If You Were a Polygon

Author: Marcie Aboff,Sarah Dillard
Publisher: Capstone
ISBN: 1404855122
Category: Juvenile Nonfiction
Page: 24
View: 5162
Describes the polygon shape and different ways to use it.

Leveled Texts: Irregular Shapes

Author: Lori Barker
Publisher: Teacher Created Materials
ISBN: 142587245X
Category: Mathematics
Page: 9
View: 460
All students can learn about irregular polygons through text written at four different reading levels. Symbols on the pages represent reading-level ranges to help differentiate instruction. Provided comprehension questions complement the text.

Leveled Texts for Mathematics: Geometry

Author: Lori Barker
Publisher: Teacher Created Materials
ISBN: 9781425807177
Category: Education
Page: 144
View: 5824
With a focus on geometry, a guide to using leveled texts to differentiate instruction in mathematics offers fifteen different topics with high-interest text written at four different reading levels, accompanied by matching visuals and practice problems.

OpenGL Game Programming

Author: Kevin Hawkins,Dave Astle
Publisher: Cengage Learning
ISBN: 9780761533306
Category: Computers
Page: 777
View: 7233
OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, youll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. Youll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!

Academic Vocabulary Level 4--Polygons

Author: Stephanie Paris
Publisher: Teacher Created Materials
ISBN: 1480760145
Page: 10
View: 7249
This lesson integrates academic vocabulary instruction into content-area lessons. Two easy-to-implement strategies for teaching academic vocabulary are integrated within the step-by-step, standards-based mathematics lesson.

Adobe InDesign CS

Author: Deke McClelland
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007362
Category: Computers
Page: 473
View: 1373
This step-by-step book and accompanying CD gets readers working with InDesign--a popular page layout/publishing program--immediately so they can build real-world projects while mastering fundamental and advanced concepts. Original. (Beginner).

Game Character Development with Maya

Author: Antony Ward
Publisher: New Riders
ISBN: 0134213807
Category: Computers
Page: 832
View: 2034
If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!

If You Were a Quadrilateral

Author: Molly Blaisdell,Francesca Carabelli
Publisher: Capstone
ISBN: 1404855114
Category: Juvenile Nonfiction
Page: 24
View: 8043
Describes the quadrilateral shape and different things that you can make with it.

Course notes

Siggraph 1995, 22nd International Conference on Computer Graphics and Interactive Techniques, Los Angeles Convention Center, Los Angeles, California, USA, conference, 6-11 August 1995, exhibition, 8-10 August 1995
Publisher: N.A
Category: Computers
Page: N.A
View: 9235

Maya 8 at a Glance

Author: George Maestri
Publisher: John Wiley & Sons
ISBN: 9780470106563
Category: Computers
Page: 217
View: 2992
The Visual Key to Maya One look and you'll see that this Maya book is different from all the others. It presents the core Maya features visually, using pages packed with striking graphics and loaded with concise explanations of the Maya interface. This expanded edition includes more tutorials; updated material on modeling, animation, rendering and dynamics; and new coverage of Toon Shaders, along with other exciting Maya tools. Engaging step-by-step lessons provide hands-on reinforcement as you learn. Start your adventures in Maya with this full-colour, visual guide—the perfect introduction to Maya 8. Use Paint Effects to create images from scratch or add painterly qualities to existing images. Learn how Maya's MEL scripts can help with tasks, such as connecting a curve's CVs to joints to pre-visualize a skeleton. The enclosed CD includes the Maya Personal Learning Edition and all the files you need to complete the tutorials.

Microsoft Expression Blend Unleashed

Author: Brennon Williams
Publisher: Pearson Education
ISBN: 9780132715249
Category: Computers
Page: 600
View: 7972
Microsoft Expression Blend Unleashed is about learning a new tool for designers, but also learning a new mindset for developers. Expression Blend enables the delivery of rich interactive applications, for the web as well as the desktop, allowing you to take graphical assets and blend them with functional .NET code through the power of XAML and the WPF platform. Microsoft Expression Blend Unleashed also features a C# Primer, introducing designers to the .NET Framework. .NET allows the reader to extend the functionality of many of the WPF elements used in Expression Blend. The most important concept for the reader to grasp is that Blend and Visual Studio together are about facilitating the kind of user experience everyone wants from the applications they use. This book will give you the skill set whether you are a designer or developer; from there, you just need to use a little imagination. Detailed information on how to… Design and develop WPF applications Use Blend’s animation workflows Design and implement WPF template types Create and manage Resource Dictionaries Master WPF Style templates Handle control events Understand advanced control properties in XAML/Blend/C# Create customized controls through inheritance Understand the fundamentals of XAML-based design and development Implement effective XML, CLR Data binding, and XAML template binding Extend XAML functionality with C# code Implement video and audio in your applications Use Blend as part of your designer/developer workflow

3ds Max Design Architectural Visualization

For Intermediate Users
Author: Brian L. Smith
Publisher: Taylor & Francis
ISBN: 1136146776
Category: Art
Page: 560
View: 8872
Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

The virtual reality construction kit

Author: Joe Gradecki
Publisher: Wiley
Category: Computers
Page: 340
View: 6829
A complete guide to building cutting-edge virtual reality projects. Here are 12 inexpensive virtual reality projects ranging from adapting a Nintendo Power Glove to work on your PC to building 3-D goggles, motion trackers, 3-D sound systems, biofeedback, and more. No programming or electronics experience required!

Guided Math Stretch: 2-D Shapes--Create a Polygon That Has ___

Author: Lanney Sammons,Michelle Windham
Publisher: Teacher Created Materials
ISBN: 1425880363
Page: 6
View: 7173
Engage your mathematics students at the beginning of class with this whole-class warm-up activity. This product features a step-by-step lesson, assessment information, and a snapshot of what the warm-up looks like in the classroom.

Clip, Stamp, Fold

The Radical Architecture of Little Magazines, 196X to 197X
Author: Beatriz Colomina
Publisher: ACTAR Publishers
ISBN: 8496954528
Category: Architecture
Page: 671
View: 2230
A tour of 70 small, experimental architectural magazines published during the 1960s and 1970s offers insight into their format and influence, in a volume that is complemented by reproductions of pamphlets and building instruction manuals from the same period.

Rendering for Beginners

Image Synthesis Using RenderMan
Author: Saty Raghavachary
Publisher: Taylor & Francis
ISBN: 0240519353
Category: Computers
Page: 372
View: 3976
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.' Dana Batali, Director of RenderMan Development, Pixar Animation Studios Whether you are an animator, artist or 2D illustrator looking to move to 3D rendering you will be amazed by what can be achieved with RenderMan. Saty Raghavachary offers a complete, non-technical introduction to RenderMan and rendering in general - finally a guide you don't need a math degree to follow! Full of clear explanations and plenty of samples on the associated website - www.smartcg.com/tech/cg/books/RfB - for you to play with, this color guide will quickly get you up to speed with this powerful, professional program so you too can harness the power of the program to create top quality imagery. The book features: * Clear explanations of rendering concepts to get you up and running fast * Extensive color illustrations to inspire you to make the most of your skills * An associated website with numerous self-contained examples which you can download, reproduce, modify and learn from * Comprehensive coverage of RenderMan's functionality to show you how to get the most out of this powerful renderer * Coverage relevant for all versions of the package, including a section on global illumination introduced in Release 11, as well as the key, general rendering concepts Pixar's award-winning RenderMan is one of the best renderers available and has been used to create visual effects for dozens of movies since 1985. It is also the renderer used to make blockbuster animated movies such as Toy Story and Finding Nemo. As the beautiful images in this book show, in addition to photoreal imagery you can also use it to create illustrations, visualizations, simulations of natural media and even abstract art! Contents: Rendering; RenderMan; RIB syntax; Geometric primitives; Transformations; Camera, output; Controls; Shading; What's next; Resources Saty Raghavachary is a senior graphics software developer at DreamWorks Feature Animation. He has written software used in The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale. He is also a part-time instructor at Gnomon School of Visual Effects, USA where he teaches RenderMan and MEL (Maya) programming. * Harness the power of Pixar's RenderMan with this introductory guide for the artist - you don't need a maths degree! * Coverage is relevant for all versions of the package, including v11 and also explains general, key rendering concepts too * Fully illustrated in color with numerous examples to inspire you to make the most of your skills

Lightwave V9 Lighting (w/cd)

Author: Nicholas Boughen
Publisher: Jones & Bartlett Publishers
ISBN: 1449612954
Category: Computers
Page: 570
View: 4094
Companion CD included with 30-day demo of LightWave v9! The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D. With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.

Máquinas mortales (Mortal Engines 1)

Author: Philip Reeve
ISBN: 8420486655
Category: Young Adult Fiction
Page: N.A
View: 393
Una trepidante y original historia llena de misterio, con una ambientación única en un mundo futurista y postapocalíptico . Las novelas en las que se basa la superproducción cinematográfica de Peter Jackson. Londres está en movimiento. Su presa podrías ser tú... Londres es una ciudad sobre ruedas: una ciudad como nunca habías visto. Tras la terrible Guerra de los Sesenta Minutos, las ciudades que sobrevivieron al apocalipsis se convirtieron en depredadoras, persiguiendo a ciudades menores y alimentándose de ellas. Londres es una de ellas y se encuentra a la caza de una pequeña urbe, cuando Tom se topa con una joven asesina. Ambos acabarán en la Región Exterior, un páramo desolador marcado por las huellas de las ciudades ambulantes. Este es el comienzo de una gran aventura para estos dos chicos, que tendrán que aliarse para poder sobrevivir. Máquinas mortales nos introduce en el mundo futurista de la tetralogía «Mortal Engines», en el que las máquinas son instrumentos de poder y la religión es la tecnología. En este mundo, el joven Tom, que nunca ha salido de Londres, se convertirá en un héroe que, tras verse alejado de su ciudad y de su amiga Katherine, luchará para conseguir que su urbe se salve de una destrucción inminente. Reseña: «Al leer las novelas, supimos que serían películas geniales. ¡No puedo esperar a verlas!» Peter Jackson

Guided Math Workshop

Author: Laney Sammons,Donna Boucher
Publisher: Teacher Created Materials
ISBN: 1425896774
Category: Education
Page: 232
View: 2478
This must-have resource helps teachers successfully plan, organize, implement, and manage Guided Math Workshop. It provides practical strategies for structure and implementation to allow time for teachers to conduct small-group lessons and math conferences to target student needs. The tested resources and strategies for organization and management help to promote student independence and provide opportunities for ongoing practice of previously mastered concepts and skills. With sample workstations and mathematical tasks and problems for a variety of grade levels, this guide is sure to provide the information that teachers need to minimize preparation time and meet the needs of all students.

Interactive Applications Using Matplotlib

Author: Benjamin V. Root
Publisher: Packt Publishing Ltd
ISBN: 1783988851
Category: Computers
Page: 174
View: 4989
This book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so this book can be an excellent complement to other GUI programming resources.