Real World Windows 8 Development is a developer’s handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards. Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more. Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development.
The Windows 8 Store App being developed simply installs and runs on the same
machine running Windows 8 with Visual Studio. • Simulator: If installing in-
development Apps locally isn't your cup of tea, there is a brilliant simulator to help
Author: Samidip Basu
Welcome to the brave new world of Windows 8. In this introductory chapter, you
take a walkthrough the new, drastically different UI. You grab a glimpse into the
meaning of “Windows reimagined.” You begin the exploration of what it means to
Author: Edward Moemeka
Emphasizing XAML and C#, this book provides readers with all the tools, ideas, and inspiration to begin Windows Universal App development for Windows 10. Real World Windows 10 Development addresses developers who want to break into this market by providing detailed explanations of the various aspects of Universal App development. Written by authors with deep knowledge in Windows 10 universal app development, you will learn how to make the most of the Windows 10 SDK to build applications that can be published on IoT devices, phones, tablets, laptops, desktops, Xbox, HoloLens, and the Surface Hub. Readers will learn how to: Extend the appeal of their native, web-based, or universal apps with media, shell integration, and inter-app communications Build adaptive user interfaces that scale to the screen dimensions they are displayed on Monitize your apps Introduce mapping What if you already have pre-existing software in the form of native win32 applications or a website? Real World Windows 10 Development tackles this by providing detailed tutorials on the approaches used to leverage your existing code investment. Finally, Real World Windows 10 Development provides a step-by-step walk through of the various approaches developers can use to distribute their universal apps. In this book, you’ll get: Detailed descriptions of Windows 10 app development Samples emphasizing the use of XAML/C# Adherence to Windows 10 guidelines for successful app acceptance
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please see our previous book, Real World Windows 8 Development with
Author: Edward Moemeka
Professional Windows 8 Programming: Shows you how to utilize XAML to produce rich, content-driven user interfaces Makes use of the new App Bar to create a chrome-less menu system Shows you how to support sensors and geolocation on Windows 8 ...
Author: Nick Lecrenski
Publisher: John Wiley & Sons
Beginning Windows 8 Application Development – XAML Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices that will be powered by Windows 8. With the introduction of Windows 8, once again Microsoft has re-envisioned the way that PCs and devices will be used and applications will be built in a world that has become far more connected. The Windows 8 modern UI style is far more than a programming model and Beginning Windows 8 Application Development – XAML Edition takes you beyond the syntax of any development language. We examine the factors such as UX (User Experience), social integration, and maintaining data and settings across multiple devices. Gives an early start to building next-generation connected applications Introduces new programming libraries available in Windows 8 Explores Windows 8 app design concepts
It is life that, little by little, example by example, permits us to see that what is most
important to our heart, or to our mind, is learned not by reasoning but through ...
The classic “real-world” example of the usage of interfaces is the automobile.
Author: Kyle Burns
Your hands-on guide to Visual Basic fundamentals Expand your expertise—and teach yourself the fundamentals of Microsoft Visual Basic 2013. If you have previous programming experience but are new to Visual Basic 2013, this tutorial delivers the step-by-step guidance and coding exercises you need to master core topics and techniques. Discover how to: Master essential Visual Basic programming techniques Begin building apps for Windows Store, Windows Phone 8, and ASP.NET Design apps using XAML markup, touch input, and live tiles Tackle advanced language concepts, such as polymorphism Manage data sources including XML documents and web data Create a Windows Phone 8 app that manages key lifecycle events
NET), and Windows Phone 8 apps. Each of these application types has a place
and a purpose in real-world development. To complement this comprehensive
approach, the book is structured into 5 topically organized parts, 21 chapters, and
Author: Michael Halvorson
Publisher: Pearson Education
The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace. For developers new to the Windows Phone 7 platform, whether .NET, iPhone, or Android developers, this book starts by introducing you to the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the available sensors such as the location service, accelerometer, and touch, make your apps location-aware using GPS data, utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace.
Figure 8–4. Frustum area of a view Notice that some objects are shown outside of
the Frustum; this means that if the ... the modeling techniques in the previous
section, modeling the real world via 3D coordinate systems and mathematics to ...
Author: Rob Cameron
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.
Sony's Sound Forge is another excellent application, but it is expensive and is
applicable only for Windows. If you are budget strapped (and on a Mac),
HairerSoft's Amadeus Pro and Freeverse's Sound Studio are great options.
Audacity is a ...
Author: Christopher Griffith
Publisher: Taylor & Francis
A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market.Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It’s assumed that you will have an understanding of C++ and programming. If you want to program a game, this book is for you, as it will provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.
A camera in this case is a virtual representation of our view into the world. It
stores information about where weare, what direction weare looking in, and how
we needto transform the third dimension sothat iteitherlooks real or useful.
Author: Michael Quandt
Publisher: Packt Publishing Ltd
“Jeremy builds real apps for real customers. That’s why I can heartily recommend this book. Go out and write some great apps…and keep this book handy.” —From the Foreword by Jeff Prosise Build Exceptionally Immersive and Responsive Touch-Based Windows Store Apps for Windows 8 with C# and XAML This is the first practical guide to building breakthrough applications for Windows 8 from project templates through publication to the new Windows Store. Microsoft “MVP of the Year” Jeremy Likness helps you combine your existing developer skills with new Visual Studio 2012 tools and best practices to create apps that are intuitive and innovative. His guidance and insight will help you dive into Windows 8 development—and gain a powerful competitive advantage for years to come. Likness illuminates the entire apps lifecycle, from planning and Model-View-View Model (MVVM) based design through coding, testing, packaging, and deployment. He covers both business and consumer apps, showing how Windows 8/WinRT development builds upon and contrasts with older WPF and Silverlight approaches. Using carefully crafted downloadable code examples and sample projects, Likness shows how to make the most of new platform features, including integrated social networking, search, contracts, charms, and tiles. Throughout, he addresses crucial development challenges that have only been discussed on MSDN, blog posts, and Twitter feeds—and never with this depth and clarity before. Coverage includes • Mastering real-world Windows 8 development for all devices and form factors • Understanding the new WinRT framework and the unique characteristics of Windows 8 apps • Designing apps that are faster, more responsive, do more with less, and maximize battery life • Creating exceptionally fluid interfaces with VS 2012 templates, built-in animations, and XAML • Building apps that respond consistently to multiple forms of input, including complex touch manipulations • Using contracts and charms to expose services or enable users to do so • Providing information to users through Live Tiles even when your app isn’t running • Connecting your app seamlessly to multiple data sources, including social networks and cloud storage • Syndicating rich, network-based content • Using Model-View-ViewModel (MVVM) • Securing Windows 8 apps through authentication and authorization • Efficiently testing, debugging, packaging, and deploying apps
Go out and write some great apps…and keep this book handy.” —From the Foreword by Jeff Prosise Build Exceptionally Immersive and Responsive Touch-Based Windows Store Apps for Windows 8 with C# and XAML This is the first practical ...
Author: Jeremy Likness
ASP.NET 4.5 remains Microsoft's preferred technology for creating dynamic websites, providing developers with unrivaled power and flexibility. Pro ASP.NET 4.5 in VB is the most complete reference to ASP.NET that you will find. This comprehensively revised fifth edition will teach you everything you need to know in order to create well-designed ASP.NET websites. Beginning with core concepts the book progresses steadily through key professional skills. You'll be shown how to query databases in detail, consider the myriad applications of XML, and step through all the considerations you need to be aware of when securing your site from intruders. Finally, you'll consider advanced topics such as using client-side validation, jQuery and Ajax.By the time you have read this book you will have learned all the skills you need to use ASP.NET 4.5 with confidence.
The book you're reading is a comprehensive guide to programming in Microsoft's
software development technology for the web, ... Controls are the essential
component of nearly all real-world applications. ... Although the examples were
developed and tested in a Windows 8 environment, supported previous versions
Author: Dan Mabbutt
Essential evidence-based strategies for the prevention and reduction of alcohol abuse among college students With contributions from notable substance abuse researchers, this practical guide presents clear strategies for prevention of and interventions for alcohol abuse in the college-age population. Ranging from community-based prevention programs to individual, motivational, and interview-based approaches, College Student Alcohol Abuse explores: The leading theories used to conceptualize college student drinking and related problems, with an emphasis on the clinical implications of each perspective Epidemiology of student drug use—including illicit drugs and nonmedical use of prescription drugs The spectrum of empirically supported prevention programs with a focus on best practices and materials How to conduct assessments and create intervention programs for students with substance abuse problems A must-have resource for every college administrator, resident staff member, and addiction counselor who works with this unique population, College Student Alcohol Abuse translates the latest research findings and interventions into clear and evidence-based strategies for assessing and treating college students who are abusing alcohol.
The point here is that the focus was inspired by a desire to address an observed
problem in the real world that had not ... Thus, one might want to study drinking
during specific windows of risk because it provides an opportunity to address real
problems that arise from ... of how drinking actually occurs in real life, which
should be helpful in theory development. ... depending on whether students
include the weekend before and after. c03.indd 55 8/26/2012 9:38:48 AM
Windows of Risk 55.
Author: Christopher J. Correia
Publisher: John Wiley & Sons
Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.
8. Developing. the. Intel®. Pair. &. Share. Experience. Joshua Boelter Intel
Corporation, USA Cynthia Kaschub Intel ... The second purpose was to serve as
a real world application we could use to develop and document a set of best
known methods for cross-device user experiences. ... consumer software product
that allows users to share pictures from iOS* and Android* devices to their
Author: Garcia-Ruiz, Miguel A.
Publisher: IGI Global
Software Application Development: A Visual C++, MFC, and STL Tutorial provides a detailed account of the software development process using Visual C++, MFC, and STL. It covers everything from the design to the implementation of all software modules, resulting in a demonstration application prototype which may be used to efficiently represent mathematical equations, perform interactive and intuitive model-building, and conduct control engineering experiments. All computer code is included, allowing developers to extend and reuse the software modules for their own project work. The book’s tutorial-like approach empowers students and practitioners with the knowledge and skills required to perform disciplined, quality, real-world software engineering.
I suddenly realized that everything that would happen to me for the rest of my life
was going to be up to me. ... can be followed to develop a Visual C++
demonstration application addressing the main features of Windows-based
applications ... for real-world Visual C++ Software application development and
be ready to take the next developmental step forward. ... demonstration
application development, the reader is encouraged to read and work through
Chapters 1 through 8 and 10 ...
Author: Bud Fox, Ph.D.
Publisher: CRC Press
Now the complete guide to creating and maintaining a corporate Intranet, Intranet Development, gives developers step-by-step instructions on how to structure, implement, and maintain a successful and efficient Intranet system in their organization.
... 369 standards , 5 , 71 tools , 5 , 14-19 , 25 , 45 , 78 , 242-46 Windows NT , 118
Internet Engineering Task Force . ... 162 information , 66–67 , 336 infrastructure ,
205-8 human resources , 206-8 , 333–34 , 369 software , 205 technology ...
Author: Dan Wesley
Publisher: Coriolis Group
The objective of this book is to cater to the needs of the students and professionals aspiring to become Oracle software developers. It covers the basics of Oracle Developer 2000, and exposes the readers to its important features and tools for application development. The concepts are explained with the help of numerous illustrations. Workout sections and case studies are designed to provide a real-life experience of development of application software. The book is most suitable for beginners, including the students pursuing courses in engineering disciplines (B.Tech/M.Tech) and computer applications (MCA/BCA) and research students who wish to learn and master Oracle Developer 2000 for writing project reports and dissertations. Professionals, too, can learn and explore Oracle Developer, using this book as a guide. Key Features More than 75 Examples Mini Case Studies in Workout Sections • A Real Life Case Study You will learn how to create: Form Components List of Values, Editor and Visual Attribute Input and Non-Input Items Message, Alerts, Menu and Function Key Mouse Events and Timer Item Interaction, Query and Validation Triggers Navigation and Transaction Triggers Window Interaction Trigger Parameter and Multiple Forms Report Builder Components Tabular, Form, and Group Type Reports Matrix Type Report Customization of a Report Calling Report from a Form CD-ROM Features: Contains programs of Examples, Workouts and Case Studies Programs are compatible with Oracle 8i, 9i and 10g
Employers in software industry prefer to recruit candidates , having a sound
knowledge of Oracle development software . Oracle Developer 2000 ( or Internet
Developer Suite ) has a huge installation base throughout the world . ... Chapter
7 focuses on Windows and Multiple Forms . Chapter 8 onwards the book
concentrates on Report Builder . ... Case Studies , designed to expose the reader
to the real world software development and consolidation of concepts assimilated
in the book .
Author: PRANAB KUMAR DAS GUPTA
Publisher: PHI Learning Pvt. Ltd.
Today’s Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices. Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones Details markup fundamentals, design principles, content adaptation, usability, and interoperability Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, Pocket IE, Opera Mobile, and Skyfire By the end of this book, you’ll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device.
Android, Palm Pre, BlackBerry, Windows Mobile and Nokia S60 Gail Frederick,
Rajesh Lal ... After you develop your content, your next step in deploying a real
world, Mobile Web application is to optimize the format and ... 8. throughput.
Imagine the time savings to iPhone users and cost. 213 213 Chapter 8:
Optimizing Mobile Markup.
Author: Gail Frederick
This book takes a practical problem-solution approach to common business challenges. You’ll not only encounter interesting code samples, but also see how to combine these examples with the Microsoft collaboration platform’s services. The book’s solutions focus on using Visual Studio 2008 and its built-in Office development tools to construct the user interface layer. And solutions can interact with SharePoint as a service provider, taking advantage of SharePoint’s many collaboration features like document repositories, collaboration sites, and search functions. This book is unique because it starts with challenges that end users deal with every day when using the Microsoft collaboration platform to support business processes. The solutions are presented as hypothetical business challenges of a fictional company. By presenting the examples in this context, author Ed Hild makes it easier to relate to the challenges and solution value. The goal of these examples is to build applications that apply the benefits of the Office desktop interface to the richness of SharePoint collaboration features. This book will help you develop real-world solutions to complex business problems and challenges.
C H A P T E R 8 □ □ □ ... Windows SharePoint Services (WSS) provides the
enterprise with easily creatable workspaces where information can be collected
... Real-World. Examples. Just about any time you have a chain of command in
an organization, people farther down are collecting, summarizing, and reporting
Author: Ed Hild
"SQL Server Administration with Perl" consists of a series of scenarios covering a wide range of SQL Server administrative topics. These are real-world scenarios that you hear DBAs discussing on the SQL Server forums and newsgroups-scenarios that DBAs run into in their day-to-day development or production environments. Readers will walk away from this book with two things: a DBA toolkit with well over 150 Perl scripts and problem-solving techniques they can apply to create even more tools for attacking other SQL Server administrative problems.
Enumerating Windows Domains and Machines SCENARIO You want to
enumerate the domains in your network and enumerate the ... Listing 2 - 8 uses
the following two constants to set the FLAGS argument in the function GetServers
( ) : • SV _ TYPE _ DOMAIN _ ENUM ... Interface ( API ) function NetServerEnum (
) as part of the Win32 Platform Software Development Kit ( SDK ) documentation .
Author: Linchi Shea
Publisher: Real World
Full Color: Figures and code appear as they do in Visual Studio. Universal Windows apps are a total game-changer. You can now write once and deploy your app to any modern PC, tablet, phone, or other Windows device. Suddenly, it’s quick and easy to serve new devices and form factors, sharing unified assets ranging from code to styles to user controls. It has never been easier to reach multiple-device markets! Now, the world’s #1 expert on Microsoft XAML brings together all the knowledge Windows developers need to build universal apps that adapt smoothly for any device running Windows 8.1, Windows Phone 8.1, or their successors. Drawing on his unsurpassed personal experience and direct input from Microsoft’s Windows and Visual Studio teams, Adam Nathan illuminates core development concepts, answers your most important questions, and candidly assesses the technology’s strengths and limitations. This full-color guide walks you through every key task involved in building a universal Windows app: layout and input, working with the app model, using advanced controls, leveraging XAML’s powerful rich media features, and much more. Detailed information on how to... Quickly build universal, localized apps that exploit the vast global scale of the Windows Store Size, position, and transform elements within layouts that gracefully adapt to different devices Handle input from touch, mouse, pen, keyboard, and any sensor Monetize apps with Windows Store sales, in-app purchases, and advertising Make the most of controls for managing content, items, text, images, media, speech, and more Create efficient 2D vector graphics and animations Use styles, templates, and visual states to redesign controls without losing functionality Bind data sources to simplify data presentation and updates Easily integrate data from apps, users, and networks Support Windows app commands: Search, Share, Print, Play, Project, Settings Use contracts to build apps that cooperate to perform complex tasks Improve the user experience even when your app isn’t running
This is extremely handy for testing things on a small tablet not suitable for
development work. The target device ... for launching your app in Visual Studio
FIGURE 1.2 Testing your app on the simulator is like. Chapter 1 HELLO, REAL
Author: Adam Nathan
Publisher: Sams Publishing