From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.
In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety.
Author: Kathleen Bachynski
Publisher: UNC Press Books
Category: Health & Fitness
In modern pediatric practice, gender matters. From the pink-and-blue striped receiving blankets used to swaddle newborns, to the development of sex-specific nutrition plans based on societal expectations of the stature of children, a gendered culture permeates pediatrics and children’s health throughout the twentieth and early twenty-first centuries. This book provides a look at how gender has served as one of the frameworks for pediatric care in the U.S. since the specialty’s inception. Pink and Blue deploys gender—often in concert with class and race—as the central critical lens for understanding the function of pediatrics as a cultural and social project in modern U.S. history.
Vin Sehgal, “7 Reasons in Favor of Kids Playing Tackle Football,” USA Football, June 10, 2016, https://blogs ... Carriere, “A Diamond Is a Boy's Best Friend,” Kathleen Bachynski, No Game for Boys to Play: The History of Youth Tackle ...
Author: Elena Conis
Publisher: Rutgers University Press
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
Leadership in games and at work: Implications for the enterprise of massively multiplayer online role-playing games. ... Cho played no games at all – consistent with research that suggests that boys who play no games, alongside boys on ...
Author: Schrier, Karen
Publisher: IGI Global
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.
Whether played in the grade schools, high schools or colleges, the requirements for a football player are always about the same. It is no game for the weakling, the coward, or the egotist. The boy who hopes to be a good football player ...
One of the gamer siblings has vanished! In the world of Disboard, everything is decided by games. And after rising to reign as the monarchs of the remnants of Disboard's humans, gamer siblings Sora and Shiro have now wagered the fate of every human being alive on the outcome of a game against the Eastern Union! But immediately after making this wager, Sora disappears, leaving only a cryptic message behind. " ", the legendary two-in-one gamer, has been torn asunder! What is Sora thinking? What will Shiro do? What will become of humanity? And what about the paradise of animal girls?! In the third volume of the bestselling alternate-world fantasy series, it's a risky showdown against the Werebeasts!
The girl met some man called her “new father” and his son—a boy seven years older. A boy who gave calculated ... He stared fixedly into the girl's red eyes, with which no one had wanted to make contact. ... “Come on, let's play a game.
Author: Yuu Kamiya
Publisher: Hachette UK
"When author Shelton A. Gunaratne was born in January of 1940 in Pathegama, Sri Lanka, life was simple for the poor people in this sparsely populated village. But it was this village that raised him. Through twenty-six biographical sketches of some of the village's most colorful characters, Gunaratne paints a portrait of what life was like in this rural setting. This collection of sketches, first published in the Ceylon Daily News from June of 1966 to April of 1967, narrates the real-life stories of the people who made Pathegama what it was in the mid-twentieth century. It includes sketches of Myna, the new village head-man; Vel Vidane, an unctuous official and the irrigation headman; cowards Wala Semba and Naamba; Singappuru Basunnehe, the goldsmith; Kankanama, the cinnamon peeler; Kalu Appu, the fierce burglar; Redi Nenda, the humble washerwoman; Menike Nenda, a village beauty; and Kunu Nachchile, the witchlike animal lover. Demonstrating the Buddhist/Daoist principle that unity and diversity are inextricably interconnected, Village Life in the Forties provides not only a social history, but also a greater global understanding of the life and times of rural Ceylonese during and around World War II."--Jacket page 2.
Translated into English by Vij'ita Fernanda The little boys screamed and fought as they played. This was their favorite game, a game of skill they played with cadja nuts. No little village boy knew to play quietly.
Author: Arcadius (Shelton A. Gunaratne)
Category: Biography & Autobiography
No player shall throw his crosse at a player , or at the ball , under any cireumstances . ... In reply to the inquiry in Part XXVI . of the BOY'S OWN PAPER , I beg to enclose a full description of the game of ' Knuckle Bones .
Category: Children's periodicals
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
Attending a co-ed school, she played a few games with boys, noting that talking about games was a way to talk to boys. ... She plays with both males and females and never plays alone (she has no games installed at home).
Author: Larissa Hjorth
This is the 3rd volume of the "Know How No Game" series. Know How No Game - A3 by Dennis M Harrell
It talks about the evolution from a recreational player, live and online, to GTO equation and applying that intuitively to a point were you successfully profit financially to a point were you no longer need to play the Game of Poker at ...
Author: Dennis Harrell
Publisher: BoD – Books on Demand
Category: Language Arts & Disciplines
People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.
But it is with the Game & Watch that we first and most clearly see this process of reworking and repurposing of ... An analysis of Yokoi's work on the development of the Game Boy is crucial to my project because there would be no DS ...
Author: Samuel Tobin
Category: Social Science