the heart of the machine.
At the same time, the book deftly illustrates how programming has become a marvelous new art form--a source of delight and creativity, not merely danger.
Author: Clive Thompson
Category: Technology & Engineering
Foreword by Remy Sharp. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Are you ready to start writing your own web apps, games, and programs?
Author: John R. Larsen
Publisher: Manning Publications
When a security breach is detected, the Memory Restoration Department is called upon to do what they do best: make you forget. But with every memory that's taken out, a new one must be installed in its place. It's a job that requires skill, artistry, discretion, and flawless proficiency in the language of memories. That's why only the best programmers in the world are recruited to work for the department. But diving too far into another person's memories is a dangerous endeavor. And for some, the temptation is just too strong. "The Memory Coder," an original story by Jessica Brody, is set in the world of Unremembered, the first book in a sci-fi/suspense trilogy, on sale March 5, 2013. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Hidden in his memory like a keepsake. But of course, it would be difficult to ... But
there are plenty of others brought in as well. Mail carriers, caterers, tutors, ... to
know how to push the buttons. Sometimes I think that's all I am to them—a button.
Author: Jessica Brody
Publisher: Tor Books