If You Were a Polygon


Author: Marcie Aboff,Sarah Dillard
Publisher: Capstone
ISBN: 1404855122
Category: Juvenile Nonfiction
Page: 24
View: 4748
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Describes the polygon shape and different ways to use it.

If You Were a Quadrilateral


Author: Molly Blaisdell,Francesca Carabelli
Publisher: Capstone
ISBN: 1404856900
Category: Juvenile Nonfiction
Page: 24
View: 8194
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Describes the properties of quadrilaterals in mathematics, including squares and rectangles, and displays everyday items that are quadrilaterals.

If You Were a Triangle


Author: Marcie Aboff,Sarah Dillard
Publisher: Capstone
ISBN: 1404855130
Category: Juvenile Nonfiction
Page: 24
View: 4033
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Describes the properties of triangles in mathematics and everyday objects shaped like triangles.

Leveled Texts: Irregular Shapes


Author: Lori Barker
Publisher: Teacher Created Materials
ISBN: 142587245X
Category: Mathematics
Page: 9
View: 1214
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All students can learn about irregular polygons through text written at four different reading levels. Symbols on the pages represent reading-level ranges to help differentiate instruction. Provided comprehension questions complement the text.

Leveled Texts for Mathematics: Geometry

Geometry
Author: Lori Barker
Publisher: Teacher Created Materials
ISBN: 9781425807177
Category: Education
Page: 144
View: 5895
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With a focus on geometry, a guide to using leveled texts to differentiate instruction in mathematics offers fifteen different topics with high-interest text written at four different reading levels, accompanied by matching visuals and practice problems.

OpenGL Game Programming


Author: Kevin Hawkins,Dave Astle
Publisher: Cengage Learning
ISBN: 9780761533306
Category: Computers
Page: 777
View: 457
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OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, youll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. Youll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!

Academic Vocabulary Level 4--Polygons


Author: Stephanie Paris
Publisher: Teacher Created Materials
ISBN: 1480760145
Category:
Page: 10
View: 6159
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This lesson integrates academic vocabulary instruction into content-area lessons. Two easy-to-implement strategies for teaching academic vocabulary are integrated within the step-by-step, standards-based mathematics lesson.

Adobe InDesign CS

One-on-one
Author: Deke McClelland
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596007362
Category: Computers
Page: 473
View: 4601
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This step-by-step book and accompanying CD gets readers working with InDesign--a popular page layout/publishing program--immediately so they can build real-world projects while mastering fundamental and advanced concepts. Original. (Beginner).

Game Character Development with Maya


Author: Antony Ward
Publisher: New Riders
ISBN: 0134213807
Category: Computers
Page: 832
View: 5732
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If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!

AutoCAD LT 2009


Author: Cadcim
Publisher: Pearson Education India
ISBN: 9788131726655
Category:
Page: 728
View: 4109
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Microsoft Expression Blend Unleashed


Author: Brennon Williams
Publisher: Pearson Education
ISBN: 9780132715249
Category: Computers
Page: 600
View: 4412
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Microsoft Expression Blend Unleashed is about learning a new tool for designers, but also learning a new mindset for developers. Expression Blend enables the delivery of rich interactive applications, for the web as well as the desktop, allowing you to take graphical assets and blend them with functional .NET code through the power of XAML and the WPF platform. Microsoft Expression Blend Unleashed also features a C# Primer, introducing designers to the .NET Framework. .NET allows the reader to extend the functionality of many of the WPF elements used in Expression Blend. The most important concept for the reader to grasp is that Blend and Visual Studio together are about facilitating the kind of user experience everyone wants from the applications they use. This book will give you the skill set whether you are a designer or developer; from there, you just need to use a little imagination. Detailed information on how to… Design and develop WPF applications Use Blend’s animation workflows Design and implement WPF template types Create and manage Resource Dictionaries Master WPF Style templates Handle control events Understand advanced control properties in XAML/Blend/C# Create customized controls through inheritance Understand the fundamentals of XAML-based design and development Implement effective XML, CLR Data binding, and XAML template binding Extend XAML functionality with C# code Implement video and audio in your applications Use Blend as part of your designer/developer workflow

Course Notes

Siggraph 1995, 22nd International Conference on Computer Graphics and Interactive Techniques, Los Angeles Convention Center, Los Angeles, California, USA, Conference, 6-11 August 1995, Exhibition, 8-10 August 1995
Author: N.A
Publisher: N.A
ISBN: N.A
Category: Computer graphics
Page: N.A
View: 9894
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Rendering for Beginners

Image Synthesis Using RenderMan
Author: Saty Raghavachary
Publisher: Taylor & Francis
ISBN: 0240519353
Category: Computers
Page: 372
View: 6129
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'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.' Dana Batali, Director of RenderMan Development, Pixar Animation Studios Whether you are an animator, artist or 2D illustrator looking to move to 3D rendering you will be amazed by what can be achieved with RenderMan. Saty Raghavachary offers a complete, non-technical introduction to RenderMan and rendering in general - finally a guide you don't need a math degree to follow! Full of clear explanations and plenty of samples on the associated website - www.smartcg.com/tech/cg/books/RfB - for you to play with, this color guide will quickly get you up to speed with this powerful, professional program so you too can harness the power of the program to create top quality imagery. The book features: * Clear explanations of rendering concepts to get you up and running fast * Extensive color illustrations to inspire you to make the most of your skills * An associated website with numerous self-contained examples which you can download, reproduce, modify and learn from * Comprehensive coverage of RenderMan's functionality to show you how to get the most out of this powerful renderer * Coverage relevant for all versions of the package, including a section on global illumination introduced in Release 11, as well as the key, general rendering concepts Pixar's award-winning RenderMan is one of the best renderers available and has been used to create visual effects for dozens of movies since 1985. It is also the renderer used to make blockbuster animated movies such as Toy Story and Finding Nemo. As the beautiful images in this book show, in addition to photoreal imagery you can also use it to create illustrations, visualizations, simulations of natural media and even abstract art! Contents: Rendering; RenderMan; RIB syntax; Geometric primitives; Transformations; Camera, output; Controls; Shading; What's next; Resources Saty Raghavachary is a senior graphics software developer at DreamWorks Feature Animation. He has written software used in The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale. He is also a part-time instructor at Gnomon School of Visual Effects, USA where he teaches RenderMan and MEL (Maya) programming. * Harness the power of Pixar's RenderMan with this introductory guide for the artist - you don't need a maths degree! * Coverage is relevant for all versions of the package, including v11 and also explains general, key rendering concepts too * Fully illustrated in color with numerous examples to inspire you to make the most of your skills

3ds Max Design Architectural Visualization

For Intermediate Users
Author: Brian L. Smith
Publisher: Taylor & Francis
ISBN: 1136146776
Category: Art
Page: 560
View: 6515
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Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max.

Guided Math Stretch: 2-D Shapes--Create a Polygon That Has ___


Author: Lanney Sammons,Michelle Windham
Publisher: Teacher Created Materials
ISBN: 1425880363
Category:
Page: 6
View: 7706
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Engage your mathematics students at the beginning of class with this whole-class warm-up activity. This product features a step-by-step lesson, assessment information, and a snapshot of what the warm-up looks like in the classroom.

Lightwave V9 Lighting (w/cd)


Author: Nicholas Boughen
Publisher: Jones & Bartlett Publishers
ISBN: 1449612954
Category: Computers
Page: 570
View: 5215
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Companion CD included with 30-day demo of LightWave v9! The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D. With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.

Interactive Applications Using Matplotlib


Author: Benjamin V. Root
Publisher: Packt Publishing Ltd
ISBN: 1783988851
Category: Computers
Page: 174
View: 5137
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This book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so this book can be an excellent complement to other GUI programming resources.

3D Modeling & Surfacing


Author: Bill Fleming
Publisher: Morgan Kaufman
ISBN: N.A
Category: Computers
Page: 340
View: 2520
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Professional-level tutorials demonstrate the technology and techniques of computer imaging, explore 3D basics, and emphasize surfacing and modeling techniques

Guided Math Stretch: Create a Polygon That Has ___


Author: Lanney Sammons
Publisher: Teacher Created Materials
ISBN: 1480780405
Category:
Page: 6
View: 6083
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Engage your mathematics students at the beginning of class with this whole-class warm-up activity. This product features a step-by-step lesson, assessment information, and a snapshot of what the warm-up looks like in the classroom.

Picturing polygons

2-D geometry
Author: Douglas H. Clements,TERC (Firm)
Publisher: N.A
ISBN: 9780201434248
Category: Mathematics
Page: 232
View: 2990
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