The Art of Pixar

100 Collectible Postcards
Author: Pixar
Publisher: N.A
ISBN: 9781452108513
Category: Art
Page: 100
View: 6288
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From Ratatouille through Brave, The Art of Pixar: Volume II features gorgeous and illuminating concept art and iconic final frames from the 6 Pixar feature films and 18 short films released from 2007 on.

Die Kunst des Films

Phantastische Tierwesen und wo sie zu finden sind
Author: Dermot Power
Publisher: HarperCollins
ISBN: 3959676859
Category: Fiction
Page: 256
View: 7782
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Willkommen in der Welt talentierter Zauberkünstler! Unter der Leitung von Oscar-Gewinner und Produktionsdesigner Stuart Craig haben sie für das sehnsüchtig erwartete neue Abenteuer aus J.K. Rowlings Welt unvergessliche Charaktere, magische Schauplätze und phantastische Tierwesen erschaffen. Die Kunst des Films: Phantastische Tierwesen und wo sie zu finden sind wurde von Dermot Power, dem Konzeptkünstler des Films, ausgearbeitet und offiziell lizensiert von Warner Bros. Consumer Products. Es ist eine Reise in die magische Welt der Designentwicklung: von den ersten Zusammenkünften der Künstler, Designer und Filmemacher bis hin zur finalen Filmproduktion in den Leavesden Studios. So zauberhaft wie das, was Newt Scamander erlebt! Mit Hunderten von Produktionsabbildungen, Konzeptskizzen, Szenebüchern, Kopien, Entwürfen und digitalen Gemälden von Kulissensets bietet dieser Band eine einzigartige visuelle Einführung in die Welt von Stuart Craig und zahlreichen weiteren Künstlern. Die Kunst des Films: Phantastische Tierwesen und wo sie zu finden sind ist ein optischer Genuss und ein kreatives Feuerwerk für jeden Fan der Harry Potter-Filme.

3ds Max Modeling for Games: Volume II

Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136129251
Category: Art
Page: 380
View: 2323
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There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

To Infinity and Beyond!

The Story of Pixar Animation Studios
Author: Karen Paik
Publisher: Chronicle Books
ISBN: 1452147655
Category: Performing Arts
Page: 320
View: 2150
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In 1986, gifted animator John Lasseter, technology guru Ed Catmull, and visionary Steve Jobs founded Pixar Animation Studios. Their goal: create a computer animated feature, despite predictions that it could never be done. An unprecedented catalog of blockbuster films later, the studio is honoring its history in this deluxe volume. From its fledgling days under George Lucas to ten demanding years creating Toy Story to the merger with Disney, each milestone is vibrantly detailed. Interviews with Pixar directors, producers, animators, voice talent, and industry insiders, as well as concept art, storyboards, and snapshots illuminate a history that is both definitive and enthralling.

The Art of Finding Nemo


Author: Mark Cotta Vaz
Publisher: Chronicle Books
ISBN: 0811839753
Category: Art
Page: 160
View: 6303
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Pixar Animation Studios, the Academy Awardwinning creators of Toy Story, Toy Story 2, A Bugs Life, and Monsters, Inc., are bringing a new animated movie, Finding Nemo, to the screen this summer. This visually stunning underwater adventure follows eventful and comic journeys of two fish-a father and his son Nemo-who become separated in the Great Barrier Reef. The underwater world for the film was conceptualized and developed by the creative team of artists, illustrators, and designers at Pixar, resulting in a lush landscape rich with detail. The Art of Finding Nemo celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies in a huge spectrum of media, from five-second sketches to intricate color pastels. This behind-the-scenes odyssey invites the reader into the elaborate creative process of animation films through interviews with all the key players at Pixar. There will be childrens books related to Finding Nemo, but no adult titles other than this definitive volume. Revealing, insightful, and awesomely creative, The Art of Finding Nemo will delight film-goers, artists, and animation fans alike.

Die Kreativitäts-AG

Wie man die unsichtbaren Kräfte überwindet, die echter Inspiration im Wege stehen
Author: Ed Catmull,Amy Wallace
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446440615
Category: Business & Economics
Page: 376
View: 7683
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Für jedes Unternehmen stehen Innovation und Kreativität ganz oben auf der Wunschliste. Doch nur wenige schaffen es, immer wieder Neues zu entwickeln. Pixar ist eines dieser Unternehmen. Die Pixar Animation Studios schreiben seit über 25 Jahren Erfolgsgeschichte mit Blockbustern wie "Toy Story", "Findet Nemo", "Cars" und vielen mehr. Ed Catmull, einer der Gründer von Pixar, gibt in seinem Buch tiefe Einblicke in die Unternehmensführung und das Management dieses außergewöhnlichen Unternehmens. Er zeigt, wie man mit Unsicherheit umgeht, zerstörerische Kräfte überwindet – und warum man viel mehr erreicht, wenn man den Mitarbeitern Freiheit gibt, statt sie zu kontrollieren.

Das Graveyard Buch


Author: Neil Gaiman
Publisher: Arena Verlag GmbH
ISBN: 3401800515
Category: Juvenile Fiction
Page: 312
View: 5290
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Nobody Owens ist ein eher unauffälliger Junge. Nobody lebt auf dem Friedhof, liebevoll erzogen und behütet von den Geistern und Untoten, die dort zu Hause sind. Doch der tödliche Feind, vor dem der kleine Bod einst auf den Friedhof floh, ruht nicht. Er wartet auf den Tag, an dem Bod sein Zuhause verlassen wird, um zurückzukehren in die Welt der Lebenden. Wer wird Nobody dann noch beschützen?

Gig Posters Volume 2

Rock Show Art of the 21st Century
Author: Clay Hayes
Publisher: Quirk Books
ISBN: 1594749973
Category: Music
Page: 208
View: 2478
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Readers gave the first Gig Posters anthology a standing ovation—so for your viewing pleasure, here’s one heck of an encore: 700 more incredible posters from the archives of GigPosters.com, the Internet’s premier destination for concert poster art. It’s a mad jam of illustration and photography, collage and typography, bringing the contemporary music scene to exciting visual life for a generation of fans who’ve grown up in the post-album-art era. Gig Posters Volume 2 showcases bold artistic riffing by a hundred of today’s most talented designers, including David V. D’Andrea, Peter Cardoso, Graham Pilling, Tyler Stout, Marq Spusta, and Nashville’s legendary Hatch Show Print. You’ll peek inside their portfolios and hear the backstage stories of how these incredible art-and-music creations came to be. You’ll also find 101 perforated and ready-to-frame posters promoting the most dynamic musical acts of the twenty-first century, from the Black Keys, Flight of the Conchords, Ice-T, and My Morning Jacket to Norah Jones, the Avett Brothers, Coheed & Cambria, and many, many more. It’s an awesome compendium of pop-art-history in the making—and it’s also just what the walls of your apartment or office have been waiting for.

Journals: Volume II


Author: Joseph Alberts
Publisher: Lulu.com
ISBN: 1304718069
Category:
Page: N.A
View: 9753
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Emotions in the Human Voice,Volume 2

Clinical Evidence
Author: Krzysztof Izdebski
Publisher: Plural Publishing
ISBN: 1597568295
Category: Medical
Page: 288
View: 8827
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The Best of the Best of Brochure Design: Volume II


Author: Willoughby Design Group,Jason Godfrey,Wilson Harvey,Cheryl Cullen
Publisher: Rockport Publishers
ISBN: 1610593340
Category: Design
Page: 352
View: 361
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Brochure design is a perennial in the world of marketing and graphic design, yet it can be challenging to execute successfully. This collection the "best of the best" brochure design into one stunning showcase, compiling hundreds of ideas, pages of inspiration, and armloads of advice for professional graphic designers and students alike. Using a clean, unfussy presentation, this book is a highly visual collection of ideas for everything from choosing type to photo treatments, and everything in between. This volume features winning brochures from a wide range of countries and clients, including corporate brochures and annual reports, product and service pieces, and brochures for organizations ranging from education and health care to arts and entertainment. Large, visually compelling photos bring the reader up-close and personal to the best examples of brochure design that he or she is likely to see. This compilation highlights the best brochures from the past four volumes, making it a compelling collection of work from internationally-acclaimed designers.

Five Nights at Freddy's: Die silbernen Augen


Author: Scott Cawthon,Kira Breed-Wrisley
Publisher: Panini
ISBN: 3833235799
Category: Fiction
Page: 400
View: 9790
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Das Point-and-Click Survival Horror Spiel Five Nights at Freddy zählte 2014 zu einem der Überraschungshits des Jahres. Im November 2016 folgte zuletzt der 5. Teil des weltweit erfolgreichen Gruselspaßes um 4 mörderische Animatronics genannte Unterhaltungsroboter. Der offizielle Roman zum Game versetzt den Leser in eine Zeit 10 Jahre nach den ersten Zwischenfällen in Freddys Pizzeria und lässt die vier Killerpuppen zu einem erneuten Horrortrip aufbrechen.

Philosophie für Dummies


Author: Tom Morris
Publisher: John Wiley & Sons
ISBN: 3527707522
Category: Philosophy
Page: 285
View: 5254
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Fanden Sie Philosophie eigentlich schon immer interessant, aber haben sich nie so recht herangetraut? Dann ist dies das Buch für Sie! ”Philosophie für Dummies“ ist eine Einführung in die Gedanken große Denker und die verschiedenen Disziplinen, aber vor allem auch eine Ermunterung, sich selbst Gedanken zu machen - über den Sinn des Lebens, ethische Vorstellungen, die Frage, was wir überhaupt wissen können ...

Out of Picture, Volume 1

Art from the Outside Looking In
Author: The Artists of OOP
Publisher: Ballantine Group
ISBN: 0307497208
Category: Comics & Graphic Novels
Page: 160
View: 543
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OUT OF PICTURE is a collection of short illustrated stories by a group of artists from professional backgrounds ranging from editorial illustration and children's books to storyboards and animation, who all worked together at Blue Sky Studios. This book showcases their eclectic interpretations of the comic book form.

Manifesto Volume II


Author: Joseph M. Alberts
Publisher: Lulu.com
ISBN: 138708402X
Category:
Page: N.A
View: 8041
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3ds Max Modeling for Games

Insider's Guide to Stylized Modeling
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 0240816064
Category: Computers
Page: 361
View: 3185
DOWNLOAD NOW »
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar. --Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

The Art of Star Wars: The Clone Wars


Author: Frank Parisi,Gary Scheppke
Publisher: N.A
ISBN: 9783833220357
Category:
Page: 272
View: 7085
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CD-ROMs in Print


Author: N.A
Publisher: N.A
ISBN: 9780787655242
Category: Optical disks
Page: 1940
View: 2610
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Tom Gates, Band 05

Ich hab für alles eine Lösung - aber sie passt nie zum Problem
Author: N.A
Publisher: Egmont
ISBN: 3505132632
Category: Juvenile Fiction
Page: 284
View: 8689
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Sensationelle Neuigkeiten! Die 5 F geht auf Klassenfahrt. Das klingt nach jeder Menge Spaß, Tom ist total aus dem Häuschen! Wenn ihm nur nicht sein Lehrer Mr Fullerman einen Strich durch die Rechnung macht und den obernervigsten Typen aller Zeiten mit auf sein Zimmer steckt ...