Intelligent Technologies for Interactive Entertainment

This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005.

Author: Mark Maybury

Publisher: Springer

ISBN: 9783540316510

Category: Computers

Page: 344

View: 448

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This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc. The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).
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Intelligent Technologies for Interactive Entertainment

This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014.

Author: Dennis Reidsma

Publisher: Springer

ISBN: 9783319081892

Category: Computers

Page: 153

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This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition and models of engagement and play. The special session papers address the topic of humor in intelligent environments.
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Intelligent Technologies for Interactive Entertainment

This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017.

Author: Yoram Chisik

Publisher: Springer

ISBN: 9783319730622

Category: Computers

Page: 165

View: 372

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This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
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Intelligent Technologies for Interactive Entertainment

This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018.

Author: Paulo Cortez

Publisher: Springer

ISBN: 9783030164478

Category: Computers

Page: 161

View: 657

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This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
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Intelligent Technologies for Interactive Entertainment

This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11).

Author: Antonio Camurri

Publisher: Springer

ISBN: 9783642302145

Category: Computers

Page: 278

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This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
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Intelligent Technologies for Interactive Entertainment

This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016.

Author: Ronald Poppe

Publisher: Springer

ISBN: 9783319496160

Category: Computers

Page: 300

View: 866

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This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
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Intelligent Technologies for Interactive Entertainment

This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually.

Author: Navid Shaghaghi

Publisher: Springer Nature

ISBN: 9783030764265

Category:

Page:

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Intelligent Technologies for Interactive Entertainment

This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions.

Author: Matei Mancas

Publisher: Springer

ISBN: 9783319038926

Category: Computers

Page: 200

View: 326

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This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
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Intelligent Technologies for Interactive Entertainment

This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09).

Author: Anton Nijholt

Publisher: Springer Science & Business Media

ISBN: 9783642023156

Category: Computers

Page: 268

View: 204

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This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.
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INTETAIN

Author:

Publisher:

ISBN: OCLC:971997745

Category:

Page:

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2015 7th International Conference on Intelligent Technologies for Interactive Entertainment INTETAIN

HCI studies aim to plan, design and implement new forms of interaction between people and computers As HCI involves machines and humans, both computer sciences and social sciences are relevant When these disciplines are considered together ...

Author: IEEE Staff

Publisher:

ISBN: 1479983772

Category:

Page:

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HCI studies aim to plan, design and implement new forms of interaction between people and computers As HCI involves machines and humans, both computer sciences and social sciences are relevant When these disciplines are considered together to foster the development of (digital) entertainment contents, new attractive challenges need to be faced by researchers and practitioners New intriguing research areas can arise from the application of new interaction paradigms to the entertainment industry The conference aims to address all the issues concerning relationships between human computer interaction and entertainment The objective is to attract high state of art research contributions, tutorials, and position papers that address the broad challenges faced in using innovative and interactive technologies tools in order to create entertainment contents
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Intelligent Technologies for Interactive Entertainment

The idea to hold the first international conference that would have as topic “Intelligent Technologies for Interactive Entertainment” seemed to be timely.

Author: Mark Maybury

Publisher: Springer Science & Business Media

ISBN: 9783540305095

Category: Computers

Page: 344

View: 627

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This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc. The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).
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Science and Technologies for Smart Cities

This book constitutes the refereed proceedings of the 5th Annual Smart City 360° Summit, held in Braga, Portugal, in December 2019.

Author: Henrique Santos

Publisher: Springer Nature

ISBN: 9783030510053

Category: Computers

Page: 476

View: 315

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This book constitutes the refereed proceedings of the 5th Annual Smart City 360° Summit, held in Braga, Portugal, in December 2019. The volume combines selected papers of four conferences, namely IoT in Urban Space, Urb-IoT 2019, Smart Governance for Sustainable Smart Cities, SmartGov 2019, Sensor Systems and Software, S-Cube 2019, and Intelligent Technologies for Interactive Entertainment, Intetain 2019. The 5 keynote and 32 conference papers presented were carefully reviewed and selected from 113 submissions and present results of multidisciplinary scientific and industry collaboration to solve complex societal, technological and economic problems Smart Cities. As such, the main goals are to promote quality of life, work conditions, mobility and sustainability.
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The Virtual and the Real in Planning and Urban Design

... Location-based Games from Classic Board Games”, IEEE Intelligent Systems 21(5), Special Issue on Intelligent Technologies for Interactive Entertainment, ...

Author: Claudia Yamu

Publisher: Routledge

ISBN: 9781351981491

Category: Architecture

Page: 288

View: 936

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The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space.
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Mobile Response

Second International Workshop on Mobile Information Technology for Emergency ... Conference on INtelligent TEchnologies for interactive enterTAINment (2008) ...

Author: Jobst Löffler

Publisher: Springer Science & Business Media

ISBN: 9783642004391

Category: Computers

Page: 159

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This book constitutes the thoroughly refereed post-workshop proceedings of the Second International Workshop on Mobile Information Technology for Emergency Response, MobileResponse 2008 held in Bonn, Germany, in May 2008. The 12 revised papers presented together with 2 kenote lectures and 1 invited paper were carefully reviewed and selected from 25 submissions. The papers are organized in topical sections on emergency alerting systems and indoor navigation, spatial and visual information for site exploration, collaboration and information management, as well as communication and security concepts.
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