Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontee have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school, a school they might not return from. But on this Beastliest Day, the day Anne and Branwell walk their sisters to the train station, something incredible happens: the train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. This is their Glass Town, exactly like they envisioned it, almost. They certainly never gave Napoleon a fire-breathing porcelain rooster instead of a horse. And their soldiers can die; wars are fought over the potion that raises the dead, a potion Anne would very much like to bring back to England. But when Anne and Branwell are kidnapped, Charlotte and Emily must find a way to save their siblings.
Whisked away to a magical land of their own making as they are about to depart for boarding school, sisters Charlotte and Emily Brontë find themselves fighting Napoleon to obtain a potion that raises the dead.
Author: Catherynne M. Valente
Publisher: Simon and Schuster
Category: Juvenile Fiction
A new novel by the bestselling author of Witch Child: an adventure story drawing on the early writings of the Brontë children All these Glass Town intrigues. No matter how long you’d been absent, how far you’d travelled, once you were back, it was as though you had never been away. Tom and Augusta are from different places and different times, but they meet in a virtual world to combine forces in battle, to save a kingdom, escape a web of deceit and find love. In a place where fictions can be truths and truths fictions, learning who to trust is about more than friendship, it is about survival. Glass Town Wars, inspired by the early writing of the Brontës, is a captivating, magical novel by the renowned Celia Rees. Celia Rees lives in Warwickshire with her husband. She is the author of the bestselling Witch Child, Sorceress and Pirates.
... must have been sent for some purpose; the part he had to play still unknown.
He was a mystery, and mysteries added the unexpected—the unexpected could
give her an advantage in the intricate point-counterpoint of the Glass Town Game
Author: Celia Rees
Publisher: Pushkin Press
Category: Young Adult Fiction
Steven Savile is an international sensation, selling over half a million copies of his novels worldwide and writing for cult favorite television shows including Doctor Who, Torchwood, and Stargate. Now, he is finally making his US debut with Glass Town, a brilliantly composed novel revolving around the magic and mystery lurking in London. There's always been magic in our world We just needed to know where to look for it In 1924, two brothers both loved Eleanor Raines, a promising young actress from the East End of London. She disappeared during the filming of Alfred Hitchcock’s debut, Number 13, which itself is now lost. It was the crime of the age, capturing the imagination of the city: the beautiful actress never seen again, and the gangster who disappeared the same day. Generations have passed. Everyone involved is long dead. But even now their dark, twisted secret threatens to tear the city apart. Joshua Raines is about to enter a world of macabre beauty, of glittering celluloid and the silver screen, of illusion and deception, of impossibly old gangsters and the fiendish creatures they command, and most frighteningly of all, of genuine magic. He is about to enter Glass Town. The generations-old obsession with Eleanor Raines’s unsolved case is about to become his obsession, handed down father-to-son through his bloodline like some unwanted inheritance. But first he needs to bury his grandfather and absorb the implications of the confession in his hand, a letter from one of the brothers, Isaiah, claiming to have seen the missing actress. The woman in the red dress hadn’t aged a day, no matter that it was 1994 and she’d been gone seventy years. Long buried secrets cannot stay secrets forever. Hidden places cannot stay hidden forever. The magic that destroyed one of the most brutal families in London’s dark history is finally failing, and Joshua Raines is about to discover that everything he dared dream of, everything he has ever feared, is waiting for him in Glass Town.
Steven Savile is an international sensation, selling over half a million copies of his novels worldwide and writing for cult favorite television shows including Doctor Who, Torchwood, and Stargate.
Author: Steven Savile
Publisher: St. Martin's Press
'We pretended we had each a large island inhabited by people 6 miles high.' In their collaborative early writings the Brontës created and peopled the most extraordinary fantasy worlds, whose geography and history they elaborated in numerous stories, poems, and plays. Together they invented characters based on heroes and writers such as Wellington, Napoleon, Scott, and Byron, whose feuds, alliances, and love affairs weave an intricate web of social and political intrigue in imaginary colonial lands in Africa and the Pacific Ocean. The writings of Glass Town, Angria, and Gondal are youthful experiments in imitation and parody, wild romance and realistic recording; they demonstrate the playful literary world that provided a 'myth kitty' for their early - and later - work. In this generous selection the writings of Charlotte, Emily, Anne, and Branwell are presented together for the first time. The Introduction explores the rich imaginative lives of the Brontës, and the tension between their maturing authorship and creative freedom. The edition also includes Charlotte Brontë's Roe Head Journal, and Emily and Anne's Diary Papers, important autobiographical sources. ABOUT THE SERIES: For over 100 years Oxford World's Classics has made available the widest range of literature from around the globe. Each affordable volume reflects Oxford's commitment to scholarship, providing the most accurate text plus a wealth of other valuable features, including expert introductions by leading authorities, helpful notes to clarify the text, up-to-date bibliographies for further study, and much more.
The exploration of self afforded by literary play is no child's game: long after
Charlotte bade farewell to Angria, Branwell continued to explore his deepest
desires and fears through Northangerland. Unknown to his sisters, eighteen of
his poems ...
Author: Christine Alexander
Publisher: OUP Oxford
Exploring a path not taken in Appalachian economic development--one that might have led away from underdevelopment
Fostoria's managers became integral to the antisaloon agitation that swept the
town in the first decade of the century. Again ... Protestants also sought to prohibit
Sunday baseball and football games, another important outlet for glassworker ...
Author: Ken Fones-Wolf
Publisher: University of Illinois Press
Category: Business & Economics
From the New York Times bestselling author Catherynne Valente comes a ferocious riff on the women in superhero comics. The Refrigerator Monologues is a collection of linked stories from the points of view of the wives and girlfriends of superheroes, female heroes, and anyone who’s ever been “refrigerated”: comic book women who are killed, raped, brainwashed, driven mad, disabled, or had their powers taken so that a male superhero’s storyline will progress. In an entirely new and original superhero universe, Valente subversively explores these ideas and themes in the superhero genre, treating them with the same love, gravity, and humor as her fairy tales. After all, superheroes are our new fairy tales and these six women have their own stories to share.
The Refrigerator Monologues is a collection of linked stories from the points of view of the wives and girlfriends of superheroes, female heroes, and anyone who’s ever been “refrigerated”: comic book women who are killed, raped, ...
Author: Catherynne M. Valente
Publisher: Simon and Schuster
A New York Times bestselling author offers a brilliant reinvention of one of the best-known fairy tales of all time with Snow White as a gunslinger in the mythical Wild West. Forget the dark, enchanted forest. Picture instead a masterfully evoked Old West where you are more likely to find coyotes as the seven dwarves. Insert into this scene a plain-spoken, appealing narrator who relates the history of our heroine’s parents—a Nevada silver baron who forced the Crow people to give up one of their most beautiful daughters, Gun That Sings, in marriage to him. Although her mother’s life ended as hers began, so begins a remarkable tale: equal parts heartbreak and strength. This girl has been born into a world with no place for a half-native, half-white child. After being hidden for years, a very wicked stepmother finally gifts her with the name Snow White, referring to the pale skin she will never have. Filled with fascinating glimpses through the fabled looking glass and a close-up look at hard living in the gritty gun-slinging West, this is an utterly enchanting story…at once familiar and entirely new.
Filled with fascinating glimpses through the fabled looking glass and a close-up look at hard living in the gritty gun-slinging West, this is an utterly enchanting story…at once familiar and entirely new.
Author: Catherynne M. Valente
Publisher: Simon and Schuster
The Glass Bead Game, for which Hesse won the Nobel Prize for Literature in 1946, is the author's last and crowning achievement, the most imaginative and prophetic of all his novels. Setting the story in the distant postapocalyptic future, Hesse tells of an elite cult of intellectuals who play an elaborate game that uses all the cultural and scientific knowledge of the Ages. The Glass Bead Game is a fascinating tale of the complexity of modern life as well as a classic of modern literature. This edition features a Foreword by Theodore Ziolkowski that places the book in the full context of Hesse's thought.
Then again, the town of Waldzell was after all the seat of the official Glass Bead
Game and its institutions. The famous Game Hall for the ceremonial games was
located here, as was the enormous Game Archives, with its officialdom and its ...
Author: Hermann Hesse
Publisher: Holt Paperbacks
2019 HUGO AWARD FINALIST, BEST NOVEL The Hitchhiker's Guide to the Galaxy meets the joy and glamour of Eurovision in bestselling author Catherynne M. Valente's science fiction spectacle, where sentient races compete for glory in a galactic musical contest…and the stakes are as high as the fate of planet Earth. A century ago, the Sentience Wars tore the galaxy apart and nearly ended the entire concept of intelligent space-faring life. In the aftermath, a curious tradition was invented—something to cheer up everyone who was left and bring the shattered worlds together in the spirit of peace, unity, and understanding. Once every cycle, the great galactic civilizations gather for the Metagalactic Grand Prix—part gladiatorial contest, part beauty pageant, part concert extravaganza, and part continuation of the wars of the past. Species far and wide compete in feats of song, dance and/or whatever facsimile of these can be performed by various creatures who may or may not possess, in the traditional sense, feet, mouths, larynxes, or faces. And if a new species should wish to be counted among the high and the mighty, if a new planet has produced some savage group of animals, machines, or algae that claim to be, against all odds, sentient? Well, then they will have to compete. And if they fail? Sudden extermination for their entire species. This year, though, humankind has discovered the enormous universe. And while they expected to discover a grand drama of diplomacy, gunships, wormholes, and stoic councils of aliens, they have instead found glitter, lipstick, and electric guitars. Mankind will not get to fight for its destiny—they must sing. Decibel Jones and the Absolute Zeroes have been chosen to represent their planet on the greatest stage in the galaxy. And the fate of Earth lies in their ability to rock.
2019 HUGO AWARD FINALIST, BEST NOVEL The Hitchhiker's Guide to the Galaxy meets the joy and glamour of Eurovision in bestselling author Catherynne M. Valente's science fiction spectacle, where sentient races compete for glory in a galactic ...
Author: Catherynne M. Valente
Publisher: Simon and Schuster
This latter play held their interest and escalated – with elements of the other plays
– into the vast literary game of the Glass Town and Angrian sagas . The game ,
later transformed into stories and novelettes in quarto format , was initially ...
Three intertwining stories describe Hagia's journey with her husband Prester John and his army to fight in the Crusades, a lion-philosopher who is taking care of the royal daughter, and explorer John Mandeville's discovery of another Pentexore.
Three intertwining stories describe Hagia's journey with her husband Prester John and his army to fight in the Crusades, a lion-philosopher who is taking care of the royal daughter, and explorer John Mandeville's discovery of another ...
Author: Catherynne M. Valente
Publisher: Nightshade Book
As the children grew, the Glass Town games fell off, but the Bronte girls
continued to write, their works springing from the worlds they continued to create
within. As a young adult, Charlotte discovered a stack of Emily's poems. Elated at
Author: Houghton Mifflin Company
Publisher: McDougal Littell/Houghton Mifflin
Category: Language Arts & Disciplines
Entries identify more than twenty thousand people, places, expressions, and specialized terms from throughout the world, along with lists of related items that are considered as part of a group, and celebrated dying words.
Author: Elizabeth M. Knowles
Publisher: Oxford University Press, USA
The first edition of The Oxford Companion to English Literature, edited by Sir Paul Harvey, was published in 1932, and quickly established itself as as the standard source of reference for scholars, students, and general readers alike. In 1985, under the editorship of Margaret Drabble, thetext was thoroughly and sensitively revised to bring it up to date without losing its essential character, or the lightness of touch that made it such a pleasure to dip into.The sixth edition, published in 2000, was extensively revised, expanded, and updated. Almost 600 new entries covered new writers, genres, and issues, and existing entries were reworked to incorporate the latest scholarship. The text was written by a team of more than 140 contributors under MargaretDrabble's editorial direction, including Brian Aldiss, Lisa Appignanesi, Jonathan Coe, Penelope Fitzgerald, Roy Porter, and Salman Rushdie. In addition to the extensive coverage of writers, works, literary theory, allusions, and characters, there are sixteen featured entries on key topics includingblack British literature, fantasy fiction, and modernism. The Companion remains an unrivalled work that places English literature in its widest context: no other book offers such extensive exploration of the classical roots of English literature, and the European and non-European works and writersthat have influenced its development.The sixth edition is now being reissued to ensure that it remains absolutely up to date: the invaluable appendices - the chronology, and lists of winners of major literary awards - have been updated, as have many of the entries. Informed by the latest scholarly thinking, and comprehensivelycross-referenced to guide the reader to topics of related interest, the Companion retains its position as the best guide to English literature available.
Angria and Gondal , imaginary kingdoms invented by the * Brontë children , as a
further development of games and stories inspired by a box of wooden soldiers
brought home by their father in 1826 . Early games created the Glass Town ...
Author: Margaret Drabble
Publisher: Oxford University Press
Category: Literary Criticism
John Congo is a troubled gambler fleeing a dark past. He risks his life's winnings to reach for respectability, only to discover that he has bought into a billion dollar corporate swindle on the suckers' side of the table. He is a small player and his opponents are pillars of the community, but life on the edge of the law has taught him to fight. His tactics attract the police and the FBI and put him on a collision course with the woman he loves. People around him begin dying violently. But long odds and lethal consequences don't matter. He has everything on the table. For him, this is the only game in town.
Artwork was limited to a weatherbeaten carnival poster pressed flat in a glass
frame and a line drawing ofthe old twinengine airplane Congo maintained as a
hobby. Abe Lester appeared at the door. “How was the golf game, John?” “
Author: Gordon Donnell
A first-of-its-kind investigative book on the least examined and most important topic in sports today. Youth sports isn't just orange slices and all-star trophies anymore. It's 14-year-olds who enter high school with a decade of football experience, 9-year-olds competing for national baseball championships, 5-year-old golfers who shoot par, and toddlers made from sperm donated (for a fee) by elite college athletes. It's a year-round "travel team" in every community--and parents who fear that not making the cut in grade school will cost their kid the chance to play in high school. In short, a landscape in which performance often matters more than participation, all the way down to peewee basketball. Much as Fast Food Nation challenged our eating habits and Silent Spring rewired how we think about the environment, Tom Farrey's Game On will forever change the way we look at this desperate culture besotted by the example of Tiger Woods. An Emmy award-winning reporter, Farrey examines the lives of child athletes and the consequences of sorting the strong from the weak at ever earlier ages: fewer active kids, testier sidelines, rising obesity rates, and U.S. national teams that rarely win world titles. He dives into the world of these games that are played by more than 30 million boys and girls, and along the way uncovers some surprising truths. When the very best athletes enter organized play. The best approach to coaching them. And the powerful influence of wealth and genetics. Farrey has written a surprising, alarming, thoughtful, and ultimately empowering book for anyone who wants the best for the newest generation of Americans, as athletes and citizens. From the Hardcover edition.
It's all she's ever wanted to do since going to see her first hockey game at age 1.
She would press her tiny nose up against the glass at her teenage aunt's town
games, mesmerized by the power and grace of the helmeted players. The sight of
Author: Tom Farrey
Category: Sports & Recreation
How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com
*de Quincey, Thomas 1785—1859 de la Roche, Mazo 1879—1961 sci fi
universe “private, sacred world” computer sim life forms "Spankaboo” “Moon and
Mars” bedstory; war game imaginary country, aka “Ladahi” “The Dicks” ”Glass
Author: Michele Root-Bernstein
Publisher: Rowman & Littlefield
What do you do when you meet a ghost? One- Provide the ghost with some of its favourite snacks, like mud tarts and earwax truffles. Two- Tell your ghost bedtime stories (ghosts love to be read to). Three- Make sure no one mistakes your ghost for whipped cream or a marshmallow when you aren't looking! If you follow the essential tips in How to Make Friends With a Ghost, you'll learn how a ghost can be the perfect companion for rest of your life and beyond... "Green's picture-book debut is a guidebook that will be useful for anyone lucky enough to meet a ghost... A solid guidebook to shelve with similar tomes on caring for monsters, trolls, fairies, dragons, and the like." Kirkus Reviews "(A) tender little love story." The Globe and Mail
If you follow the essential tips in How to Make Friends With a Ghost, you'll learn how a ghost can be the perfect companion for rest of your life and beyond.
Author: Rebecca Green
"American girlhood, with its anorexia and Girl Scout merit badges, piano recitals and razored self-mutilations, is the shattered 'glass town' of Lisa Russ Spaar's magical poems. Setting out to 'heal the old rifts-- / heaven and earth, girl / and dream, ' Spaar records the rituals of a tribe we recognize chiefly by its fierce determination to survive--girls, bent first on perfection, then, on returning from the banishment of our preoccupation with their bodies, their beauty. "What a marvel this book is! In language that manages to be both ardent and elegant, Spaar gives witness to marvelous mythologies in which 'the old story: / the world for my body, / my body for the world, ' is cancelled in a moment's reckoning, and Rapunzel saves herself." --Dorothy Barresi
When I ' d first felt the blood darken my skirt in the garden , I knew she ' d cursed
me for my new game , tossing stones over the wall , and someone — who ? —
tossing them back . All that day , she paced while I lay in her bed , waiting to die .
Author: Lisa Russ Spaar
me 5, 1920 BOUT LOWELL, WYOMING, NEW WINDOW GLASS TOWN The
Lovell Window Glass Co., sueissors to the Big ... Good of fishing may be had
within easy riving distance and big game huntig in the fall of the year is one of *
Category: Glass manufacture