Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!
This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new ...
Author: Brenda Laurel
This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET 2020, held on August 27-29, 2020. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.
Proceedings of the 3rd International Conference on Human Interaction and ... that is integrated into the overall theatre experience, supporting interaction ...
Author: Tareq Ahram
Publisher: Springer Nature
Category: Technology & Engineering
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. Provides a theoretical background of affective sciences Demonstrates diverse affect induction methods in actual research settings Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more Covers emotion modeling and its application to regulation processes Includes case studies and applied examples in a variety of H/F and HCI application areas Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing
In information visualization, the goal is efficient communication of data and ... a case for human-computer interaction as a complex theatrical production, ...
Author: Myounghoon Jeon
Publisher: Academic Press
Category: Technology & Engineering
Production Example: Blue Bloodshot Flowers Perhaps the most intriguing form of computer to human interaction which points to future theatrical and social ...
Author: Nadja Masura
Publisher: Springer Nature
The robotics industry is growing rapidly, and to a large extent the development of this market sector is due to the area of social robotics – the production of robots that are designed to enter the space of human social interaction, both physically and semantically. Since social robots present a new type of social agent, they have been aptly classified as a disruptive technology, i.e. the sort of technology which affects the core of our current social practices and might lead to profound cultural and social change. Due to its disruptive and innovative potential, social robotics raises not only questions about utility, ethics, and legal aspects, but calls for “robo-philosophy” – the comprehensive philosophical reflection from the perspectives of all philosophical disciplines. This book presents the proceedings of the first conference in this new area, “Robo-Philosophy 2014 – Sociable Robots and the Future of Social Relations, held in Aarhus, Denmark, in August 2014. The short papers and abstracts collected here address questions of social robotics from the perspectives of philosophy of mind, social ontology, ethics, meta-ethics, political philosophy, aesthetics, intercultural philosophy, and metaphilosophy. Social robotics is still in its early stages, but it is precisely now that we need to reflect its possible cultural repercussions. This book is accessible to a wide readership and will be of interest to everyone involved in the development and use of social robotics applications, from social roboticists to policy makers.
Keywords. human-robot theatre, lie, Wizard of Oz, performativity, ... to the field of human-robot interaction from the perspective of cultural and aesthetic ...
Author: J. Seibt
Publisher: IOS Press
This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific
Dramas and Videos Drama provides another way to tell stories—in the form of theatre or of video. One of the important tensions with regard to drama in PD is ...
Author: Andrew Sears
Publisher: CRC Press
Category: Technology & Engineering
Through specific examples, case studies and essays by specialist writers, academics, and a new generation of theatre researchers, this collection of specially commissioned essays looks at current theatre practices across Europe. From Théatre du Soleil to Socìetas Raffaello Sanzio, the authors reconsider the possibilities of theatre practice, its relation to history and location and its place in Europe at the turn of the twenty-first century. Contemporary Theatres in Europe examines a wide range of topics including: mainstream European theatre experimental performance music theatre theatre for children dance theatre. Tailor-made for students, offering clear examples of different ways of thinking and writing about performance, this is a richly detailed introduction which brings key themes to life for all students of European theatre.
In particular, Kelleher suggests, the conception of 'theatre as a mechanism of human interaction, or more elaborately a means of representing reality from ...
Author: Joe Kelleher
Providing thorough coverage of the methods and tools required in studying historical and contemporary theatre, this Introduction examines the complexities of a rapidly changing and dynamic discipline. Following a cross-cultural perspective, the book surveys the ways theatre and performance are studied by looking initially at key elements such as performers, spectators and space. The central focus is on methodology, which is divided into sections covering theatre theory, historiography and textual and performance analysis. The book covers all the main theatrical genres - drama, opera and dance - providing students with a comparative, integrated perspective. Designed to guide students through the academic dimension of the discipline, the volume emphasizes questions of methodology, research techniques and approaches, and will therefore be relevant for a wide variety of theatre studies courses. Informative textboxes provide background on key topics, and suggestions for further reading are included at the end of each chapter.
Should we call it 'playing' as in a game, or should we regard it as a form of 'communication' as in normal human interaction? Or is theatrical performance ...
Author: Christopher B. Balme
Publisher: Cambridge University Press
This book constitutes the refereed proceedings of the First International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017, held in Funchal, Madeira, Portugal, in October/November 2017. The 8 full papers presented in this book were carefully reviewed and selected from 35 submissions. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices.
The main result of the conflict battle is a series of conflict pantomimes, short theatrical skits displaying the social behaviors and emotions involved in ...
Author: Andreas Holzinger
Publisher: Springer Nature
Performance and medicine are now converging in unprecedented ways. London's theatres reveal an appetite for medical themes – John Boyega is subjected to medical experiments in Jack Thorne's Woycek, while Royal National Theatre produces a novel musical about cancer. At the same time, performance-makers seek to improve our health, using dance to increase mobility for those living with Parkinson's disease or performance magic as physiotherapy for children with paraplegia. Performance, Medicine and the Human surveys this emerging field, providing case studies based on the author's own experience of devising medical performances in collaboration with cancer patients, biomedical scientists and healthcare educators. Examining contemporary medical performance reveals an ancient preoccupation, evident in the practices of both theatre and healing, with the human. Like medicine, theatre puts the human on display in order to understand and, perhaps, alleviate the suffering inherent to the human condition. Medical practice constitutes a sort of theatre in which doctors, nurses and patients perform their humaneness and humanity. This insight has much to offer at a time when established notions of the human are being radically rethought, partly in response to emerging biomedical knowledge. Performance, Medicine and the Human argues that contemporary medical performance can shed new light on what it means to be human – and what we mean by the human, the humane, humanism and the humanities – at a time when these notions are being fundamentally rethought. Its insights are relevant to scholars in performance studies, the medical humanities, healthcare education and beyond.
Although limiting some of the discussions to theatre 'proper' risks ... so much so that a general account of theatre as a mechanism of human interaction, ...
Author: Alex Mermikides
Publisher: Bloomsbury Publishing
Category: Performing Arts
To mark the thirtieth anniversary of the Theatre History Studies journal, editor Rhona Justice-Malloy and the Mid-America Theatre Conference have collected a special-themed volume covering the past and present of African and African American theatre. Topics included range from modern theatrical trends and challenges in Zimbabwe and Kenya, and examining the history and long-range impact of Paul Robeson’s groundbreaking and troubled life and career, to gender issues in the work of Ghanaian playwright Efo Kodjo Mawugbe, and the ways that 19th-century American blackness was defined through Othello and Desdemona. This collection fills a vacancy in academic writing. Readers will enjoy it; academics can incorporate it into their curriculum; and students will find it helpful and illuminating.
Day-to-day human interactions resemble a theatrical performance comprising a front stage, where individuals put up false appearances to conceal their true ...
Author: Rhona Justice-Malloy
Publisher: University of Alabama Press
'An invaluable book that we shall all be using for a long time to come' - Michael Billington Contemporary European Theatre Directors is an ambitious and unprecedented overview of many of the key directors working in European theatre over the past fifty years. It is a vivid account of the vast range of work undertaken in European theatre during this period, situated lucidly in its artistic, cultural and political context. The resulting study is a detailed guide to the generation of directors whose careers were forged and tempered in the changing Europe of the 1980s and 1990s. The featured directors are: Calixto Bieito, Piotr Borowski, Romeo Castellucci, Frank Castorf, Patrice Chéreau, Lev Dodin, Declan Donnellan, Kristian Frédric, Rodrigo García, Jan Lauwers, Christoph Marthaler, Simon McBurney, Daniel Mesguich, Katie Mitchell, Ariane Mnouchkine, Thomas Ostermeier, Patrice Pavis, Silviu Purcărete and Peter Sellars. Travelling from London and Craiova to St. Petersburg and Madrid, the book examines directors working with classics, new writing, and new collaborative theatre forms. Each chapter is written by a specialist in European theatre and provides a detail critique of production styles. The directors themselves provide contributions and interviews to this multi-authored work, which unites the many and varied voices of European theatre in one coherent volume.
In Borowski's quest for a particular quality of human interaction, we are taken back to the terminology of paratheatre, to 'encounters', 'meetings'.
Author: Maria M. Delgado
Category: Performing Arts
Analyzing Shakespeare's views on theatre and magic and John Dee's concerns with philosophy and magic in the light of the Italian version of philosophia perennis (mainly Marsilio Ficino, Pico della Mirandola and Giordano Bruno), this book offers a new perspective on the Italian-English cultural dialogue at the Renaissance and its contribution to intellectual history. In an interdisciplinary and intercultural approach, it investigates the structural commonalities of theatre and magic as contiguous to the foundational concepts of perennial philosophy, and explores the idea that the Italian thinkers informed not only natural philosophy and experimentation in England, but also Shakespeare's theatre. The first full length project to consider Shakespeare and John Dee in juxtaposition, this study brings textual and contextual evidence that Gonzalo, an honest old Counsellor in The Tempest, is a plausible theatrical representation of John Dee. At the same time, it places John Dee in the tradition of the philosophia perennis-accounting for what appears to the modern scholar the conflicting nature of his faith and his scientific mind, his powerful fantasy and his need for order and rigor-and clarifies Edward Kelly's role and creative participation in the scrying sessions, regarding him as co-author of the dramatic episodes reported in Dee's spiritual diaries. Finally, it connects the Enochian/Angelic language to the myth of the Adamic language at the core of Italian philosophy and brings evidence that the Enochian is an artificial language originated by applying creatively the analytical instruments of text hermeneutics used in the Cabala.
As space of human interaction, theatre engages in a complex mirroring process: Characters reflect each other, the entire performance mirrors reality, ...
Author: Gabriela Dragnea Horvath
Category: Literary Criticism
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.
Furthermore, to implement human-to-human social interaction and physical interaction as essential features of the interactive theatre, the theory of ...
Author: Borko Furht
Publisher: Springer Science & Business Media
As theatre has evolved, it has continually attracted life. Currently, human interaction is filtered through technology and, consequently the play of social interaction has become highly impersonal. Ideologies behind street theatre can begin to inform a more aggressive architecture, thus blurring the edge between routine space and performed space, enlivening the urban environment. The contact between architecture and pedestrian must begin to exist as a theatrical matrix: a system of adaptable parts continually responding to the changing aperture of human interaction, thus acting as the set of life.
As theatre has evolved, it has continually attracted life.
Author: Patrick Antoine Gegen
Robert Cohen draws on fifty years of acting, directing and teaching experience in order to illustrate how the world's great theatre artists combine collaboration with leadership at all levels, from a production's conception to its final performance. This book challenges the notion that creating brilliant theatrical productions requires tyrannical directors or temperamental designers. Viewing the theatrical production process from the perspectives of the producer, director, playwright, actor, designer, stage manager, dramaturg and crew person, Cohen provides the techniques, exercises and language that promote successful collaborative skills in the theatre. Collaboration is vital to successful theatre making and Working Together in Theatre is the first book to show how leadership and collaboration can be combined to make every theatrical production far greater than the sum of its many parts.
Collaboration and leadership are two fundamental qualities of human interaction. In the theatre, these come in the forms of two types of organizational ...
Author: Robert Cohen
Publisher: Macmillan International Higher Education
Category: Performing Arts
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on A- mented Cognition, the Second International Conference on Digital Human Modeling, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
DiamondTheater provides users with the opportunity to reproduce productions on a miniature theatrical stage. With the ability to reproduce various ...
Author: Julie A. Jacko
Publisher: Springer Science & Business Media
What role does gender play in scientific research and the development of technologies? This book provides methodological expertise, research experiences and empirical findings in the dynamic field of Science and Technology Studies. The authors, coming from computer science, social sciences, or cultural studies of science, discuss how to ask questions about gender and give examples for the application in interdisciplinary research, development and teaching. Topics range from the design of information and communication technologies, epistemologies of biology and chemistry to teaching mathematics and professional processes in engineering. Contributions by Anne Balsamo, Wendy Faulkner, Rebecca Jordan-Young, Barbara Orland, Els Rommes, and others.
Brenda Laurel focused on human interaction by comparing software with theatre: “In theatrical terms a program (or a cluster of interacting programs) is ...
Author: Waltraud Ernst
Publisher: transcript Verlag
Category: Social Science
As the media have increasingly become the lens through which we see the world, media styles have shaped even the fine arts, and contemporary theatre is particularly indebted to mass media’s dramatic influence. In order to stay culturally and financially viable, theatre producers have associated theatrical productions and their promotion with film, television, and the Internet by adopting new theatrical practices that mirror the form and content of mass communication. This work demonstrates how mediatization, or the adoption of the semantics and the contexts of mass media, has changed the way American theatre is produced, performed, and perceived. Early chapters use works like Robert Wilson’s 3D digital opera Monsters of Grace and Thecla Schophorst’s digitally animated Bodymaps to demonstrate the shifting nature of live performance. Critical analysis of the interaction between the live performer and digital technology demonstrates that the use of media technology has challenged and changed traditional notions of dramatic performance. Subsequent discussion sustains the argument that theatre has reconfigured itself to access the economic and cultural power of the media. Final chapters consider the extent to which mediatization undermines theatrical authorship and creativity.
In the real world, high tech tools allow for extended communication and connection to other human beings. For example: • Cellular phone users employ ...
Author: Amy Petersen Jensen
Category: Performing Arts