Video Theory

Andreas Treske describes and theorizes these objects formerly named video, their forms, behaviours and properties.

Author: Andreas Treske

Publisher: transcript Verlag

ISBN: 9783839430583

Category: Social Science

Page: 208

View: 639

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Video is a part of everyday life, comparable to driving a car or taking a shower. It is nearly omnipresent, available on demand and attached to nearby anything, anywhere. Online Video became something vital and independent. With all the video created by the cameras around us, constantly uploading, sharing, linking, and relating, a blue ocean is covering our planet, an ocean of video. What might look as bluish noise and dust from the far outside, might embed beautiful and fascinating living scapes of moving images, objects constantly changing, re-arranging, assembling, evolving, collapsing, but never disappearing, a real cinema. Andreas Treske describes and theorizes these objects formerly named video, their forms, behaviours and properties.
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Digital Video Shooting Theory

The side panel list 70 Digital Video Skills. The skills highlighted in Yellow are the
fundamentals that underpin Digital Video theory, but sadly these essential skills
are currently missing from the UK National Curriculum. Hence Oxford Digital ...

Author:

Publisher: Ron Belshaw

ISBN: 9781905415175

Category:

Page:

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Video Art Theory

Professional wedding videos do not seem to be an interesting target for video
artists, contrary to the use of video as ... Memory and psychology also play a role
in theories about the medium of video, for instance in the use of the term ...

Author: Helen Westgeest

Publisher: John Wiley & Sons

ISBN: 9781118475447

Category: Social Science

Page: 224

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Video Art Theory: A Comparative Approach demonstrates how video art functions on the basis of a comparative media approach, providing a crucial understanding of video as a medium in contemporary art and of the visual mediations we encounter in daily life. A critical investigation of the visual media and selected video artworks which contributes to the understanding of video as a medium in contemporary art The only study specifically devoted to theorizing the medium of video from the perspective of prominent characteristics which result from how video works deal with time, space, representation, and narrative The text has emerged out of the author’s own lectures and seminars on video art Offers a comparative approach which students find especially useful, offering new perspectives
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The Video Game Theory Reader

Likewise, the emerging field of video game theory is itself a convergence of a
wide variety of approaches including film and television theory, semiotics,
performance theory, game studies, literary theory,computerscience,
theoriesofhypertext ...

Author: Mark J.P. Wolf

Publisher: Routledge

ISBN: 9781135205195

Category: Social Science

Page: 368

View: 946

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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
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Digital Video Shooting for Beginners and Moving Image Theory

Other CD-Books from www.oxdv.co.uk Digital Video for Teachers [with Windows
MovieMaker] ISBN 978-1-905415-03-8 BOOK with CD Digital Video Skills for the
National Curriculum [Part 1 Moving Image & Shooting Theory] [Part 2 Editing ...

Author: Ron Belshaw

Publisher: Ron Belshaw

ISBN: 9781905415052

Category: Digital video

Page: 32

View: 367

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The Technique of Film and Video Editing

This book puts into context the storytelling choices an editor will have to make against a background of theory, history, and practice.

Author: Ken Dancyger

Publisher: Taylor & Francis

ISBN: 9781136052811

Category: Performing Arts

Page: 512

View: 449

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The Technique of Film & Video Editing provides a detailed, precise look at the artistic and aesthetic principles and practices of editing for both picture and sound. Analyses of photographs from dozens of classic and contemporary films and videos provide a sound basis for the professional filmmaker and student editor. This book puts into context the storytelling choices an editor will have to make against a background of theory, history, and practice. This new edition has been updated to include the latest advances in digital video and nonlinear editing and explores the new trend of documentary as mainstream entertainment, using films such as "Farenheit 9/11" and "The Fog of War" as examples.
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Violent Video Game Effects on Children and Adolescents

As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and ...

Author: Craig A. Anderson

Publisher: Oxford University Press

ISBN: 9780195345568

Category: Psychology

Page: 200

View: 459

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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
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Game Sound

This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Author: Canada Research Chair in Interactive Audio Karen Collins

Publisher: MIT Press

ISBN: 9780262033787

Category: Computers

Page: 200

View: 304

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A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
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Ex Cinema

ROY GRUNDMANN, author of Andy Warhol's Blow Job --

Author: Akira Mizuta Lippit

Publisher: Univ of California Press

ISBN: 9780520274143

Category: Performing Arts

Page: 189

View: 190

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ROY GRUNDMANN, author of Andy Warhol's Blow Job --
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Editing and Montage in International Film and Video

In this book, Luís Fernando Morales Morante explores the international history, technology, theory, practical techniques, psychology, and cognitive effects of editing across a range of media from around the world, featuring case studies ...

Author: Luís Fernando Morales Morante

Publisher: Taylor & Francis

ISBN: 9781351998475

Category: Art

Page: 244

View: 417

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Editing and Montage in International Film and Video presents a theoretical and practical approach to the art of editing. In this book, Luís Fernando Morales Morante explores the international history, technology, theory, practical techniques, psychology, and cognitive effects of editing across a range of media from around the world, featuring case studies from film, dramatic television, news media, music videos, commercials, and mobile-delivered formats, from the films of Sergei Eisenstein to Michael Jackson’s "Thriller" to coverage of the 2012 U.S. presidential elections. The book includes self-study exercises throughout to help readers put theory into practice.
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Focal Impulse Theory

Video 8.1. Demonstration of singing hemiolas by Schumann with focal impulses
following the hemiola vs. following the notated meter. https://purl.dlib .indiana.edu
/iudl/media/781w42qc4x. Video 9.1. Demonstration of two-arm exercise for ...

Author: John Paul Ito

Publisher:

ISBN: 9780253049940

Category: Music

Page: 398

View: 978

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As Focal Impulse Theory deftly illustrates, bodily movements carry musical meaning and, in a very real sense, are meaning.
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Direct Theory

On experimental film

Author: Edward S. Small

Publisher: SIU Press

ISBN: 0809319209

Category: Performing Arts

Page: 122

View: 430

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On experimental film
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Video Production

Written by experts in an easy-to-follow, clear and comprehensive way, this book can be read cover to cover, or dipped into at crucial moments. Video Production is the ultimate guide for all students and novice film-makers.

Author: Steve Dawkins

Publisher: Macmillan International Higher Education

ISBN: 9781137282354

Category: Performing Arts

Page: 312

View: 713

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It's tempting to skip over theory when you want to get on with the practice of video production. But understanding theory can actually give you the confidence to make good practical decisions and to produce higher-quality videos and films. This no-nonsense, straight-talking book helps you to grasp key theoretical ideas and shows how to use them in your filming projects. Exploring issues and ideas that will inform and enhance your work, Video Production builds skills and understanding from the very basics. The book is split into two halves, carefully building a foundation of theoretical knowledge before steering readers through a variety of production briefs. In particular, the book: • Clearly introduces the essentials of film, media and communication theory • Looks at a variety of film genres, from the drama short to magazine programmes • Pays close attention to the different demands of pre-production, production and post-production • Gives handy hints, tips and advice that show how to avoid common mistakes and pitfalls • Links with a companion website that offers resources such as examples of successful student projects, downloadable templates and career advice. Written by experts in an easy-to-follow, clear and comprehensive way, this book can be read cover to cover, or dipped into at crucial moments. Video Production is the ultimate guide for all students and novice film-makers.
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Film and Video Editing Theory

In this book, Michael Frierson synthesizes the theories of the most prominent film editors and scholars, from Herbert Zettl, Sergei Eisenstein, and Noël Burch to the work of landmark Hollywood editors like Walter Murch and Edward Dmytryk.

Author: Michael Frierson

Publisher: Taylor & Francis

ISBN: 9781315474991

Category: Art

Page: 328

View: 841

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Film and Video Editing Theory offers an accessible, introductory guide to the practices used to create meaning through editing. In this book, Michael Frierson synthesizes the theories of the most prominent film editors and scholars, from Herbert Zettl, Sergei Eisenstein, and Noël Burch to the work of landmark Hollywood editors like Walter Murch and Edward Dmytryk. In so doing, he maps out a set of craft principles for readers, whether one is debating if a flashback reveals too much, if a certain cut clarifies or obscures the space of a scene, or if a shot needs to be trimmed. The book is grounded in the unity of theory and practice, looking beyond technical proficiency in a specific software to explain to readers how and why certain cuts work or don’t work.
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Bowker s Complete Video Directory 1999

Theories on the Origin of Life . Science - Biology . 14 min . Young Adult . Video
released 1969. This presentation of theories on the origin of life - the creation
theory , the spontaneous generation theory , the cosmozoic theory , & the
evolution ...

Author:

Publisher:

ISBN: 0835242099

Category: Films for the hearing impaired

Page:

View: 976

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Video Object Extraction and Representation

This book studies two major problems of content-based video proce- ing for a media-based technology: Video Object Plane (VOP) Extr- tion and Representation, in support of the MPEG-4 and MPEG-7 video standards, respectively.

Author: I-Jong Lin

Publisher: Springer Science & Business Media

ISBN: 9780306470370

Category: Computers

Page: 177

View: 258

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“If you have built castles in the air, your work need not be lost; that is where they should be. Now put the foundations under them. ” - Henry David Thoreau, Walden Although engineering is a study entrenched firmly in belief of pr- matism, I have always believed its impact need not be limited to pr- matism. Pragmatism is not the boundaries that define engineering, just the (sometimes unforgiving) rules by which we sight our goals. This book studies two major problems of content-based video proce- ing for a media-based technology: Video Object Plane (VOP) Extr- tion and Representation, in support of the MPEG-4 and MPEG-7 video standards, respectively. After reviewing relevant image and video p- cessing techniques, we introduce the concept of Voronoi Ordered Spaces for both VOP extraction and representation to integrate shape infor- tion into low-level optimization algorithms and to derive robust shape descriptors, respectively. We implement a video object segmentation system with a novel surface optimization scheme that integrates Voronoi Ordered Spaces with existing techniques to balance visual information against predictions of models of a priori information. With these VOPs, we have explicit forms of video objects that give users the ability to - dress and manipulate video content. We outline a general methodology of robust data representation and comparison through the concept of complex partitioning mapped onto Directed Acyclic Graphs (DAGs).
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Video Tracking

The book aims to help researchers and practitioners develop techniques and solutions based on the potential of video tracking applications.

Author: Emilio Maggio

Publisher: John Wiley & Sons

ISBN: 9781119956860

Category: Science

Page: 292

View: 698

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Video Tracking provides a comprehensive treatment of the fundamental aspects of algorithm and application development for the task of estimating, over time, the position of objects of interest seen through cameras. Starting from the general problem definition and a review of existing and emerging video tracking applications, the book discusses popular methods, such as those based on correlation and gradient-descent. Using practical examples, the reader is introduced to the advantages and limitations of deterministic approaches, and is then guided toward more advanced video tracking solutions, such as those based on the Bayes’ recursive framework and on Random Finite Sets. Key features: Discusses the design choices and implementation issues required to turn the underlying mathematical models into a real-world effective tracking systems. Provides block diagrams and simil-code implementation of the algorithms. Reviews methods to evaluate the performance of video trackers – this is identified as a major problem by end-users. The book aims to help researchers and practitioners develop techniques and solutions based on the potential of video tracking applications. The design methodologies discussed throughout the book provide guidelines for developers in the industry working on vision-based applications. The book may also serve as a reference for engineering and computer science graduate students involved in vision, robotics, human-computer interaction, smart environments and virtual reality programmes
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Machine Learning for Audio Image and Video Analysis

This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world.

Author: Francesco Camastra

Publisher: Springer

ISBN: 9781447167358

Category: Computers

Page: 561

View: 570

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This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world. A set of appendices provides the reader with self-contained introductions to the mathematical background necessary to read the book. Divided into three main parts, From Perception to Computation introduces methodologies aimed at representing the data in forms suitable for computer processing, especially when it comes to audio and images. Whilst the second part, Machine Learning includes an extensive overview of statistical techniques aimed at addressing three main problems, namely classification (automatically assigning a data sample to one of the classes belonging to a predefined set), clustering (automatically grouping data samples according to the similarity of their properties) and sequence analysis (automatically mapping a sequence of observations into a sequence of human-understandable symbols). The third part Applications shows how the abstract problems defined in the second part underlie technologies capable to perform complex tasks such as the recognition of hand gestures or the transcription of handwritten data. Machine Learning for Audio, Image and Video Analysis is suitable for students to acquire a solid background in machine learning as well as for practitioners to deepen their knowledge of the state-of-the-art. All application chapters are based on publicly available data and free software packages, thus allowing readers to replicate the experiments.
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Video Pedagogy

This book conceptualises the ways in which video has created a pedagogy for current learning and teaching practices, disciplines, and environments.

Author: Dilani S. P. Gedera

Publisher: Springer Nature

ISBN: 9789813340091

Category: Education

Page: 242

View: 787

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This book conceptualises the ways in which video has created a pedagogy for current learning and teaching practices, disciplines, and environments. It brings together the concepts and practice of video as pedagogy by providing theoretical discussion and practical guidance and recommendations on the use of video in learning and teaching, drawing on a wide range of case studies including nursing education, business education, architectural education, engineering, mathematics, physical education, science education, and screen production. Part I focuses on ‘video, students and learning’ and Part II on ‘video, teachers and practice’. The book covers various perspectives on the concept and use of video in learning and teaching: developing students’ practical skills and knowledge; using video for teaching culturally sensitive topics and cultural competency; for feedback, reflection, training and professional development; making and producing videos for educational purposes, with discussion on techniques, devices, software and strategies.
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Video Ethnography

This book is suitable for classes in ethnographic filmmaking, video ethnography and visual anthropology / sociology.

Author: David Redmon

Publisher: Routledge

ISBN: 0367173522

Category:

Page: 144

View: 631

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Video Ethnography provides a thought-provoking, guided framework to ethnographic filmmaking. It examines how this kind of filmmaking can be a means of approximating, mediating and evoking lived experience. Functioning as a kind of sensory extension of the videographer, video ethnography arises directly out of lived experience as a process of dynamic encounters, mobile situations, and embodied approaches that include senses and choices of the videographer, and the participants of the ethnography. The book will help describe and develop students' sensibility and awareness of this crucial aspect of video ethnography, so they can craft their own video ethnographies with a fully conscious awareness of how certain skilled and attuned approaches to audiovisual techniques can help facilitate the fullest and most dynamic encounters possible. This book is suitable for classes in ethnographic filmmaking, video ethnography and visual anthropology / sociology.
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