The Art of Pixar

100 Collectible Postcards
Author: Pixar
Publisher: N.A
ISBN: 9781452108513
Category: Art
Page: 100
View: 2649
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From Ratatouille through Brave, The Art of Pixar: Volume II features gorgeous and illuminating concept art and iconic final frames from the 6 Pixar feature films and 18 short films released from 2007 on.

3ds Max Modeling for Games: Volume II

Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136129251
Category: Art
Page: 380
View: 3510
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There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

Numerical Simulation, An Art of Prediction, Volume 2

Examples
Author: Jean-François Sigrist
Publisher: John Wiley & Sons
ISBN: 1786304325
Category: Mathematics
Page: 374
View: 6728
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Numerical simulation is a technique of major importance in various technical and scientific fields. Whilst engineering curricula now include training courses dedicated to it, numerical simulation is still not well-known in some economic sectors, and even less so among the general public. Simulation involves the mathematical modeling of the real world, coupled with the computing power offered by modern technology. Designed to perform virtual experiments, digital simulation can be considered as an "art of prediction". Embellished with a rich iconography and based on the testimony of researchers and engineers, this book shines a light on this little-known art. It is the second of two volumes and gives examples of the uses of numerical simulation in various scientific and technical fields: agriculture, industry, Earth and universe sciences, meteorology and climate studies, energy, biomechanics and human and social sciences.

The Color of Pixar


Author: Tia Kratter
Publisher: Chronicle Books
ISBN: 1452164142
Category: Performing Arts
Page: 352
View: 6902
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Bold and beautiful, this volume presents hundreds of film stills from the Pixar archives in a glorious spectrum of color. Starting with bright white images and seamlessly flowing through the colors of the rainbow, it becomes crystal clear how each frame tells a story. Bound into a gorgeous volume, The Color of Pixar encapsulates everything there is to love about the studio: the attention to detail, the playful characters, and the sheer scope of their work in over 20 years of iconic feature films. Copyright ©2017 Disney Enterprises, Inc. and Pixar. All rights reserved.

The Art of Ratatouille


Author: Karen Paik
Publisher: Chronicle Books
ISBN: 145214754X
Category: Performing Arts
Page: 160
View: 6382
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From the hit-makers at Pixar Animation Studios who brought us Buzz Lightyear, Nemo, and Mr. Incredible, now comes Remy, the furry star of Ratatouille. A lovable rat (yes, a rat!), Remy is driven by his passion for fine cuisine to become a chef—against all odds and with madcap adventures along the way—at the most famous restaurant in Paris. The Art of Ratatouille includes more than 200 of the artistic ingredients in this heartwarming film: storyboards, full-color pastels, digital and pencil sketches, character studies, maquettes, and more. In this exclusive movie tie-in book for adults, effusive quotes from the director, artists, animators, and production team reveal the genius at work inside the studio that changed cartoon heroes forever.

El libro de Disney /The Disney Book


Author: Jim Fanning
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9781465460776
Category: Art
Page: 200
View: 619
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To Infinity and Beyond!

The Story of Pixar Animation Studios
Author: Karen Paik
Publisher: Chronicle Books
ISBN: 1452147655
Category: Performing Arts
Page: 320
View: 1426
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In 1986, gifted animator John Lasseter, technology guru Ed Catmull, and visionary Steve Jobs founded Pixar Animation Studios. Their goal: create a computer animated feature, despite predictions that it could never be done. An unprecedented catalog of blockbuster films later, the studio is honoring its history in this deluxe volume. From its fledgling days under George Lucas to ten demanding years creating Toy Story to the merger with Disney, each milestone is vibrantly detailed. Interviews with Pixar directors, producers, animators, voice talent, and industry insiders, as well as concept art, storyboards, and snapshots illuminate a history that is both definitive and enthralling.

Gig Posters Volume 2

Rock Show Art of the 21st Century
Author: Clay Hayes
Publisher: Quirk Books
ISBN: 1594749973
Category: Music
Page: 208
View: 7611
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Readers gave the first Gig Posters anthology a standing ovation—so for your viewing pleasure, here’s one heck of an encore: 700 more incredible posters from the archives of GigPosters.com, the Internet’s premier destination for concert poster art. It’s a mad jam of illustration and photography, collage and typography, bringing the contemporary music scene to exciting visual life for a generation of fans who’ve grown up in the post-album-art era. Gig Posters Volume 2 showcases bold artistic riffing by a hundred of today’s most talented designers, including David V. D’Andrea, Peter Cardoso, Graham Pilling, Tyler Stout, Marq Spusta, and Nashville’s legendary Hatch Show Print. You’ll peek inside their portfolios and hear the backstage stories of how these incredible art-and-music creations came to be. You’ll also find 101 perforated and ready-to-frame posters promoting the most dynamic musical acts of the twenty-first century, from the Black Keys, Flight of the Conchords, Ice-T, and My Morning Jacket to Norah Jones, the Avett Brothers, Coheed & Cambria, and many, many more. It’s an awesome compendium of pop-art-history in the making—and it’s also just what the walls of your apartment or office have been waiting for.

Emotions in the Human Voice,Volume 2

Clinical Evidence
Author: Krzysztof Izdebski
Publisher: Plural Publishing
ISBN: 1597568295
Category: Medical
Page: 288
View: 905
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The Art of Finding Nemo


Author: Mark Cotta Vaz
Publisher: Chronicle Books
ISBN: 1452147485
Category: Performing Arts
Page: 160
View: 1752
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Pixar Animation Studios, the Academy Award-winning creators of Toy Story, Toy Story 2, A Bug's Life, and Monsters, Inc., are bringing a new animated movie, Finding Nemo, to the screen this summer. This visually stunning underwater adventure follows eventful and comic journeys of two fish-a father and his son Nemo-who become separated in the Great Barrier Reef. The underwater world for the film was conceptualized and developed by the creative team of artists, illustrators, and designers at Pixar, resulting in a lush landscape rich with detail. The Art of Finding Nemo celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies in a huge spectrum of media, from five-second sketches to intricate color pastels. This behind-the-scenes odyssey invites the reader into the elaborate creative process of animation films through interviews with all the key players at Pixar. There will be children's books related to Finding Nemo, but no adult titles other than this definitive volume. Revealing, insightful, and awesomely creative, The Art of Finding Nemo will delight film-goers, artists, and animation fans alike.

Manifesto Volume II


Author: Joseph M. Alberts
Publisher: Lulu.com
ISBN: 138708402X
Category:
Page: N.A
View: 5338
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The Art of Coco


Author: N.A
Publisher: Chronicle Books
ISBN: 9781452156439
Category: Performing Arts
Page: 160
View: 5752
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Pixar is proud to introduce the must-have companion to vibrant new feature film, Coco. The creation of Coco's mesmerizing new world is explored in detail through colorful artwork, energetic character sketches, intriguing storyboards, and spellbinding color scripts. Featuring insights from the production team about the making of the film and production art that bursts off the page, The Art of Coco overflows with insights into the creative process behind Pixar's engaging creative vision.

Poster Art of Cars

Collecting more than a hundred posters and graphics from Pixar Animation Studios and Walt Disney Imagineering.
Author: Victoria Saxon
Publisher: Disney Editions
ISBN: 9781484799840
Category: Performing Arts
Page: 144
View: 928
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Timed to the release of Cars 3 from Pixar Animation Studios, this deluxe collector's volume showcases posters and graphics created for and inspired by all three Cars feature films, Cars Land at the Disneyland Resort, and the Cars Toons series. Each image has been selected for its significance as a key marketing tool or its rarity as something that has seen limited-to-no prior public limelight. All are gorgeous pieces in their own right, carefully crafted by talented artists, designers, and story creators who endeavored to deepen the themes of the films or park attractions at hand. Along with this rich showcase of color and design, essays reflect on the techniques used to develop these emotionally engaging works of art. The book includes three interior gatefolds and two double-sided, punch-out sheets featuring original posters created specifically for this publication.

Out of Picture, Volume 1

Art from the Outside Looking In
Author: The Artists of OOP
Publisher: Ballantine Group
ISBN: 0307497208
Category: Comics & Graphic Novels
Page: 160
View: 1924
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OUT OF PICTURE is a collection of short illustrated stories by a group of artists from professional backgrounds ranging from editorial illustration and children's books to storyboards and animation, who all worked together at Blue Sky Studios. This book showcases their eclectic interpretations of the comic book form.

3ds Max Modeling for Games

Insider's Guide to Stylized Modeling
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 0240816064
Category: Computers
Page: 361
View: 6655
DOWNLOAD NOW »
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar. --Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

The Art of Toy Story 3


Author: Charles Solomon
Publisher: Chronicle Books
ISBN: 9780811874342
Category: Performing Arts
Page: 176
View: 2909
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DisneyPixar's next leap forward will take viewers back to the story that started it all. This summer, Woody, Buzz, Jessie, Mr. and Mrs. Potato Head, Rex, Slinky Dog, and Hammalongside a surprising cast of new toysreturn to the big screen in Toy Story 3, a comical new adventure in Disney Digital 3D. In The Art of Toy Story 3 internationally renowned animation historian Charles Solomon takes readers through the technical challenges, triumphs, and emotional hurdles that faced the Pixar team as they developed the toys' new adventure. The Art of Toy Story 3 includes an extended introduction showcasing the story and visual development behind the first two films, as well as a gallery of over 250 pieces of concept art. Featuring storyboards, character studies, color keys, reference photos, environment art, and a special gatefold of Toy Story 3 color scripts by art director Daisuke Tsutsumi, this deluxe volume provides a memorable narrative of the entire Toy Story trilogy.

The Art of Onward


Author: N.A
Publisher: Chronicle Books
ISBN: 9781452179803
Category: Performing Arts
Page: 176
View: 1782
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The Art of Onward presents the story behind the making of Pixar's film Onward. This comprehensive volume showcases stunning artwork from the film's creation, along with behind-the-scenes details that brings this epic story to life in a brand new way. • A vibrant companion book to Pixar's feature film Onward • Includes character designs, storyboards, colorscripts, and much more • Filled with exclusive interviews from the creative team behind it all Set in a suburban fantasy world, Onward introduces two teenage elf brothers who embark on an extraordinary quest to discover if there is still a little magic left out there. The Art of Onward is part of the fan-favorite, collectible Art of series—books that explore production art and exclusive making-of details. • A perfect gift for Pixar fans, animation and filmmaking students, film buffs, and more • Add it to the shelf with books like The Art of Zootopia by Jessica Julius, The Art of Pixar: The Complete Color Scripts and Select Art from 25 Years of Animation by Amid Amidi, and The Color of Pixar by Tia Kratter Copyright © 2020 Disney Enterprises, Inc. and Pixar. All rights reserved.

CD-ROMs in Print


Author: N.A
Publisher: N.A
ISBN: N.A
Category: Optical disks
Page: N.A
View: 9511
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Harpo habla!


Author: Harpo Marx
Publisher: Editorial Montesinos
ISBN: 9788495580085
Category:
Page: 379
View: 5529
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Out of Picture

Art from the Outside Looking in
Author: N.A
Publisher: Villard Books
ISBN: 9780345498731
Category: Comics & Graphic Novels
Page: 237
View: 402
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Features a collection of short illustrated stories that display a variety of imaginative interpretations of the comic book form.